Thread: Life Drainer

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  1. #16
    NotRealPro's Avatar
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    This makes me mad just reading all the comments


    Also this is an over-complicated way of doing something useless. You can write all that in just 2 lines.

    No this is not lifetaker or any hack really. Its just a method to keep your aimbot(assuming you guys are using gellins) locked on one person.

  2. #17
    Acea's Avatar
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    Quote Originally Posted by NotRealPro View Post
    This makes me mad just reading all the comments


    Also this is an over-complicated way of doing something useless. You can write all that in just 2 lines.

    No this is not lifetaker or any hack really. Its just a method to keep your aimbot(assuming you guys are using gellins) locked on one person.
    Lol you're wrong to... and no you can't do it in 2like lines

  3. #18
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    OPK to 10??? This will piss of people like hell .

  4. #19
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    Code:
    if(Dist < fNearest)
    {
    	switch(Main->Variables->iAimStyle)
    	{
    	case 1:	if(Main->Hack->GameClasses->sCharacterFX->health > 90) continue; break;
    	case 2:	if(Main->Hack->GameClasses->sCharacterFX->health > 80) continue; break;
    	case 3:	if(Main->Hack->GameClasses->sCharacterFX->health > 70) continue; break;
    	case 4:	if(Main->Hack->GameClasses->sCharacterFX->health > 60) continue; break;
    	case 5:	if(Main->Hack->GameClasses->sCharacterFX->health > 40) continue; break;
    
            //etc
    	}
    
    	fNearest = Dist;
    	iAimAt = i;
    }
    @Acea Much more concise and clean.
    Reversing is the only way to move forward.

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