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  1. #1
    WizdomNKush's Avatar
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    Lightbulb CANA Addresses [2/28]!

    Hey guys just got ca patched
    here are latest addresses
    Code:
    WizdomNKush Address Logger V1 Starting Log....
    
    #define ADDR_MTBWCRET		0x3735325A
    #define ADDR_LTCLIENT		0x377B3980
    Failed update ...ADDR_WEAPONMGR
    #define ADDR_LOCALPTR		0x3783331C
    #define ADDR_BUILDFONT		0x375B51C0
    #define ADDR_FILLFONT		0x375B5E50
    #define ADDR_FONTECX		0x377F446C
    #define ADDR_GETFONTHAND	0x3735C180
    #define ADDR_GETCONSOLEINT	0x37369AA0
    #define ADDR_GCS		0x377F2D78
    #define ADDR_LTCOMMON		0x377F96E0
    #define ADDR_S_BULLETS		0x374AAED6
    *NAMETAGS REMOVED FOR TIMEBEING UPDATING*
    #define ADDR_REMOTEKILL1	0x374B0971
    #define ADDR_REMOTEKILL2	0x374B0972
    #define ADDR_REMOTEKILL3	0x374B0CF1
    #define ADDR_REMOTEKILL4	0x374B0CF2
    #define ADDR_WEAPON_RANGE1	0x374B0849
    #define ADDR_WEAPON_RANGE2	0x374B0BC9
    #define ADDR_RAPIDFIRE1		0x374A7767
    #define ADDR_RAPIDFIRE2		0x374B131E
    #define ADDR_RAPIDFIRE3		0x374ACE47
    #define ADDR_RAPIDFIRE4		0x374B1325
    #define ADDR_FORCEFPS		0x377B3A10
    #define ADDR_LTCSBASE		0x377B3968
    
    Failed update ...OFF_FPS
    Failed update ...ADDR_W2S
    #define ADDR_SENDTOSERVER		0x4764C0
    #define ADDR_INTERSECT		0x4709C0
    Failed update ...ADDR_D3D
    #define ADDR_DRAWPRIM		0x7715D4
    #define ADDR_CURSORCENTER	0x75BE24
    #define ADDR_CONSOLEUNWRAPPED	0x48A770
    Extra Addresses logged * :
    Code:
    
    #define ADDR_GAMESTATUS		   0x377CC100
    #define ADDR_MTBWCRET		  0x3735325A
    #define ADDR_LTCLIENT		0x377B3980
    #define ADDR_CLIENTINFOMGR	   	0x377B377C
    #define ADDR_PLAYERMGR		0x37809A64
    #define ADDR_PLAYERBYINDEX	   	0x372A2AF0
    #define ADDR_LOCALPLAYER		         0x372A34E0
    Failed to update ADDR_WEAPONMGR
    #define ADDR_LOCALPTR		    0x3783331C
    #define ADDR_BUILDFONT		   0x375B51C0
    #define ADDR_FILLFONT		0x375B5E50
    #define ADDR_FONTECX		  0x377F446C
    #define ADDR_  GETFONTHAND	   0x3735C180
    #define ADDR_GETCONSOLEINT   	0x37369AA0
    #define ADDR_GCS		0  x377F2D78
    #define ADDR_LTCOMMON		0x377F96E0
    #define ADDR_NORECOIL		0 x3745A90C
    #define ADDR_S_BULLETS		0x374AAED6
    #define ADDR_REMOTEKILL1 	0x374B0971
    #define ADDR_REMOTEKILL2 	0x374B0972
    #define ADDR_REMOTEKILL3 	0x374B0CF1
    #define ADDR_REMOTEKILL4 	0x374B0CF2
    #define ADDR_WEAPON_RANGE1	0x374B0849
    #define ADDR_WEAPON_RANGE2	0x374B0BC9
    #define ADDR_RAPIDFIRE1		0x374A7767
    #define ADDR_RAPIDFIRE2		0x374B131E
    #define ADDR_RAPIDFIRE3		0x374ACE47
    #define ADDR_RAPIDFIRE4		0x374B1325
    #define ADDR_NAMETAG1		0x37234BAF
    #define ADDR_NAMETAG2		0x6
    #define ADDR_NORELOAD		0x374B05C1
    #define ADDR_FORCEFPS		0x377B3A10
    #define ADDR_LTCSBASE		0x377B3968
    
    Failed to update OFF_FPS
    Failed to update ADDR_W2S
    #define ADDR_INTERSECT		0x4709C0
    Failed to update ADDR_D3D
    #define ADDR_DRAWPRIM		0x7715D4
    #define ADDR_CURSORCENTER	0x75BE24
    #define ADDR_CONSOLEUNWRAPPED	0x48A770 //LTClientEXE
    Credits:
    @Arun283 for nametags pattern
    Last edited by WizdomNKush; 02-28-2013 at 07:29 PM.

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    RoyalSparkzHD (03-02-2013),Zinister (03-01-2013)

  3. #2
    Flengo's Avatar
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    Nice work.

