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  1. #16
    -Bl00d-'s Avatar
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    even with the pattern released, the public method of hooking
    s2s is detected,
    Successful buys: 20
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    http://www.mpgh.net/forum/490-vouches/560562-vouches.html

    ^^^^^^^^^^^
    vouche for me?

  2. #17
    Flengo's Avatar
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    Quote Originally Posted by -Bl00d- View Post
    even with the pattern released, the public method of hooking
    s2s is detected,
    There is no public method

    Its just the method most people tried. Also, @BadBurrito posted information for a method which I haven't tried yet. But I believe @Ch40zz-C0d3r got it working.


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  3. #18
    R4v0r's Avatar
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    Quote Originally Posted by Flengo View Post


    There is no public method

    Its just the method most people tried. Also, @BadBurrito posted information for a method which I haven't tried yet. But I believe @Ch40zz-C0d3r got it working.
    Mind sending me the link of that post?

  4. #19
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by R4v0r View Post
    Mind sending me the link of that post?
    He said to hook the call from cshell which calls engine function. Just set a BP and trace back nothing special.
    Its a nice idea, I just forgot they removed the nooby cshell crc scan :P

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    • Added a ton of new weapons and the choice to choose a silencer for every weapon
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    [MPGH]Flengo (01-31-2013)

  6. #20
    Acea's Avatar
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    Funny thing is they all think the mask and pattern can be used to hook s2s. Even if it was they would still crash ^=

  7. #21
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    @Flengo @Ch40zz-C0d3r

    Mind telling me witch version ? plus when u say crashing u mean immediately or after time ?

  8. #22
    Flengo's Avatar
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    Quote Originally Posted by R3d_L1n3 View Post
    @Flengo @Ch40zz-C0d3r

    Mind telling me witch version ? plus when u say crashing u mean immediately or after time ?
    http://www.mpgh.net/forum/207-combat...ml#post7361739

    That's the original post by BadBurrito. Then Ch40zz's from this thread, a little above

    Quote Originally Posted by Ch40zz-C0d3r View Post
    He said to hook the call from cshell which calls engine function. Just set a BP and trace back nothing special.
    Its a nice idea, I just forgot they removed the nooby cshell crc scan :P


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  10. #23
    R4v0r's Avatar
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    A full HS bypass should get the normal SendToServer hook working, correct me if am wrong..

  11. #24
    Code_over_Pussy's Avatar
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    nice thanks for sharing

  12. #25
    R3d_L1n3's Avatar
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    Quote Originally Posted by Flengo View Post


    http://www.mpgh.net/forum/207-combat...ml#post7361739

    That's the original post by BadBurrito. Then Ch40zz's from this thread, a little above

    I see , will idk its working fine here i just hook s2s lol

  13. #26
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by R3d_L1n3 View Post
    I see , will idk its working fine here i just hook s2s lol
    Normal JMP detours? What OS?

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  14. #27
    R3d_L1n3's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Normal JMP detours? What OS?
    Ya , W7 64 bit

    could be cuz of i got bypass i heard

  15. #28
    demtrios's Avatar
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    is operating ?

  16. #29
    R4v0r's Avatar
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    I just confirmed it, with full HS bypass instead of the noob public ones you can use the S2S hook posted by shadow without any problem

  17. #30
    RobinC's Avatar
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    Quote Originally Posted by [H]aaBX View Post
    That's the byte pattern for the Send2Server Address (it's in Engine.exe)
    You easily can make a signature scan with it if you know how - noobs won't know how
    Code:
    6A FF 68  ??  ??  ??  ?? 64 A1  ??  ??  ??  ?? 50 83 EC 2C 53 55 56 57 A1  ??  ??  ??  ?? 33 C4 50 8D 44 24 40 64 A3  ??  ??  ??  ?? 8B 74 24 50 33 DB
    Credits: R4v0r & me
    Why everyone wants SendToServer?? Just take old dump and new dump, get the bytes, make the mask etc. and boom you have signature scan for S2S...
    Anyway thanx for this .

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