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  1. #1
    Coder.DiasII's Avatar
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    CANA Adress 03\20\2013

    Code:
    Coder.Dias Logger
    Loading...
    
    		[ Adress Encontrados ]
    
    #define LTClientEXE		0x490030
    #define LTClientDLL		0x377B2B38
    #define DrawPrimitive		0x778C70
    #define S2S			0x46A910
    #define GCS			0x377F1F00
    #define EspName1		0x37234FF9
    #define EspName2		0x3723507F
    #define WeaponRange1		0x374B0CF9
    #define WeaponRange2		0x374B1079
    #define RapidFire		0xA4868B3E
    #define SuperBullets		0x374AB386
    #define NoRecoil		0x3745ADBC
    #define NoReload		0x374B0A71
    #define DeviceGame		0x884A10
    #define PlayerStatus		0x377D16BC
    #define CameraUpdate		0x3745E85F
    #define PlayerByIndex		0x372A2F40
    #define RemoteKill1		0x374B0E21
    #define RemoteKill2		0x374B0E22
    #define RemoteKill3		0x374B11A1
    #define RemoteKill4		0x374B11A2
    #define GetConsoleInt		0x3736A430
    #define GetFontHand		0x3735CB00
    #define LTBase			0x377B2B20
    #define PlayerMgr		0x37808BC4
    
    		[ Adress PTC ]
    
    #define Jump			0x377A484C
    #define ActivationDistance	0x377A9F04
    #define BaseMoveAccel		0x377A472C
    #define StartAccel		0x377A4750
    #define MaxAccel		0x377A4774
    #define AccelInc		0x377A4798
    #define WalkVel			0x377A47BC
    #define FRunVel			0x377A47E0
    #define BRunVel			0x377A4804
    #define SRunVel			0x377A4828
    #define Gravity			0x377A43F0
    #define DuckVel			0x377A4870
    #define Tracers			0x377AA6B4
    #define FPS			0x377A0DE0
    Creditos

    @Coder.DiasII
    @arun823
    @Ch40zz-C0d3r
    @xCyniu
    @pDevice
    @TokolocoSK
    @gellin
    @XarutoUsoCrack
    @kssiobr
    And Others


    Code:
    USSR's Address Logger v1.0
    Combat Arms Address Logger Created by Gellin and Modified by USSR
    
    
    Waiting for game to reach proper state...
    Game reached proper state, logging started...
    
    Engine Entry Point : 0x460000
    Engine .code Size : 0x298000
    Engine .code Offset : 0x1000
    
    CShell Entry Point : 0x37100000
    CShell .code Size : 0x5BEE00
    CShell .code Offset : 0x1000
    
    ClientFX Entry Point : 0x19FD0000
    ClientFX .code Size : 0x57600
    ClientFX .code Offset : 0x1000
    
    
    Starting to log addies...
    
    #define ADDR_GAMESTATUS		0x377CB2B8
    #define ADDR_MTBWCRET		0x37353BEA
    #define ADDR_LTCLIENT		0x377B2B38
    #define ADDR_CLIENTINFOMGR		0x377B291C
    #define ADDR_PLAYERMGR		0x37808BC4
    #define ADDR_PLAYERBYINDEX		0x372A2F40
    #define ADDR_LOCALPLAYER		0x372A3930
    Failed to update ADDR_WEAPONMGR
    #define ADDR_LOCALPTR		0x3783247C
    #define ADDR_BUILDFONT		0x375B46A0
    #define ADDR_FILLFONT		0x375B5330
    #define ADDR_FONTECX		0x377F35F4
    #define ADDR_GETFONTHAND	0x3735CB00
    #define ADDR_GETCONSOLEINT	0x3736A430
    #define ADDR_GCS		0x377F1F00
    #define ADDR_LTCOMMON		0x377F8840
    #define ADDR_NORECOIL		0x3745ADBC
    #define ADDR_S_BULLETS		0x374AB386
    #define ADDR_REMOTEKILL1 	0x374B0E21
    #define ADDR_REMOTEKILL2 	0x374B0E22
    #define ADDR_REMOTEKILL3 	0x374B11A1
    #define ADDR_REMOTEKILL4 	0x374B11A2
    #define ADDR_WEAPON_RANGE1	0x374B0CF9
    #define ADDR_WEAPON_RANGE2	0x374B1079
    #define ADDR_RAPIDFIRE1		0x374A7C17
    #define ADDR_RAPIDFIRE2		0x374B17CE
    #define ADDR_RAPIDFIRE3		0x374AD2F7
    #define ADDR_RAPIDFIRE4		0x374B17D5
    #define ADDR_NAMETAG1		0x37234FFF
    #define ADDR_NAMETAG2		0x6
    #define ADDR_NORELOAD		0x374B0A71
    #define ADDR_FORCEFPS		0x377B2BC8
    #define ADDR_LTCSBASE		0x377B2B20
    
    Failed to update OFF_FPS
    Failed to update ADDR_W2S
    #define ADDR_INTERSECT		0x4761E0
    Failed to update ADDR_D3D
    #define ADDR_DRAWPRIM		0x778C70
    #define ADDR_CURSORCENTER	0x763434
    #define ADDR_CONSOLEUNWRAPPED	0x490030 //LTClientEXE
    Creditos

    @Arun
    • Registered - February 03, 2012
    • Contributor since August 05, 2014



    CombatArms Brasil


    PointBlank Brasil


  2. The Following 2 Users Say Thank You to Coder.DiasII For This Useful Post:

    [MPGH]Flengo (03-20-2013),[MPGH]Genesis (03-23-2013)

  3. #2
    Flengo's Avatar
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    Nice work

    /Stuck
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.
     
     
    VM | PM

    Publicist Since 04.04.2015
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  4. The Following User Says Thank You to Flengo For This Useful Post:

    Coder.DiasII (03-20-2013)

  5. #3
    Coder.DiasII's Avatar
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    Quote Originally Posted by Flengo View Post
    Nice work

    /Stuck
    Thank You Flengo
    • Registered - February 03, 2012
    • Contributor since August 05, 2014



    CombatArms Brasil


    PointBlank Brasil


  6. #4
    arun823's Avatar
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    For those of you who want the PlayerPointerAddress (ClientFX), here ya go

    Code:
    #define ADDR_CLIENTFX		0x6AF34
    Only reduced by 0x4000 bytes
    Reversing is the only way to move forward.

  7. #5
    A-10's Avatar
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    What is this?

    Code:
    #define GetFontHand		0x3735CB00

  8. #6
    arun823's Avatar
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    Quote Originally Posted by A-10 View Post
    What is this?

    Code:
    #define GetFontHand		0x3735CB00
    It's used for hooking the game's font.
    Reversing is the only way to move forward.

  9. #7
    A-10's Avatar
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    Ok, thanks

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