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  1. #16
    WizdomNKush's Avatar
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    Quote Originally Posted by Re-Defined View Post
    wanna help me get d3d addie?
    look for references in a engine dump
    or make a static pointer to where its called

  2. #17
    Shadow`'s Avatar
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    Some more addresses/bytes if enough haven't been posted yet.

    Code:
    [CA Address Logger by Shadow - Special thanks to NeoIII, Gellin, and USSR]
    
    [Logging information...]
    
    [Modules Logged]
    
    CShell:   : [0x37100000]
    Engine:   : [0x460000]
    ClientFX: : [0x1BA70000]
    
    [CShell Address Information]
    
    [Superbullets]
    Address: : [0x374AA6C6]
    Bytes:   : [0F 94 C0]
    
    [No Recoil]
    Address: : [0x3745A0FC]
    Bytes:   : [D9 44 24 14]
    
    [Unl. Weapon Range]
    Address 1: : [0x374B0039]
    Address 2: : [0x374B03B9]
    Bytes:     : [8B 80 D0 2 0 0]
    
    [Rapidfire]
    Address: : [0x374B0B15]
    Bytes:   : [74 3E]
    
    [Nametags]
    Address 1: : [0x37234BC9]
    Address 1: : [0x37234C4F]
    Bytes:     : [75 5]
    
    [PlayerByIndex]
    Address: : [0x372A2B10]
    
    [LocalPlayer]
    Address: : [0x372A3500]
    
    [GameClientShell]
    Address: : [0x377F0E00]
    
    [Remotekill]
    Address 1: : [0x374B0161]
    Address 2: : [0x374B0162]
    Address 3: : [0x374B04E1]
    Address 4: : [0x374B04E2]
    
    [LTClientDll]
    Address: : [0x377B1B18]
    
    [Engine Address Information]
    
    [DrawPrimitive]
    Address: : [0x77E6AC]
    
    Information logged. Now closing...
    Currently coding applications in Java and C++.

    "It is change, continuing change, inevitable change, that is the dominant factor in society today. No sensible decision can be made any longer without taking into account not only the world as it is, but the world as it will be." -Isaac Asimov

  3. #18
    WizdomNKush's Avatar
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    Quote Originally Posted by Shadow` View Post
    Some more addresses/bytes if enough haven't been posted yet.

    Code:
    [CA Address Logger by Shadow - Special thanks to NeoIII, Gellin, and USSR]
    
    [Logging information...]
    
    [Modules Logged]
    
    CShell:   : [0x37100000]
    Engine:   : [0x460000]
    ClientFX: : [0x1BA70000]
    
    [CShell Address Information]
    
    [Superbullets]
    Address: : [0x374AA6C6]
    Bytes:   : [0F 94 C0]
    
    [No Recoil]
    Address: : [0x3745A0FC]
    Bytes:   : [D9 44 24 14]
    
    [Unl. Weapon Range]
    Address 1: : [0x374B0039]
    Address 2: : [0x374B03B9]
    Bytes:     : [8B 80 D0 2 0 0]
    
    [Rapidfire]
    Address: : [0x374B0B15]
    Bytes:   : [74 3E]
    
    [Nametags]
    Address 1: : [0x37234BC9]
    Address 1: : [0x37234C4F]
    Bytes:     : [75 5]
    
    [PlayerByIndex]
    Address: : [0x372A2B10]
    
    [LocalPlayer]
    Address: : [0x372A3500]
    
    [GameClientShell]
    Address: : [0x377F0E00]
    
    [Remotekill]
    Address 1: : [0x374B0161]
    Address 2: : [0x374B0162]
    Address 3: : [0x374B04E1]
    Address 4: : [0x374B04E2]
    
    [LTClientDll]
    Address: : [0x377B1B18]
    
    [Engine Address Information]
    
    [DrawPrimitive]
    Address: : [0x77E6AC]
    
    Information logged. Now closing...
    thanks!
    the addresses i logged were wrong for wpr and sbullet but i got them now
    gotta fix lol
    Last edited by WizdomNKush; 02-27-2013 at 09:12 PM.

  4. #19
    WizdomNKush's Avatar
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    @Flengo
    unsticky these old addiss

  5. #20
    Flengo's Avatar
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    Updated addresses can be found here.

    http://www.mpgh.net/forum/207-combat...es-2-28-a.html

    /Closed
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