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  1. #16
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by Skaterforeva1 View Post
    Is that drawn in DirectX? Or are you using wxwidgets like on that other thread you helped me in?
    Thats GWEN GUI which is of course dx9/10/11/opengl

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  2. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    Skaterforeva1 (12-29-2013)

  3. #17
    topblast's Avatar
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    Far from around you Programmer: C++ | VB | C# | JAVA
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    Quote Originally Posted by Skaterforeva1 View Post
    Is that drawn in DirectX? Or are you using wxwidgets like on that other thread you helped me in?
    What @Ch40zz-C0d3r said, It takes a little programming to integrate it into an actual base because it wasnt designed for that, but both DeadCode and I released our own implementations of it.
    I just like programming, that is all.

    Current Stuff:

    • GPU Programmer (Cuda)
    • Client/Server (Cloud Server)
    • Mobile App Development

  4. The Following User Says Thank You to topblast For This Useful Post:

    Skaterforeva1 (12-29-2013)

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