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  1. #1
    supercarz1991's Avatar
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    Just some new stuff. Shop Items, Mutation boxes and more

    this is more modding than hacking but this should help you guys out anyway to get some new features floating around since it's been awhile since we've seen anything NEW .These are out dated rips of attributes and idr who ripped them so i can't really credit them properly.

    Code:
    key:
    <url to pastebin post>
    <code box with example>
    NPC Shop Items
    http://pastebin.com/QEj63WDC
    Code:
    [NPCItem5_20]
    ServerID = 5
    KeyNum = 6
    ShopImg = "UI_SCR_ItemImage\Character\Codename_Raven.DTX"
    IconImg = "ui_hud_character\icon\Squad_Alive_06.DTX"
    Name = "Light - Codename Raven"
    Desc = "Codename Raven + Raven's G36C"
    FuntionTitle0 = "HP"
    FuntionData0 = "A-"
    FuntionTitle1 = "Speed"
    FuntionData1 = "^0xFF9D9D9D^B+"
    FuntionTitle2 = "Power"
    FuntionData2 = "^0xFF9D9D9D^B+"
    Price = 700
    Mutation boxes
    http://pastebin.com/TtWvrWdd
    Code:
    [MutationItem9]
    Name = "$MutationItem_Name_9"   // "Super Spy Box info"
    Desc = "$MutationItem_Dec_9"
    Type = 0
    Target = 0
    HUDImg = "UI_HUD_Character\Item\c02.dtx"
     
    ChangeModel = TRUE
    ModelID = 6  //function in object.lto to change the model of a character
    BackPackID = 20  //function to change packback in object.lto
     
    ChangeWeapon0 = 94  //function in object.lto to change weapons on client side that sends info to server
    ChangeWeapon1 = 86
    ChangeWeapon2 = 87
     
    PickupRateOfCondition0 = 5
    PickupRateOfCondition1 = 10
    PickupRateOfCondition2 = 20
    PickupRateOfCondition3 = 5
    PickupRateOfCondition4 = 10
    PickupRateOfCondition5 = 20
     
    FXName = "Mutation_Buff_SH" //links to FX title in FX.txt
    SoundFile                       = "FX\mutation\SND\Buff.wav"
    SoundRadius             = 300.0
     
