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  1. #1
    disav0w_'s Avatar
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    Blackcipher Bypass

    .. copyed post from teh uc..



    Hi guys,
    Got leaked, for the same reason as unlimited ammo.

    Here you are:

    Code:
    ...
    Tools:
    
    bool isRunning( const char* name )
    {
        HANDLE SnapShot = CreateToolhelp32Snapshot( TH32CS_SNAPPROCESS, 0 );
    
        if( SnapShot == INVALID_HANDLE_VALUE )
            return false;
    
        PROCESSENTRY32 procEntry;
        procEntry.dwSize = sizeof( PROCESSENTRY32 );
    
        if( !Process32First( SnapShot, &procEntry ) )
            return false;
    
        do
        {
            if( strcmp( procEntry.szExeFile, name ) == 0 )
                return true;
        }
        while( Process32Next( SnapShot, &procEntry ) );
    
        return false;
    }
    
    
    DWORD GetProcessID(char* name)
    {
        PROCESSENTRY32 pe = {sizeof(PROCESSENTRY32)};
        HANDLE hand = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS,0);
        if(Process32First(hand, &pe))
        {
            while (Process32Next(hand, &pe))
            {
                if(!strcmp(pe.szExeFile, name))
                    return pe.th32ProcessID;
            }
    
        }
        CloseHandle(hand);
    }
    
    DWORD GetModuleAddress(DWORD proc, const char *modname)
    {
        HANDLE snapshot = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, proc);
    
        if( snapshot == INVALID_HANDLE_VALUE )
            return 0;
    
        MODULEENTRY32 mod;
        mod.dwSize = sizeof(MODULEENTRY32);
    
        if( Module32First(snapshot, &mod) )
        {
            if( strcmp(mod.szModule, modname) == 0 )
                return (unsigned long)mod.modBaseAddr;
    
            while( Module32Next(snapshot, &mod) )
            {
                if( strcmp(mod.szModule, modname) == 0 )
                    return (unsigned long)mod.modBaseAddr;
            }
    
            return 0;
        }
        else
            return 0;
    }
    
    Code:
    
    bool bBlackCipherProcessOpened = false; HANDLE hCipherInstanceProcess; DWORD dwCipherPID;
    void WriteBlackCipherBypass()
    {
        BYTE MOVAL0RET[6] = {0xB0, 0x00, 0xC2, 0x04, 0x00};
        while(true)
        {
            if(!bBlackCipherProcessOpened)
            {
                if(isRunning(STRING_BLACKCIPHER_MODULE ) )
                {
                    if(!bBlackCipherProcessOpened)
                    {
                        dwCipherPID = GetProcessID(STRING_BLACKCIPHER_MODULE);
                        hCipherInstanceProcess = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_CREATE_THREAD | PROCESS_VM_OPERATION | PROCESS_VM_WRITE | PROCESS_VM_READ, 0, dwCipherPID);
                        bBlackCipherProcessOpened = true;
                    }
                }
            }
            else
            {
                DWORD dwEHSvcModule = GetModuleAddress(dwCipherPID, STRING_EHSVC_MODULE);
                if(dwEHSvcModule !=0)
                {
    
                   WriteProcessMemory(hCipherInstanceProcess, (void *)0x421800, MOVAL0RET, 5, 0);
    
    
                    CloseHandle(hCipherInstanceProcess);
                    ExitThread(0);
                }
            }
    
            Sleep(200);
        }
    
        }
    
    ..
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)WriteBlackCipherBypass, 0, 0, 0);
    ..
    All credits goes to me, I did this find a lot of time ago. Before execute every check, this function is getting called and if AL register is to 0 every check is going to return.
    Last edited by disav0w_; 03-12-2013 at 08:55 AM.

  2. The Following 7 Users Say Thank You to disav0w_ For This Useful Post:

    Ch40zz-C0d3r (03-12-2013),crookk (03-29-2013),demtrios (03-12-2013),[MPGH]Flengo (03-12-2013),luizimloko (03-13-2013),Otaviomorais (03-12-2013),R3d_L1n3 (03-12-2013)

  3. #2
    demtrios's Avatar
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    this working?

  4. #3
    disav0w_'s Avatar
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    Yes, it does.

  5. #4
    renildomarcio's Avatar
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    and even fuck ne?
    you copy the codes and does not add the credits due?
    link you copied and even fuck ne?
    you copy the codes and does not add the credits due?
    Last edited by renildomarcio; 03-12-2013 at 09:13 AM.

  6. #5
    diegosarria12's Avatar
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    dude you forgot the credits for sure, this guy is way harder saw .....
    Last edited by diegosarria12; 03-12-2013 at 09:17 AM.

  7. #6
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    how i use this code wher i put it pls help

  8. #7
    Flengo's Avatar
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    Everything always gets out on the CA section
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.
     
     
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  9. #8
    demtrios's Avatar
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    Creditos @donoob

  10. #9
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by demtrios View Post
    Creditos @donoob
    He is donoob <_<

    I saw that VorteX this fag stole my whole project...
    Im going to release my whole base soon.
    Last edited by Ch40zz-C0d3r; 03-12-2013 at 01:25 PM.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  11. #10
    demtrios's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    He is donoob <_<
    I saw this fag stole my whole project...
    Im going to release my whole base soon.
    hehe 'I already did a replica of his base

  12. #11
    disav0w_'s Avatar
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    I'm donoob from the forum I copyed this.

  13. #12
    B4NDiT26's Avatar
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    Well, you're really unfair, at least give them credits...

  14. #13
    gotter's Avatar
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    He IS DONOOB from the other site you saw it on. WHY ARE CREDITS NEEDED IF HES THE ONE WHO MADE IT AND HES THE ONE RELEASING IT... AKA THE SAME PERSON...
    thats just dumb to say "give credits man" when credits go to himself... read post twice and you will see hes the one who coded it.

  15. #14
    R3d_L1n3's Avatar
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    Quote Originally Posted by gotter View Post
    He IS DONOOB from the other site you saw it on. WHY ARE CREDITS NEEDED IF HES THE ONE WHO MADE IT AND HES THE ONE RELEASING IT... AKA THE SAME PERSON...
    thats just dumb to say "give credits man" when credits go to himself... read post twice and you will see hes the one who coded it.
    Becouse that is not the real disavow i guess , i really dont know since there is onther guy who made same name ( stupid )

  16. #15
    Ch40zz-C0d3r's Avatar
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    We just talked 1 second before this post, Its all right...

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

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