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  1. #1
    Black Diamond's Avatar
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    Class Consoles - Update - 20/10/13

    Define:

    Code:
    #define Addr_Consoles 0x37935050
    
    cConsoles * pConsoles;
    Class:

    Code:
    //Generated using ReClass by DrUnKeN ChEeTaH
    
    class cConsoles;
    
    class cConsoles
    {
    public:
    		char unknown0[4]; //0x0000
    	float ShowFps; //0x0004  
    		char unknown8[4400]; //0x0008
    	float PlayerGravity; //0x1138  
    		char unknown4412[824]; //0x113C
    	float BaseMoveAccel; //0x1474  
    		char unknown5240[32]; //0x1478
    	float StartAccel; //0x1498  
    		char unknown5276[32]; //0x149C
    	float MaxAccel; //0x14BC  
    		char unknown5312[32]; //0x14C0
    	float AccelInc; //0x14E0  
    		char unknown5348[32]; //0x14E4
    	float WalkVel; //0x1504  
    		char unknown5384[32]; //0x1508
    	float FRunVel; //0x1528  
    		char unknown5420[32]; //0x152C
    	float BRunVel; //0x154C  
    		char unknown5456[32]; //0x1550
    	float SRunVel; //0x1570  
    		char unknown5492[32]; //0x1574
    	float JumpVel; //0x1594  
    		char unknown5528[32]; //0x1598
    	float DuckVel; //0x15B8  
    }//By Code64 [Code RED] - [CABR] -> 05/10/2013 || Black Diamond - [CANA] -> 20/10/2013
    Access:

    Code:
    pConsoles = (cConsoles*)Addr_Consoles;
    Example use:

    Code:
    int Var;
    
    if( Var )
    {
    	/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
    	/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
    	/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
    	/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
    	/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
    	/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
    	/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
    	/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
    	/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
    } 
    else 
    {
    	/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
    	/*Off*/ pConsoles->StartAccel = 500.0f;
    	/*Off*/ pConsoles->MaxAccel = 3000.0f;
    	/*Off*/ pConsoles->AccelInc = 6000.0f;
    	/*Off*/ pConsoles->WalkVel = 70.0f;
    	/*Off*/ pConsoles->FRunVel = 285.0f;
    	/*Off*/ pConsoles->BRunVel = 285.0f;
    	/*Off*/ pConsoles->SRunVel = 285.0f;
    	/*Off*/ pConsoles->DuckVel = 50.0f;
    }
    Credits: Code64 (Code RED) || Black Diamond - Update - [CANA] || Coder.DiasII -> Posted CShell
    Thanks: xCyniu -> The first post addressess
    Last edited by Black Diamond; 10-20-2013 at 08:48 PM.

  2. The Following 3 Users Say Thank You to Black Diamond For This Useful Post:

    Coder.DiasII (10-21-2013),[MPGH]Flengo (10-20-2013),The Conjurer (10-21-2013)

  3. #2
    Coder.DiasII's Avatar
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    Thanks For Update
    • Registered - February 03, 2012
    • Contributor since August 05, 2014



    CombatArms Brasil


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  4. #3
    B4NDiT26's Avatar
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    Thanks for release^^

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