Thread: Adress CA 02/20

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    Adress CA 02/20

    Adress And Pointers

    do not know if the pointers are correct

    Code:
    ********************************************************
    *           | Buscar Endereços Combat Arms |           *
    *                |  Logger Coder.Dias  |               *
    *    Ussr, Ch40zz-C0d3r, xCyniu, pDevice, TokolocoSK   *
    *               KssioBR , Gellin, Fenix                *
    ********************************************************
    
    [17:17:36] => Entry Points(Esperando Os Módulos)
    
    CShell .EntryPoint		0x37101000
    CShell .CodeSize		0x618C00
    CShell .CodeOffset		0x1000
    
    Engine .EntryPoint		0x461000
    Engine .CodeSize		0x2C5400
    Engine .CodeOffset		0x1000
    
    ClientFX .EntryPoint		0xC380000
    ClientFX .CodeSize		0x58000
    ClientFX .CodeOffset		0x1000
    
    [17:17:45] => Engine.exe 
    
    #define DeviceGame			0x8C7670
    #define LTClientEXE			0x4905F0
    #define WorldToScreen			0x49C660
    #define CursorCenter			0x7A415C
    #define SendToServer			0x47AF80
    #define Start3DEngine			0x53DBDF
    #define BeginSceneEngine		0x599CC2
    #define Endscene			0x59AE53
    #define PresetEngine			0x648716
    #define DipEngine			0x64B6CD
    #define DrawPrimitive			0x7BB06C
    #define IntersectSegment		0x477DD7
    
    [17:17:46] => CShell.dll
    
    #define GameStatus			0x37992BA0 // We11
    #define LTClientDLL			0x3797A1B4
    #define EspName1			0x3712293C
    #define EspName2			0x3712296A
    #define WeaponMgr			0x379E304C
    #define GCS				0x379B9610
    #define PlayerByIndex			0x371A3620
    #define PlayerMgr			0x379B9674
    #define PlayerStatus			0x37999210
    #define ClientInfoMgr			0x37979F90
    #define LocalPlayer			0x371A4040
    #define SuperBullets			0x374686C6
    #define NoReload			0x3746E1B5
    #define NoRecoil			0x37372CA8
    #define RemoteKill1			0x3746E561
    #define RemoteKill2			0x3746E562
    #define RemoteKill3			0x3746E8F1
    #define RemoteKill4			0x3746E8F2
    #define WeaponRange1			0x3746E439
    #define WeaponRange2			0x3746E7C9
    #define RapidFire			0x3746EF2F
    #define UnlAmmo				0x37464D27
    #define CameraUpdate			0x37375FCF
    #define LTCommon			0x379EB570
    #define GetFontHandle			0x3738BCA0
    #define GetConsoleInt			0x373C7B60
    #define BuildFont			0x375C4010
    #define FillFont			0x375C4CD1
    #define FontECX				0x379E2F30
    #define LTCSBase			0x3797A198
    #define LocalPtr			0x379E9624
    #define CVar				0x373C7D30 // J
    #define ForceFPS			0x3797A250
    
    [17:17:47] => PushToConsole Adress 
    
    #define PickUp				0x3796E51C
    #define SuperJump			0x37966B5C
    #define BaseMoveAccel			0x37966A3C
    #define	StartAccel			0x37966A60
    #define MaxAccel			0x37966A84
    #define AccelInc			0x37966AA8
    #define WalkVel				0x37966ACC
    #define FRunVel				0x37966AF0
    #define BRunVel				0x37966B14
    #define SRunVel				0x37966B38
    #define DuckVel				0x37966B80
    #define FlyHack				0x37966700
    #define FPS				0x379655C8
    #define Tracers				0x37971B24
    
    [17:17:47] => ClientFX.fxd
    
    #define ClientFX			0x6AF34
    
    [17:17:48] => Escaneamento Dos Endereços Finalizados .
    
    [17:17:48] => Ponteiros
    
    .cLTModel		0x3772b87c
    .DrawPrim1		0x72d0b4 
    .DrawPrim2		0x723695e4
    .cLTBase		0x793520
    .GameClientShell	0x3797a250
    .cCharacterFX		0x3799973C
    .ClientInfoMgr		0x37999b74
    .PlayerManager		0x379991e0
    .cLTClient		0x72b23c
    .Local			0x379e9624
    
    [17:17:49] => Escaneamento Dos Ponteiros Finalizados .


    Last edited by Coder.DiasII; 02-20-2014 at 06:40 PM.
    • Registered - February 03, 2012
    • Contributor since August 05, 2014



    CombatArms Brasil


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