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  1. #16
    WhyAmIAsian's Avatar
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    Quote Originally Posted by Acea View Post
    Do some manual updating? It's the only reliable way
    Take a old CShell and a old address for that dump that you want search for the address and copy its bytes, then search for those bytes in a new dump. This is just ONE way of doing it, not the way i do it though, pick up some tricks and find a new way
    Could you share your method? I feel like the method you mentioned isn't really reliable.

  2. #17
    Acea's Avatar
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    Quote Originally Posted by WhyAmIAsian View Post
    Could you share your method? I feel like the method you mentioned isn't really reliable.
    It is if you know how to do it right :3

  3. #18
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    Quote Originally Posted by Acea View Post
    It is if you know how to do it right :3
    I know but I am interested in a method that allows me to grab addresses without relying on past addresses
    e.g. for a game that hasn't been hacked yet.

  4. #19
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    Quote Originally Posted by WhyAmIAsian View Post
    I know but I am interested in a method that allows me to grab addresses without relying on past addresses
    e.g. for a game that hasn't been hacked yet.
    Its all about debugging.
    First job is to bypass the AC if it blocks debuggers. Then you need to reverse classes. Normally I go ingame with a friend and search for his health.
    Do "Find out what accesses this address" and you get the functions which are using his health. Then its something like ECX + i*0x2C.
    ECX is base pointer eg. the "PlayerMgr". Then you add the index of the player (i) and mutliply it with the class size. Then open reclass, add the address ECX + i*0x0 and start reversing until 0x2C. Thats it. Very simply

    Progress with my game - "Disbanded"
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  5. #20
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    Addresses still the same after 1/30/13 Server Update .

  6. #21
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    Quote Originally Posted by N3OH4X View Post
    Addresses still the same after 1/30/13 Server Update .
    No shit...

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  8. #22
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    Quote Originally Posted by N3OH4X View Post
    Addresses still the same after 1/30/13 Server Update .
    Server Update != Client Update

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  9. #23
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    Quote Originally Posted by Acea View Post
    No shit...
    Just letting the community know ,

  10. #24
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    Quote Originally Posted by N3OH4X View Post
    Just letting the community know ,
    Most people didn't even know the server patched, and i would HOPE to god anyone who 'codes' hacks would know that address only change with the game files are modified, aka why we load cshell and engine for dumps....

  11. #25
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    Quote Originally Posted by Acea View Post
    Most people didn't even know the server patched, and i would HOPE to god anyone who 'codes' hacks would know that address only change with the game files are modified, aka why we load cshell and engine for dumps....
    Ohh godd , I'm so sorry I didn't open those two up jesus christ , there's something called testing / comparing /

  12. #26
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    Oh for the love of god.. you wouldn't need to do that if you actually knew how memory worked -.-

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    @Flengo Close?

  16. #29
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    Outdated now. You can find the updated addresses here.

    http://www.mpgh.net/forum/207-combat...addresses.html

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