Thread: Addresses 04/18

Results 1 to 5 of 5
  1. #1
    animepkmn's Avatar
    Join Date
    Dec 2008
    Gender
    male
    Location
    Australia
    Posts
    87
    Reputation
    11
    Thanks
    11
    My Mood
    Sleepy

    Addresses 04/18

    Code:
    USSR's Address Logger v1.0
    Combat Arms Address Logger Created by Gellin and Modified by USSR
    
    
    Waiting for game to reach proper state...
    Game reached proper state, logging started...
    
    Engine Entry Point : 0x460000
    Engine .code Size : 0x298A00
    Engine .code Offset : 0x1000
    
    CShell Entry Point : 0x37100000
    CShell .code Size : 0x5C2400
    CShell .code Offset : 0x1000
    
    ClientFX Entry Point : 0x8B40000
    ClientFX .code Size : 0x57600
    ClientFX .code Offset : 0x1000
    
    
    Starting to log addies...
    
    #define ADDR_GAMESTATUS		0x377D2F50
    #define ADDR_MTBWCRET		0x373572EA
    #define ADDR_LTCLIENT		0x377BA7D0
    #define ADDR_CLIENTINFOMGR	0x377BA588
    #define ADDR_PLAYERMGR		0x37812DD8
    #define ADDR_PLAYERBYINDEX	0x372A5F00
    #define ADDR_LOCALPLAYER	0x372A6900
    Failed to update ADDR_WEAPONMGR
    #define ADDR_LOCALPTR		0x3783C68C
    #define ADDR_BUILDFONT		0x375B7CC0
    #define ADDR_FILLFONT		0x375B8950
    #define ADDR_FONTECX		0x377FC22C
    #define ADDR_GETFONTHAND	0x37360180
    #define ADDR_GETCONSOLEINT	0x3736DA90
    #define ADDR_GCS		0x377FAB3C
    #define ADDR_LTCOMMON		0x37801488
    #define ADDR_NORECOIL		0x3745E4BC
    #define ADDR_S_BULLETS		0x374AEC96
    #define ADDR_REMOTEKILL1 	0x374B4731
    #define ADDR_REMOTEKILL2 	0x374B4732
    #define ADDR_REMOTEKILL3 	0x374B4AB1
    #define ADDR_REMOTEKILL4 	0x374B4AB2
    #define ADDR_WEAPON_RANGE1	0x374B4609
    #define ADDR_WEAPON_RANGE2	0x374B4989
    #define ADDR_RAPIDFIRE1		0x374AB527
    #define ADDR_RAPIDFIRE2		0x374B50DE
    #define ADDR_RAPIDFIRE3		0x374B0C07
    #define ADDR_RAPIDFIRE4		0x374B50E5
    #define ADDR_NAMETAG1		0x6
    #define ADDR_NAMETAG2		0x6
    #define ADDR_NORELOAD		0x374B4381
    #define ADDR_FORCEFPS		0x377BA860
    #define ADDR_LTCSBASE		0x377BA7B8
    
    Failed to update OFF_FPS
    Failed to update ADDR_W2S
    #define ADDR_INTERSECT		0x4762D0
    Failed to update ADDR_D3D
    #define ADDR_DRAWPRIM		0x77A1D0
    #define ADDR_CURSORCENTER	0x76497C
    #define ADDR_CONSOLEUNWRAPPED	0x490230 //LTClientEXE
    iduno about off_fps, addr_w2s, addr_d3d, weaponmgr.

    Credits for logger;
    arun823 (USSR)
    Gellin

    Addresses from @_Debug_

    Code:
    		****************************************
    		*             Debug Logger             *
    		*             Address CANA             *
    		****************************************
    		Procurando Endereços...
    
