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  1. #1
    Re-Defined's Avatar
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    S2S Updates On Patch!

    Patch Updates:

    Works:

    Room Crasher
    Voice spam*
    Instant Respawn*
    Spammer*

    On the other note:

    PTC that works = Windowed mode
    Last edited by Re-Defined; 02-21-2013 at 05:44 PM.

  2. #2
    R4v0r's Avatar
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    Quote Originally Posted by Re-Defined View Post
    Patch Updates:

    Doesn't work:

    Voice spam
    Instant Respawn
    Spammer

    Works:

    Room Crasher

    On the other note:

    PTC that works = Windowed mode
    And as I just needed the spammer

  3. #3
    Shadow`'s Avatar
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    My spammer for S2S works just fine, used it 5 minutes ago.
    Currently coding applications in Java and C++.

    "It is change, continuing change, inevitable change, that is the dominant factor in society today. No sensible decision can be made any longer without taking into account not only the world as it is, but the world as it will be." -Isaac Asimov

  4. #4
    R4v0r's Avatar
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    Quote Originally Posted by Shadow` View Post
    My spammer for S2S works just fine, used it 5 minutes ago.
    Then they got something wrong ..

  5. #5
    Re-Defined's Avatar
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    Okay then sorry spammer might work.

  6. #6
    Shadow`'s Avatar
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    Quote Originally Posted by Re-Defined View Post
    Okay then sorry spammer might work.


    Instant Respawn also works, idk about voice spam, I had my sound off and was too lazy to test it.

    Edit: Voice spam works
    Last edited by Shadow`; 02-21-2013 at 05:48 PM.
    Currently coding applications in Java and C++.

    "It is change, continuing change, inevitable change, that is the dominant factor in society today. No sensible decision can be made any longer without taking into account not only the world as it is, but the world as it will be." -Isaac Asimov

  7. #7
    Re-Defined's Avatar
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    @Shadow` seriously? Instant respawn too? When I turned it on I didnt respawn

    if(esp->local.bDead)
    {
    pSendToServer = (tSendToServer)ADDR_S2SE;
    g_LTClient = *(CLTClient**)ADDR_LTCLIENT;
    g_CommonLT = g_LTClient->Common();
    if(engine->ValidPointer(g_LTClient))
    {
    CAutoMessage Msg;
    Msg.Writeuint8(113);
    Msg.Writeuint8(1);
    Msg.Writeuint32(1);
    pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
    }
    }

  8. #8
    Flengo's Avatar
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    Quote Originally Posted by Re-Defined View Post
    @Shadow` seriously? Instant respawn too? When I turned it on I didnt respawn

    if(esp->local.bDead)
    {
    pSendToServer = (tSendToServer)ADDR_S2SE;
    g_LTClient = *(CLTClient**)ADDR_LTCLIENT;
    g_CommonLT = g_LTClient->Common();
    if(engine->ValidPointer(g_LTClient))
    {
    CAutoMessage Msg;
    Msg.Writeuint8(113);
    Msg.Writeuint8(1);
    Msg.Writeuint32(1);
    pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
    }
    }
    You probably didn't finish updating your leeched Gellin's base properly.

    Get back to it
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.
     
     
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  9. #9
    Re-Defined's Avatar
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    Leeched gellin vip base ? How about your leeched MMBOB Vip base done updating? @Flengo

    Oh GCS only changed by one I thought it was 4. Hm i needa re check my off set
    Last edited by Re-Defined; 02-21-2013 at 05:50 PM.

  10. #10
    Flengo's Avatar
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    Quote Originally Posted by Re-Defined View Post
    Leeched gellin vip base ? How about your leeched MMBOB Vip base done updating? @Flengo

    Oh GCS only changed by one I thought it was 4. Hm i needa re check my off set
    Where did you pull out that I use mmbob's base? Plus, I've only seen his base posted in this section where everything was removed.

    The original base that was leaked was very, very old. It wasn't even posted here with the hacks.

    If you'd like too see you can come on TV. Be my guest. Otherwise, I ask you don't make false accusations.

    I called you out on yours because I know that Gellin's base accesses the local player the way you posted above through the esp class.

    Code:
    if(esp->local.bDead)
    And GameClientShell. He said it changed by 4, he meant the offset not the number of virtuals.

    Every virtual void functions are each 4 bytes.
    I Read All Of My PM's & VM's
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  11. #11
    Re-Defined's Avatar
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    @Flengo Thanks man and sorry.

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