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  1. #1
    J's Avatar
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    SetConsoleVariable

    Code:
    void* vCall;
    void _cdecl SetConsoleVariable(const char* sVar) {
    	vCall = (void*)4781200;
    
    	_asm {
    		push 0
    		push sVar
    		push 8111088
    		call vCall
    		add esp, 0xC
    	}
    }

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    DisOwned (02-05-2014)

  3. #2
    DisOwned's Avatar
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    thanks can i ask were u got that address or is it static cuz ill make a sig scan for it and put it in my logger

    how to use this

    Code:
     SetConsoleVariable("WalkVel",10000);
    Last edited by DisOwned; 02-05-2014 at 02:31 AM.

  4. #3
    Ch40zz-C0d3r's Avatar
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    This is as asm c&p from engine.exe...
    If you know here the function is, they cant secure it against people who can read asm lol..

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  5. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    J (02-05-2014)

  6. #4
    SirStacks's Avatar
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    Quote Originally Posted by DisOwned View Post
    thanks can i ask were u got that address or is it static cuz ill make a sig scan for it and put it in my logger

    how to use this

    Code:
     SetConsoleVariable("WalkVel",10000);
    uwotm8? the OP post code only takes a single arguement in the form of a const char* IE: "SetConsoleVariable(const char* sVar)"

    if your code would work it would need to be "SetConsoleVariable(const char* sVar, int value)"
    Then it'd have to be used.



    ( ͡ ͜ʖ ͡)
    Last edited by SirStacks; 02-05-2014 at 05:30 AM.

  7. #5
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by DisOwned View Post
    thanks can i ask were u got that address or is it static cuz ill make a sig scan for it and put it in my logger

    how to use this

    Code:
     SetConsoleVariable("WalkVel",10000);
    Just use sprintf ....

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  8. #6
    J's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    This is as asm c&p from engine.exe...
    If you know here the function is, they cant secure it against people who can read asm lol..
    haha you my friend are correct. But come on, people here are clueless. It's fun to mess with em.

    Quote Originally Posted by Ch40zz-C0d3r View Post
    Just use sprintf ....
    Why do more work than you have to? o.o
    Last edited by J; 02-05-2014 at 12:25 PM.

  9. #7
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by J View Post


    haha you my friend are correct. But come on, people here are clueless. It's fun to mess with em.



    Why do more work than you have to? o.o
    Well, In my hack I used that method for speedhack so I could make a slider and modify speed with 2 lines of code
    Is simplier than hardcoding the speed for a slider
    I thougt he wants to use that too =D

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  10. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    J (02-06-2014)

  11. #8
    ac1d_buRn's Avatar
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    i copy in2 cplus+ and it no work?

  12. The Following 3 Users Say Thank You to ac1d_buRn For This Useful Post:

    matypatty (02-18-2014),qwerty01 (04-14-2014),Timboy67678 (02-18-2014)

  13. #9
    J's Avatar
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    Quote Originally Posted by ac1d_buRn View Post
    i copy in2 cplus+ and it no work?
    u wot m8 /2short