    		[ Adress Encontrados ]
    
    Engine Entry Point : 0x460000
    Engine .code Size : 0x298A00
    Engine .code Offset : 0x1000
    
    CShell Entry Point : 0x37100000
    CShell .code Size : 0x5C2400
    CShell .code Offset : 0x1000
    
    ClientFX Entry Point : 0xD820000
    ClientFX .code Size : 0x57600
    ClientFX .code Offset : 0x1000
    
    
    
    		      [Address]     
    
     #define PlayerStatus		0x377D94E0 
     #define PlayerIndex		0x372A5F00 
     #define GCS		0x377FAB3C 
     #define SuperBullets		0x374AEC96 
     #define NoRecoil		0x3745E4BC 
     #define NoReload		0x374B4381 
     #define EspNames1(NameTags1)		0x37235C4C // 75 05 
     #define EspNames2(NameTags2)		0x37235A79 // 75 15 
     #define GetConsoleInt		0x3736DA90
     #define GetFontHan		0x37360180 
     #define LTBase		0x377BA7B8 
     #define S2SE		0x46A910 
    
    		[ FUNÇÕES PTC ]
    
     #define Jump		0x377AC4B4
     #define ActivationDistance		0x377B1B74 
     #define BaseMoveAccel		0x377AC394 
     #define StartAccel		0x377AC3B8 
     #define MaxAccel		0x377AC3DC 
     #define AccelInc		0x377AC400 
     #define WalkVel		0x377AC424 
     #define FRunVel		0x377AC448 
     #define BRunVel		0x377AC46C 
     #define SRunVel		0x377AC490 
     #define DuckVel		0x377AC4D8 
     #define Gravity		0x377AC058 
     #define FPS		0x377A6130 
     #define Tracers		0x377B2324 
    
    
    Escaneamento Finalizado...
    Last edited by Mc565; 04-20-2013 at 05:12 AM. Reason: added addresses


    I like bananas.

  2. #2
    Azazel-'s Avatar
    Join Date
    Mar 2013
    Gender
    male
    Location
    Nebraska
    Posts
    31
    Reputation
    10
    Thanks
    9
    My Mood
    In Love
    Nice post, haven't tried these yet but I'll get around to it.

  3. #3
    Genesis's Avatar
    Join Date
    Nov 2012
    Gender
    male
    Location
    Terra Australis
    Posts
    4,106
    Reputation
    1315
    Thanks
    2,466
    Good work!
    Stickied.
    helt ensam.

  4. The Following User Says Thank You to Genesis For This Useful Post:

    animepkmn (04-19-2013)

  5. #4
    _Debug_'s Avatar
    Join Date
    Jan 2013
    Gender
    male
    Location
    Hueco Mundo
    Posts
    436
    Reputation
    20
    Thanks
    170
    My Mood
    Angelic
    More Address. PTC
    Code:
    		****************************************
    		*             Debug Logger             *
    		*             Address CANA             *
    		****************************************
    		Procurando Endereços...
    
    		[ Adress Encontrados ]
    
    Engine Entry Point : 0x460000
    Engine .code Size : 0x298A00
    Engine .code Offset : 0x1000
    
    CShell Entry Point : 0x37100000
    CShell .code Size : 0x5C2400
    CShell .code Offset : 0x1000
    
    ClientFX Entry Point : 0xD820000
    ClientFX .code Size : 0x57600
    ClientFX .code Offset : 0x1000
    
    
    
    		      [Address]     
    
     #define PlayerStatus		0x377D94E0 
     #define PlayerIndex		0x372A5F00 
     #define GCS		0x377FAB3C 
     #define SuperBullets		0x374AEC96 
     #define NoRecoil		0x3745E4BC 
     #define NoReload		0x374B4381 
     #define EspNames1(NameTags1)		0x37235C4C // 75 05 
     #define EspNames2(NameTags2)		0x37235A79 // 75 15 
     #define GetConsoleInt		0x3736DA90
     #define GetFontHan		0x37360180 
     #define LTBase		0x377BA7B8 
     #define S2SE		0x46A910 
    
    		[ FUNÇÕES PTC ]
    