    EndingTime = 30.0  //function in object.lto that controls the amount of time a mutation is active. not server sided.
    HiSec case info
    http://pastebin.com/58KgMuiA
    Code:
    [Hisec11]
    Type = 1
    SubType = 1
    Name = "Nemexis_Hisec_Black"
    Filename                        = "PROPS\HisecCase\Hisec_Nemexis.ltb"
    Skin0                           = "PROPS\HisecCase\Nemexis_Hisec_Black_JP.dtx"
    RenderStyle0                    = "RS\default.ltb"
    Scale                           = <1.0, 1.0, 1.0>
    Items.txt example
    too long for pastebin, here's an example
    Code:
    [WeaponItem252]
    ItemName="$Weapon_name_264"
    ItemID=264
    ItemType=29
    Class=0
    Damage=100
    Portable=97
    //FireSpeed=0
    //FirstAccuracy=0
    //Recoil=0
    ClipQuota=30
    CashFlag=0
    Price1=600
    RankPoint=-1
    InventoryIcon="UI_SCR_ItemImg_Slot\SpecialWeapon\AirStrike_Napalm_Slot.dtx"
    DetailInfoImage="UI_SCR_ItemImage\SpecialWeapon\Airstrike_Napalm_detail_Image.dtx"
    TuningScreenIMG=""
    NameforTuningScreen = ""
    TuningScreenIMGPOS = (550,150)
    TuningScreenIMGREC = (1024,512)
    TuningScreenIMGScale = 0.62f
    DetailDescription="$Weapon_Dec_264"
    SilencerImgIndex = 0
    SightImgIndex = -1
    MagazineImgIndex = -1
    EquipOnlyBackpack=1
    EquipBackpackType=1
    //A Functioninfo0 = "Napalm Bomb"
    //A Functioninfo1 = "^0xFFFF0000^Only for Operatives^"
    Functioninfo0 = " "
    Functioninfo1 = " "
    Functioninfo2 = " "
    Functioninfo3 = " "
    Functioninfo4 ="$Weapon_Functioninfo4_264"
    Functioninfo5 ="$Weapon_Functioninfo5_264"
    Weapons.txt
    Also too much for pastebin, here's an example
    Code:
    [Weapon225]
    Name="LGB"
    Guntype=11
    ClientWeaponType=1
    MinPerturb=100
    MaxPerturb=100
    DuckPerturb=100
    MoveDuckPerturb=100
    PerturbIncSpeed=0
    PerturbDecSpeed=0
    MaxCamRecoilWag=30
    BaseCamRecoilWagL=1.2
    BaseCamRecoilWagR=-1.2
    MaxRandomWag=0.02
    BaseCamRecoilPitch=0.0
    MaxCamRecoilPitch=10
    MaxRandomPitch=0.00
    DynamicPerturbFactor=1.5
    PerturbPathFactor=50
    MaxCamRecoilYaw=0
    BaseCamRecoilYaw=0
    BaseCamBackJitter=0
    BackJitterRecover=0
    RapidFireCount=0
    MovePenalty=0.03
    fireDelay=0
    FireSndRadius=20000
    ReloadSndRadius=1
    SelectSndRadius=1
    VectorsPerRound=1
    ShotsPerClip=1
    HudFireMode=0
    Range=10000
    Effectrange0="10000"
    Effectrange1="10000"
    Effectrange2="10000"
    weaponkillimage="UI_HUD_Message\KillDeath\weapon\kill_message_MOAB.dtx"
    Hudactiveimage="UI_HUD_WeaponInfo\Weapon_Image\active\Active_MOAB.dtx"
    Hudnoneactiveimage="UI_HUD_WeaponInfo\Weapon_Image\none_active\None_active_MOAB.dtx"
    Hudweaponnameimage="UI_HUD_WeaponInfo\Weapon_Name\Name_MOAB.dtx"
    DisableCrosshair=1
    CameraSwayXSpeed=0
    CameraSwayYSpeed=0
    CameraSwayXFreq=0
    CameraSwayYFreq=0
    TargetCrossHairFlag=0
    BreachOffset=<0.000000,0.000000,0.000000>
    AniType=42
    Pos=<0.000000,0.000000,0.000000>
    MuzzlePos=<2.839999,-2.60000,7.859921>
    Recoil=<0.000000,0.000000,0.000000>
    PVModelNormal="GUNS_M_PV_ETC\PV_ETC_Airstrike_Designator_LGB_SH.ltb"
    PVSkin0="Hands"
    PVSkin1="GUNS_T_PV_ETC\PV_AirStrike_MOAB_BC.dtx"
    PVSkin2="GUNS_T_PV_ETC\blank.DTX"
    PVSkin3="GUNS_T_PV_ETC\blank.DTX"
    PVSkin4="GUNS_T_PV_ETC\blank.DTX"
    PVSkin5="GUNS_T_PV_ETC\blank.DTX"
    PVSkin6="GUNS_T_PV_ETC\blank.DTX"
    PVSkin7="GUNS_T_PV_ETC\blank.DTX"
    PVSkin8="GUNS_T_PV_ETC\blank.DTX"
    PVSkin9="textures\128xPV_SpecialSpecR.dtx"
    PVSkin10="PV_L_ARM"
    PVSkin11="PV_R_ARM"
    PVRenderStyle0="RS\default.ltb"
    PVRenderStyle1="RS\TRANSPARENT.LTB"
    PVRenderStyle2="RS\TRANSPARENT.LTB"
    PVRenderStyle3="RS\ENV_ALPHA_MASK.ltb"
    PVRenderStyle4="RS\TRANSPARENT.LTB"
    PVMuzzleFXName="AK47_pv_muzz"
    HHModel="GUNS_M_HH\HH_ETC_Airstrike_Designator_LGB_SH.ltb"
    HHSkin0="GUNS_T_HH\HH_AirStrike_MOAB_BC.dtx"
    HHModelScale=<1.000000,1.000000,1.000000>
    HHMuzzleFXName="M4_HH_Muzz"
    HHRenderStyle0="RS\default.ltb"
    FireSnd="GUNS_SND_ETC\MOAB\fire.wav"
    DryFireSnd="GUNS_SND_ETC\MOAB\dryfire.wav"
    ReloadSnd1="GUNS_SND_ETC\MOAB\reload1.wav"
    ReloadSnd2="GUNS_SND_ETC\MOAB\reload2.wav"
    ReloadSnd3="GUNS_SND_ETC\MOAB\reload3.wav"
    ReloadSnd4="GUNS_SND_ETC\MOAB\reload4.wav"
    MiscSound1 = "GUNS_SND_ETC\MOAB\seeking.wav"
    SelectSnd="GUNS_SND_ETC\MOAB\select.wav"
    DeselectSnd="GUNS_SND_ETC\MOAB\deselect.wav"
    EnvironmentMap=0
    InfiniteAmmo=1
    ReloadPerBullet=0
    HaveWorldCoolTime = 1
    AmmoName0="LGB"
    HideWhenEmpty=0
    DefaultScopeAttach="LGB_scope"
    ModName0="LGB_scope"
    MuzzleOPtion=0
    SightOption=2
    MagazineOption=0
    ModModel0=0
    ModKinds0=0
    ModKinds1=0
    ModKinds2=1
    SensorOption=3
    AirStrikeID = 32
    AirstrikeGaugeColor = <238,90,28>
    AirstrikeGaugeBackColor = <238,90,28>
    AirstrikeGaugeType = 0
    ScanDist = 0				// radar scan dist
    BatteryMaxQuantity = 100			// max gauge
    BatteryRefillQuantity = 1		//refill
    BatteryRefillTime = 1800			//sec
    WorldCoolTime = 180000		// 1000 == 1sec
    BatteryUsingQuantity = 100		// use
    BatteryBackground = "UI_HUD_Weapon\Cooltime\icon\LGB.dtx"
    ShopAniName="I_info"

    I have others like for the shops and such, there's also unlockable GM item boxes with this information, and if you know what your doing with weapons, heat seaking and insta kill. If you'd like more info, i'll post up the full text files in an attachment along with GMS and XML files of CA decrypted. Just seeing if this old stuff on my computer may have any use now for you guys.
    Last edited by supercarz1991; 01-24-2014 at 01:43 PM.

    commando: You're probably the best non-coder coder I know LOL


  2. The Following User Says Thank You to supercarz1991 For This Useful Post:

    Timboy67678 (01-25-2014)

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