Thread: Unlimited Ammo

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  1. #61
    Elguet's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    You hooked wrong address....
    Lmfao, yeah thats true, fixed it. Its working fine now. Thanks

  2. #62
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    Quote Originally Posted by Elguet View Post
    Lmfao, yeah thats true, fixed it. Its working fine now. Thanks
    I hooked it fine and can get all the packet data and everything.

    Except I crash when I return.

    Code:
    typedef LTRESULT (__cdecl* oSendToServer) (ILTMessage_Read* Message, unsigned int flags);
    oSendToServer pSendToServer = (oSendToServer)ADR_SendToServer;
    
    
    return pSendToServer(pMsg, flags); //This is where I crash...

  3. #63
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    Are you serious?
    Your hooking @ engine and call it in your hook?
    Thats an infinite loop...
    Learn what hooking does and how it looks in asm.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  4. #64
    Shavery's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Are you serious?
    Your hooking @ engine and call it in your hook?
    Thats an infinite loop...
    Learn what hooking does and how it looks in asm.
    I'm not an idiot, however I obviously mis-communicated how I did this. I modified the vTable pointer to the function, pSendToServer points to the original function in memory. There is no loop here.

    Edit:
    After some testing I have confirmed there is no loop. In fact some packets push all the way through, anywhere between 3 and 20 packets go through fine and then it crashes randomly. Maybe it's just detected?
    Last edited by Shavery; 01-15-2013 at 03:33 AM.

  5. #65
    supercarz1991's Avatar
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    Quote Originally Posted by Shavery View Post
    I'm not an idiot, however I obviously mis-communicated how I did this. I modified the vTable pointer to the function, pSendToServer points to the original function in memory. There is no loop here.

    Edit:
    After some testing I have confirmed there is no loop. In fact some packets push all the way through, anywhere between 3 and 20 packets go through fine and then it crashes randomly. Maybe it's just detected?
    was talking to flengo earlier, he said that certain ways of hooking it are patched/detected and you need to bypass

    commando: You're probably the best non-coder coder I know LOL


  6. #66
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    Quote Originally Posted by supercarz1991 View Post
    was talking to flengo earlier, he said that certain ways of hooking it are patched/detected and you need to bypass
    Yeah the way I was doing it is detected, I know what to do now! If only they didn't take 7 hours for maintenance...
    Last edited by Shavery; 01-16-2013 at 04:07 PM.

  7. #67
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    There is no other way to get it from not crashing. You have to have HS Bypass ( New Method ) HS Drivers need to get disabled.

  8. #68
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    It is quite easy to hook STS, it is detected if you hook anything in engine.exe but you can hook the call in CShell.dll... just do a normal hook (in engine e.g.) and then look at *(DWORD*)(ebp+4) it is the addy of the instruction after the call... then you will see that it is called in CShell, there you can hook and change the call, a easy way is to modify the eax register ...so I am playing EU but for NA it should work too I think, no need of a bypass at all

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    [MPGH]Flengo (01-20-2013)

  10. #69
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    Quote Originally Posted by BadBurrito View Post
    It is quite easy to hook STS, it is detected if you hook anything in engine.exe but you can hook the call in CShell.dll... just do a normal hook (in engine e.g.) and then look at *(DWORD*)(ebp+4) it is the addy of the instruction after the call... then you will see that it is called in CShell, there you can hook and change the call, a easy way is to modify the eax register ...so I am playing EU but for NA it should work too I think, no need of a bypass at all
    Isnt HS scanning engine.exe AND cshell.dll?

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  11. #70
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    In EU it is scanning just Engine and I think it is the same version... in the past they were scanning CShell when you entered a room and for a short period of time also when you respawn (back then I released a bypass for that ) but they removed these checks completely, at least for CA EU

  12. #71
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    Quote Originally Posted by BadBurrito View Post
    In EU it is scanning just Engine and I think it is the same version... in the past they were scanning CShell when you entered a room and for a short period of time also when you respawn (back then I released a bypass for that ) but they removed these checks completely, at least for CA EU
    Those checks have also been removed on Combat Arms NA.
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  14. #72
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    Quote Originally Posted by Progamador.BR View Post
    I did reverse engineering on this game and find another way to make infinite ammo. but I prefer to keep secret. hehe
    funny how people like this individual say shit like " hey i found it another way so psh i've always had this in my hack no big deal that you skids have it now " funny as shit when people talk shit when they don't even have videos of their unlimited ammo < _ <

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    -Bl00d- (01-23-2013)

  16. #73
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    Quote Originally Posted by Code_over_Pussy View Post
    funny how people like this individual say shit like " hey i found it another way so psh i've always had this in my hack no big deal that you skids have it now " funny as shit when people talk shit when they don't even have videos of their unlimited ammo < _ <
    i posted a video.
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  17. #74
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    Quote Originally Posted by -Bl00d- View Post

    i posted a video.
    Yeah which was a fake...

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  18. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    arun823 (01-24-2013)

  19. #75
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Yeah which was a fake...
    Not a fake, it was Drunken Cheetah's unl ammo. You could tell by the ESP Boxes that it was DC's hack not Blood's.

    He faked saying it was his, yes I will give you that.
    Reversing is the only way to move forward.

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