Thread: Unlimited Ammo

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  1. #46
    -Bl00d-'s Avatar
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    i remember a while ago s0beit had something that kinda did it,
    but im not sure if Xtrap is still there or not when they added BlackCipher
    they probably took it out.
    Successful buys: 20
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    http://www.mpgh.net/forum/490-vouches/560562-vouches.html

    ^^^^^^^^^^^
    vouche for me?

  2. #47
    Acea's Avatar
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    Quote Originally Posted by disav0w_ View Post
    yes if you know how fight the hs driver you will get completely ride of hackshield.
    That's. What me Necrosyz and pyro did o.o

  3. #48
    ~FALLEN~'s Avatar
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    Quote Originally Posted by Acea View Post
    That's. What me Necrosyz and pyro did o.o
    I didn't use a driver... I don't even hack combat arms. As far as Necro, I know he is working on a Driver idk for what though, might not even be related to CA. lolz :3

  4. The Following 2 Users Say Thank You to ~FALLEN~ For This Useful Post:

    Acea (01-10-2013),ZysorceN (01-10-2013)

  5. #49
    Code_over_Pussy's Avatar
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    nice source code for unlimited ammo now lets hope niggas leave this shit private and don't post unlimited ammo as a pub hack

  6. The Following User Says Thank You to Code_over_Pussy For This Useful Post:

    ZysorceN (01-10-2013)

  7. #50
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    I tryed to hook send to server function but seems like that method is patched, any other alternatives to make this work?

  8. #51
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    Quote Originally Posted by Elguet View Post
    I tryed to hook send to server function but seems like that method is patched, any other alternatives to make this work?
    doubt its patched and theres 2 or 3 other ways

    commando: You're probably the best non-coder coder I know LOL


  9. #52
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    Seems like it doesnt work on CARU. Well i've tested that and got this Msg with my logger
    Who can help me to mess up with these values.

    Code:
    Message ID: 0x82, Message size: 696;
    
    0x00, 0x5e, 0x01, 0x3e, 0x01, 0x99, 0x01, 
    0xe0, 0xd9, 0x2e, 0x01, 0x3d, 0x2c, 0x1f, 
    0x43, 0xeb, 0x49, 0xa4, 0x42, 0xad, 0x2c, 
    0xd3, 0xc4, 0x1f, 0x9f, 0x1f, 0x43, 0x9b, 
    0x46, 0xa7, 0x42, 0x69, 0xe3, 0xd3, 0xc4, 
    0xb2, 0x6a, 0x2d, 0x3c, 0x99, 0xb3, 0x4c, 
    0xbe, 0x2c, 0x88, 0x0d, 0x3b, 0x49, 0xd1, 
    0x7a, 0x3f, 0x2c, 0x1a, 0xce, 0xbe, 0x85, 
    0x25, 0xcb, 0xbe, 0xd5, 0x10, 0x24, 0xbc, 
    0x15, 0xf9, 0x6a, 0x3f, 0xc5, 0x00, 0x00, 
    0x00, 0x00, 0xfc, 0xc1, 0x6d, 0x0d, 0x00, 
    0xa0, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 
    0xc0, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 
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    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
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    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
    0x00, 0x00, 0x00,
    Last edited by zdacom; 01-11-2013 at 12:59 PM.

  10. #53
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by zdacom View Post
    Seems like it doesnt work on CARU. Well i've tested that and got this Msg with my logger
    Who can help me to mess up with these values.

    Code:
    Message ID: 0x82, Message size: 696;
    