    /Stuck


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    WizdomNKush (02-28-2013)

  5. #3
    WizdomNKush's Avatar
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    Updated!
    Manual searching in olly not hard lol
    Nametag 1! ( just add 0x infront of the address) :

    Nametag 2! ( just add 0x infront of the address) :

    Patterns for Nametags!
    Code:
    Credits;@WizdomNKush(Made from olly !)
    Nametag 1:
    "\x75\x05\xBB\x00\x00\x00\x00\x8B\x17\x8B\x92\x00\x00\x00\x00" "xxx????xxxx????"
    Nametag 2:
    "\x75\x05\xBB\x00\x00\x00\x00\xA1\x00\x00\x00\x00\x8D\x54\x24\x1C\xC7\x44\x24\x00\x00\x00\x00\x00" "xxx????x????xxxxxxx?????"
    Last edited by WizdomNKush; 02-28-2013 at 08:59 PM.

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    RoyalSparkzHD (03-02-2013)

  7. #4
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    Good job. But add credits, "your" logger looks exactly like Gellins one (same addresses/output). And I think the second batch of addresses are logged with USSR's logger aren't they?
    They're out ta get me!

    Persistence is an art in itself. Let them slam each door in your face, even reject the whole definition of who you are. There will be a day when they come knocking on your door instead.

  8. #5
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    Hey WizdomNKush Can You Make A Tutorial on Bytes Really Need Help

  9. #6
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    Quote Originally Posted by RoyalSparkzHD View Post
    Hey WizdomNKush Can You Make A Tutorial on Bytes Really Need Help
    ill do it right now!
    Code:
    Ok let's take nametag 1 address as an example..
    We go in ollydbg and open our unpacked dumped cshell.dll
    press the little play button to load the .dll and if it freezes when analyzing it, just interrupt it at 19% or something lol
    now when you interrupt it just press control + g and search for the nametag1 address and it should bring you to it like this:
    
    now we see on the 2nd line the bytes which are: 75 05 we have to add a \x in font of those and bytes have to be equal from what i know so we do it like this
    75 05 = eeven amount 4 so we do it like so : \x75\x05 <-- that is your off bytes for on bytes you just restore its bytes by just noping which is no operation which is \x90\x90 = on bytes for nametag 1 or it might be different for other occusions so here are the bytes for on and off for nametag 1 and are the same for nametag 2: 
    On "\x90\x90"
    Off=  "x75\x05"
    Hope that helped

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  11. #7
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    UPDATE AGAIN FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU HEHEHEHEH

  12. #8
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    Quote Originally Posted by WizdomNKush View Post
    ill do it right now!
    Code:
    Ok let's take nametag 1 address as an example..
    We go in ollydbg and open our unpacked dumped cshell.dll
    press the little play button to load the .dll and if it freezes when analyzing it, just interrupt it at 19% or something lol
    now when you interrupt it just press control + g and search for the nametag1 address and it should bring you to it like this:
    
    now we see on the 2nd line the bytes which are: 75 05 we have to add a \x in font of those and bytes have to be equal from what i know so we do it like this
    75 05 = eeven amount 4 so we do it like so : \x75\x05 <-- that is your off bytes for on bytes you just restore its bytes by just noping which is no operation which is \x90\x90 = on bytes for nametag 1 or it might be different for other occusions so here are the bytes for on and off for nametag 1 and are the same for nametag 2: 
    On "\x90\x90"
    Off=  "x75\x05"
    Hope that helped
    Thats Great But Where Can I Find Dumped Cshell.dll + Change x90 for all to Activate The HaCk Right

    ---------- Post added at 01:55 PM ---------- Previous post was at 01:42 PM ----------

    Can You Make Your Hack Again With Aimbot and NO REcoil No Sway

  13. #9
    WizdomNKush's Avatar
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    Quote Originally Posted by luccss View Post
    UPDATE AGAIN FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU HEHEHEHEH
    @luccss sorry say this but you dumb
    my hack working:

    @RoyalSparkzHD

    Right here:http://www.mpgh.net/forum/207-combat...mp-2-28-a.html
    Yes so to turn ON name tags do : "\x90\x90" and to turn them off( which means on ingame) "\x75\x05"

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  15. #10
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    Thanks A Lot

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  17. #11
    WizdomNKush's Avatar
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    Quote Originally Posted by RoyalSparkzHD View Post
    Thanks A Lot
    your welcome
    just +rep and thank me for helping

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    RoyalSparkzHD (03-02-2013)

  19. #12
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    Oh What Hack You Using

  20. #13
    WizdomNKush's Avatar
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    Quote Originally Posted by RoyalSparkzHD View Post
    Oh What Hack You Using
    My own hack lol

  21. #14
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    nexon give me work ehhehehehe

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  23. #15
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    cOOl I M Learning

    ---------- Post added at 04:26 PM ---------- Previous post was at 04:25 PM ----------

    Working on CANA HACK When is it going to be released Please ADD NO REOCIL AND NO SWAY

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