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  1. #1
    Killa233's Avatar
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    Addys with some ptc XD

    | |
    | Killa233's Logger with PTC v1 |
    | Created by - Gellin Modified by Killa233 |
    | 5-23-2011 |
    _______________________________________________


    Waiting for game to reach proper state...
    Game reached proper state, logging started...

    Engine Entry Point : 0x460000
    Engine .code Size : 0x298A00
    Engine .code Offset : 0x1000

    CShell Entry Point : 0x37100000
    CShell .code Size : 0x5C2400
    CShell .code Offset : 0x1000

    ClientFX Entry Point : 0x11530000
    ClientFX .code Size : 0x57600
    ClientFX .code Offset : 0x1000


    Killa233's Addy Logger V1 Starting...



    //Cshell////
    #define ADDR_MTBWCRET 0x373572EA
    #define ADDR_LTCLIENT 0x377BA7D0
    #define ADDR_LOCALPTR 0x3783C68C
    #define ADDR_BUILDFONT 0x375B7CC0
    #define ADDR_FILLFONT 0x375B8950
    #define ADDR_FONTECX 0x377FC22C
    #define ADDR_GETFONTHAND 0x37360180
    #define ADDR_GETCONSOLEINT 0x3736DA90
    #define ADDR_GCS 0x377FAB3C
    #define ADDR_LTCOMMON 0x37801488
    #define ADDR_S_BULLETS 0x374AEC96
    #define ADDR_REMOTEKILL1 0x374B4731
    #define ADDR_REMOTEKILL2 0x374B4732
    #define ADDR_REMOTEKILL3 0x374B4AB1
    #define ADDR_REMOTEKILL4 0x374B4AB2
    #define ADDR_WEAPON_RANGE1 0x374B4609
    #define ADDR_WEAPON_RANGE2 0x374B4989
    #define ADDR_RAPIDFIRE1 0x374AB527
    #define ADDR_RAPIDFIRE2 0x374B50DE
    #define ADDR_RAPIDFIRE3 0x374B0C07
    #define ADDR_RAPIDFIRE4 0x374B50E5
    #define ADDR_FORCEFPS 0x377BA860
    #define ADDR_LTCSBASE 0x377BA7B8

    //PTC///

    #define jump 0x3747C715
    #define fly 0x3747C595

    //Engine//
    #define ADDR_INTERSECT 0x4762D0
    #define ADDR_DRAWPRIM 0x77A1D0
    #define Send2Server 0x6DAF6868
    #define ADDR_CURSORCENTER 0x76497C
    #define ADDR_CONSOLEUNWRAPPED 0x490230

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  3. #2
    combomanto's Avatar
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    Wrong

    #define Send2Server 0x6DAF6868
    #define jump 0x3747C715
    #define fly 0x3747C595

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  5. #3
    Flengo's Avatar
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    Quote Originally Posted by combomanto View Post
    Wrong

    #define Send2Server 0x6DAF6868
    #define jump 0x3747C715
    #define fly 0x3747C595
    Still wrong. Your SendToServer address is wrong.
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.
     
     
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  7. #4
    Ch40zz-C0d3r's Avatar
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    Why people cant even make simple sigs out of a function, which is so easy to find (2 Strings with the name -.-)

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

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  9. #5
    kaskore's Avatar
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    Why can't some of the experts show the newer hackers how to find it ?

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  11. #6
    Renamon Toast Crunch's Avatar
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    Quote Originally Posted by kaskore View Post
    Why can't some of the experts show the newer hackers how to find it ?
    I agree, a good UPDATED tut for the noobs would be nice.
    There is no right and wrong. There's only fun and boring.
    Click HERE to join the official MPGH TS3 Server


    Currently learning: Lua, C++ and BASH scripting.



     

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  12. #7
    SOON.'s Avatar
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    Quote Originally Posted by kaskore View Post
    Why can't some of the experts show the newer hackers how to find it ?
    You can learn to find it yourself, or you can go to help section and get some help or...
    even easier you can go to this section and do a little research.


    No wonder we hardly get any public hacks anymore, it's not just because nexon is smarter or is actually doing something now, but people expect 100% spoonfeed.

  13. #8
    supercarz1991's Avatar
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    Quote Originally Posted by JavaC++ View Post
    You can learn to find it yourself, or you can go to help section and get some help or...
    even easier you can go to this section and do a little research.


    No wonder we hardly get any public hacks anymore, it's not just because nexon is smarter or is actually doing something now, but people expect 100% spoonfeed.
    or its the fact no one is willing to share knowledge.

    if you look in the modding section, i've shared 99.999% of my knowledge, and i know the Lithtech Jupiter engine inside and out.

    commando: You're probably the best non-coder coder I know LOL


  14. #9
    Renamon Toast Crunch's Avatar
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    Quote Originally Posted by JavaC++ View Post
    You can learn to find it yourself, or you can go to help section and get some help or...
    even easier you can go to this section and do a little research.


    No wonder we hardly get any public hacks anymore, it's not just because nexon is smarter or is actually doing something now, but people expect 100% spoonfeed.
    Wow, honestly i've seen nothing but asshole responses from you, weather its shooting down someones ideas or blatantly calling someone out because you view yourself a superior to everyone. This is a Game hacking COMMUNITY not just a place to release your shit and hark on the newbies. So grow a pair and help your community!
    There is no right and wrong. There's only fun and boring.
    Click HERE to join the official MPGH TS3 Server


    Currently learning: Lua, C++ and BASH scripting.



     

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  16. #10
    matypatty's Avatar
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    Quote Originally Posted by Renamon Toast Crunch View Post
    I agree, a good UPDATED tut for the noobs would be nice.
    The method of getting sig scans should be the same for every game and not need to be updated.
    I still think that sig scans are a waste of time as they need to be updated once in a while and can yield inaccurate results, whereas updating manually by comparing dumps and string locations and what not is much easier.

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  18. #11
    Flengo's Avatar
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    Quote Originally Posted by matypatty View Post


    The method of getting sig scans should be the same for every game and not need to be updated.
    I still think that sig scans are a waste of time as they need to be updated once in a while and can yield inaccurate results, whereas updating manually by comparing dumps and string locations and what not is much easier.
    Ain't nobody got time for that
    I Read All Of My PM's & VM's
    If you need help with anything, just let me know.
     
     
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