     #define Jump		0x377AC4B4
     #define ActivationDistance		0x377B1B74 
     #define BaseMoveAccel		0x377AC394 
     #define StartAccel		0x377AC3B8 
     #define MaxAccel		0x377AC3DC 
     #define AccelInc		0x377AC400 
     #define WalkVel		0x377AC424 
     #define FRunVel		0x377AC448 
     #define BRunVel		0x377AC46C 
     #define SRunVel		0x377AC490 
     #define DuckVel		0x377AC4D8 
     #define Gravity		0x377AC058 
     #define FPS		0x377A6130 
     #define Tracers		0x377B2324 
    
    
    Escaneamento Finalizado...
    Last edited by _Debug_; 04-19-2013 at 04:29 PM.

  6. #5
    animepkmn's Avatar
    Join Date
    Dec 2008
    Gender
    male
    Location
    Australia
    Posts
    87
    Reputation
    11
    Thanks
    11
    My Mood
    Sleepy
    Quote Originally Posted by _Debug_ View Post
    More Address. PTC
    Code:
    		****************************************
    		*             Debug Logger             *
    		*             Address CANA             *
    		****************************************
    		Procurando Endereços...
    
    		[ Adress Encontrados ]
    
    Engine Entry Point : 0x460000
    Engine .code Size : 0x298A00
    Engine .code Offset : 0x1000
    
    CShell Entry Point : 0x37100000
    CShell .code Size : 0x5C2400
    CShell .code Offset : 0x1000
    
    ClientFX Entry Point : 0xD820000
    ClientFX .code Size : 0x57600
    ClientFX .code Offset : 0x1000
    
    
    
    		      [Address]     
    
     #define PlayerStatus		0x377D94E0 
     #define PlayerIndex		0x372A5F00 
     #define GCS		0x377FAB3C 
     #define SuperBullets		0x374AEC96 
     #define NoRecoil		0x3745E4BC 
     #define NoReload		0x374B4381 
     #define EspNames1(NameTags1)		0x37235C4C // 75 05 
     #define EspNames2(NameTags2)		0x37235A79 // 75 15 
     #define GetConsoleInt		0x3736DA90
     #define GetFontHan		0x37360180 
     #define LTBase		0x377BA7B8 
     #define S2SE		0x46A910 
    
    		[ FUNÇÕES PTC ]
    
     #define Jump		0x377AC4B4
     #define ActivationDistance		0x377B1B74 
     #define BaseMoveAccel		0x377AC394 
     #define StartAccel		0x377AC3B8 
     #define MaxAccel		0x377AC3DC 
     #define AccelInc		0x377AC400 
     #define WalkVel		0x377AC424 
     #define FRunVel		0x377AC448 
     #define BRunVel		0x377AC46C 
     #define SRunVel		0x377AC490 
     #define DuckVel		0x377AC4D8 
     #define Gravity		0x377AC058 
     #define FPS		0x377A6130 
     #define Tracers		0x377B2324 
    
    
    Escaneamento Finalizado...
    Thanks Debug! I'll try and add em in my post if i can edit it..
    Last edited by animepkmn; 04-20-2013 at 01:18 AM.


    I like bananas.

  7. The Following User Says Thank You to animepkmn For This Useful Post:

    hahaimhigh (04-24-2013)

Similar Threads

  1. X-hair Address
    By Fortran in forum WarRock - International Hacks
    Replies: 25
    Last Post: 12-14-2006, 07:23 PM
  2. Updated addresses for some hacks.
    By sp0tie in forum Gunz Hacks
    Replies: 3
    Last Post: 02-22-2006, 09:18 AM
  3. Replies: 3
    Last Post: 01-04-2006, 10:52 PM
  4. Direct Memory Access (DMA) to Static Memory Addresses
    By Dave84311 in forum Game Hacking Tutorials
    Replies: 0
    Last Post: 12-31-2005, 09:18 PM