    0x00, 0x5e, 0x01, 0x3e, 0x01, 0x99, 0x01, 
    0xe0, 0xd9, 0x2e, 0x01, 0x3d, 0x2c, 0x1f, 
    0x43, 0xeb, 0x49, 0xa4, 0x42, 0xad, 0x2c, 
    0xd3, 0xc4, 0x1f, 0x9f, 0x1f, 0x43, 0x9b, 
    0x46, 0xa7, 0x42, 0x69, 0xe3, 0xd3, 0xc4, 
    0xb2, 0x6a, 0x2d, 0x3c, 0x99, 0xb3, 0x4c, 
    0xbe, 0x2c, 0x88, 0x0d, 0x3b, 0x49, 0xd1, 
    0x7a, 0x3f, 0x2c, 0x1a, 0xce, 0xbe, 0x85, 
    0x25, 0xcb, 0xbe, 0xd5, 0x10, 0x24, 0xbc, 
    0x15, 0xf9, 0x6a, 0x3f, 0xc5, 0x00, 0x00, 
    0x00, 0x00, 0xfc, 0xc1, 0x6d, 0x0d, 0x00, 
    0xa0, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 
    0xc0, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
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    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
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    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
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    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
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    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
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    0x00, 0x00, 0x00,
    The logger said it all in the first line.
    If you cant get a simple thing working like this I cant help you lol.
    This is working source code, only thing which differs is the size and count...

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  11. #54
    crazychris's Avatar
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    yea like me i dont understand it but owell nice work bro
    XxXOLDSCHOOLXxX

  12. #55
    zdacom's Avatar
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    Nothing to lol. Cauze i've removed some unsigned ints from the MSG (length 696). But simply crashes. Is it real that CARU server dont have that bug!?
    Anyway i'll try to do it.

  13. #56
    zdacom's Avatar
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    Sorry I'm lamer everything working !!! THANK U

    For CARU, u can use these lines

    Code:
    int iCount = 77;
    if(pMsg->Size() >= 960) iCount = 114;
    Last edited by zdacom; 01-13-2013 at 05:16 AM.

  14. #57
    Shavery's Avatar
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    Hooking S2S on CANA is definitely proving to be difficult.

    Obviously hotpatching won't work because it wasn't compiled for that. I am able to mid-function hook but it gives me a nice ACCESS_VIOLATION return code when I jump back into the function, not sure if that's actually an access violation or hackshield detection. I'll have to stop being lazy and bypass hackshield.

    If anyone wants to learn some of the API hooking methods check this page out. It gives a pretty good explanation, still probably won't help that much though.

  15. #58
    disav0w_'s Avatar
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    Quote Originally Posted by Acea
    That's. What me Necrosyz and pyro did o.o
    I did that too, and everyone can do it. It's not hard write a kernelmode driver with WDM kit provided from microsoft.

    Quote Originally Posted by Shavery
    Hooking S2S on CANA is definitely proving to be difficult.

    Obviously hotpatching won't work because it wasn't compiled for that. I am able to mid-function hook but it gives me a nice ACCESS_VIOLATION return code when I jump back into the function, not sure if that's actually an access violation or hackshield detection. I'll have to stop being lazy and bypass hackshield.

    If anyone wants to learn some of the API hooking methods check this page out. It gives a pretty good explanation, still probably won't help that much though.
    Midfunction on s2s? lol wtf hackshield is scanning whole .text section code modifications..
    I would suggest to handle and cause a page guard exception for hook s2s.
    Last edited by disav0w_; 01-12-2013 at 01:50 PM.

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    Ch40zz-C0d3r (01-12-2013),zdacom (01-12-2013)

  17. #59
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    I already could hook the send to server, now the problem is i cant access its params without crashing. Does anyone have any other suggestion?

    LTRESULT __stdcall nSendToServer( ILTMessage_Read *pMsg, uint32 flags )


    i cant access the pMsg pointer, if i use it to do like pMsg->Readuint8() i crash
    even if i do bad ptr checks
    Last edited by Elguet; 01-13-2013 at 09:17 AM.

  18. #60
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    Quote Originally Posted by Elguet View Post
    I already could hook the send to server, now the problem is i cant access its params without crashing. Does anyone have any other suggestion?

    LTRESULT __stdcall nSendToServer( ILTMessage_Read *pMsg, uint32 flags )


    i cant access the pMsg pointer, if i use it to do like pMsg->Readuint8() i crash
    even if i do bad ptr checks
    You hooked wrong address....

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  19. The Following 3 Users Say Thank You to Ch40zz-C0d3r For This Useful Post:

    Elguet (01-13-2013),[MPGH]Flengo (01-13-2013),pDevice (01-15-2013)

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