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  1. #1
    Black Diamond's Avatar
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    Class Consoles - Update - 14/10/13

    Class:

    Code:
    //Generated using ReClass by DrUnKeN ChEeTaH
    
    class cConsoles;
    
    class cConsoles
    {
    public:
    		char unknown0[4]; //0x0000
    	float ShowFps; //0x0004  
    		char unknown8[4400]; //0x0008
    	float PlayerGravity; //0x1138  
    		char unknown4412[824]; //0x113C
    	float BaseMoveAccel; //0x1474  
    		char unknown5240[32]; //0x1478
    	float StartAccel; //0x1498  
    		char unknown5276[32]; //0x149C
    	float MaxAccel; //0x14BC  
    		char unknown5312[32]; //0x14C0
    	float AccelInc; //0x14E0  
    		char unknown5348[32]; //0x14E4
    	float WalkVel; //0x1504  
    		char unknown5384[32]; //0x1508
    	float FRunVel; //0x1528  
    		char unknown5420[32]; //0x152C
    	float BRunVel; //0x154C  
    		char unknown5456[32]; //0x1550
    	float SRunVel; //0x1570 //  
    		char unknown5492[32]; //0x1574
    	float JumpVel; //0x1594  
    		char unknown5528[32]; //0x1598
    	float DuckVel; //0x15B8  
    		char unknown5564[30392]; //0x15BC
    	float ActivationDistance; //0x8C74  
    		char unknown35960[2684]; //0x8C78
    	float ShowFirePath; //0x96F4  
    }; //By Code64 [Code RED] - [CABR] -> 05/10/2013 || Black Diamond - [CAmerican] -> 14/10/2013
    Define:

    Code:
    #define  Addr_Consoles          0x37933050  
    
    cConsoles* pConsoles;
    access:

    Code:
    pConsoles = (cConsoles*)Addr_Consoles;
    Example use:

    Code:
    int Var;
    
    if( Var )
    {
    	/*On*/ pConsoles->ShowFps = 1.0f;
    } else {
    	/*Off*/ pConsoles->ShowFps = 0.0f;
    }
    Credits: Code64 (Code RED) || Black Diamond - Update - [CAmerican] || Coder.DiasII -> Posted CShell
    Thanks: xCyniu -> The first post addressess

    Last edited by Black Diamond; 10-14-2013 at 01:36 PM.

  2. The Following 3 Users Say Thank You to Black Diamond For This Useful Post:

    Coder.DiasII (10-15-2013),Jason` (10-17-2013),TokolocoSK (10-15-2013)

  3. #2
    Coder.DiasII's Avatar
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    good job already that this section cana stop this is great thanks
    • Registered - February 03, 2012
    • Contributor since August 05, 2014



    CombatArms Brasil


    PointBlank Brasil


  4. #3
    Black Diamond's Avatar
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    Quote Originally Posted by Coder.DiasII View Post
    good job already that this section cana stop this is great thanks
    I understand.

  5. The Following User Says Thank You to Black Diamond For This Useful Post:

    Coder.DiasII (10-14-2013)

  6. #4
    ieatyourlvllol's Avatar
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    Here's some ptc commands iv been tinkering with lol
    i seen them in a rez post and tryed them in a ptc &
    there working xD

    Code:
    Command("+ScreenGlowEnable 1.0f");
    Command("+ScreenGlowUVScale 0.001f");
    Code:
    Command("+ScreenGlowEnable 1.0f");
    Command("+ScreenGlowShowTexture 1.0f");
    imma see if i can get more working like them





  7. #5
    Black Diamond's Avatar
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    Other Example

    On:


    Code:
    pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
    pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
    pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
    pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
    pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
    pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
    pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
    pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
    pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
    Off:

    Code:
    pConsoles->BaseMoveAccel = 3000.0f;
    pConsoles->StartAccel = 500.0f;
    pConsoles->MaxAccel = 3000.0f;
    pConsoles->AccelInc = 6000.0f;
    pConsoles->WalkVel = 70.0f;
    pConsoles->FRunVel = 285.0f;
    pConsoles->BRunVel = 285.0f;
    pConsoles->SRunVel = 285.0f;
    pConsoles->DuckVel = 50.0f;

  8. #6
    Coder.DiasII's Avatar
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    CANA Update
    10\16
    @Black Diamond
    • Registered - February 03, 2012
    • Contributor since August 05, 2014



    CombatArms Brasil


    PointBlank Brasil


  9. #7
    Black Diamond's Avatar
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    I will update the class

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