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  1. #1
    J's Avatar
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    lawl whatsup with PlayerGravity lmao

    Code:
    if (GetAsyncKeyState(VK_SPACE) < 0)
    	*(float*)0x37967700 = 750;
    else
    	*(float*)0x37967700 = -1100;
    lmao when i release space i keep flying up. df?

  2. #2
    DisOwned's Avatar
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    Code:
    if (GetAsyncKeyState(VK_SPACE) < 0)
    {
    	*(float*)0x37967700 = 800;
    }else{
    	*(float*)0x37967700 = -1000;
    }
    try that D:

  3. #3
    Fєηix's Avatar
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    Quote Originally Posted by J View Post
    Code:
    if (GetAsyncKeyState(VK_SPACE) < 0)
    	*(float*)0x37967700 = 750;
    else
    	*(float*)0x37967700 = -1100;
    lmao when i release space i keep flying up. df?
    Code:
    on = 800
    off = -800
    Code:
    if(FlyHack){
    			if(GetAsyncKeyState(VK_SPACE)){
    				if(bFlyhack == false){
                                             *(float*)0x37967700 = 800;
    					bFlyhack = true;}
    			}else{
    				if(bFlyhack == true){
    					 *(float*)0x37967700 = -800;
    					bFlyhack = false;
    				}
    			}
             }

  4. #4
    arun823's Avatar
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    Ehrmagerd, the unorganized BR code, IT BURNS.

    Log the original float value for the address and assign it to a buffer then just set the buffer value back from the modified value when you're done. Also it's not -800, that's not a static float value, it's dynamic depending on which character you have. Hence the reason why you should always assign the default value to a buffer.
    Reversing is the only way to move forward.

  5. #5
    Fєηix's Avatar
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    Quote Originally Posted by arun823 View Post
    Ehrmagerd, the unorganized BR code, IT BURNS.

    Log the original float value for the address and assign it to a buffer then just set the buffer value back from the modified value when you're done. Also it's not -800, that's not a static float value, it's dynamic depending on which character you have. Hence the reason why you should always assign the default value to a buffer.
    "BR Code" Just because you are American you think is better than Someone?
    As I tried to help.

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  7. #6
    J's Avatar
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    Quote Originally Posted by arun823 View Post
    Ehrmagerd, the unorganized BR code, IT BURNS.

    Log the original float value for the address and assign it to a buffer then just set the buffer value back from the modified value when you're done. Also it's not -800, that's not a static float value, it's dynamic depending on which character you have. Hence the reason why you should always assign the default value to a buffer.
    As gravity for the character i am using is -1100 (yes i logged it), my code should work. So your statement means nothing.

    EDIT: Also I'd like to call you out for being a dumbass by saying -800 is NOT a static float value. lmfao.
    Last edited by J; 03-04-2014 at 01:04 PM.

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  9. #7
    supercarz1991's Avatar
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    Doh
    that's weird... there's literally nothing wrong with your syntax and it still doesn't work? haha that's the most basic syntax xD

    also @ the topic of the -800 for the default float value, that's because CA has 2 variables for gravity. The -800 is the original NOLF2 but they changed it to another variable which is the -1100

    commando: You're probably the best non-coder coder I know LOL


  10. #8
    TokolocoSK's Avatar
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    Quote Originally Posted by arun823 View Post
    Ehrmagerd, the unorganized BR code, IT BURNS.

    Log the original float value for the address and assign it to a buffer then just set the buffer value back from the modified value when you're done. Also it's not -800, that's not a static float value, it's dynamic depending on which character you have. Hence the reason why you should always assign the default value to a buffer.
    Do not generalize, it is not because one is say shit, everyone say ...





    Code:
    int valor;
    
    
    if ( speed == 1)
    {
    valor =  valor +  YOU VALUE;
    }
    
    
    if( speed )
    {
    if (GetAsyncKeyState(VK_SPACE) < 0)
        *(float*)0x37967700 = 750;
    else
        *(float*)0x37967700 = -valor;
    }
    Last edited by TokolocoSK; 03-04-2014 at 06:56 AM.



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  12. #9
    Ch40zz-C0d3r's Avatar
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    Hm, you should add a directx debug overlay so you can check it @ runtime
    It should work, but you know theses guys sometimes take some hacks too seriously xD

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

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  14. #10
    XarutoUsoCrack's Avatar
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    Code:
    if( ( GetAsyncKeyState( VK_SPACE ) < 0 ) )
     *( float *)address = 800;
    else
    ...
    wtf is wrong whit ur code ?

  15. #11
    Ch40zz-C0d3r's Avatar
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    BTW you should use float values e.x. 750.0f and -1100.0f
    Thats all I can see which 'could' be wrong with the code.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  16. #12
    J's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    BTW you should use float values e.x. 750.0f and -1100.0f
    Thats all I can see which 'could' be wrong with the code.
    Yeah I used float values after I posted this thread. Still didn't work. But heres what I found:

    This works but the 'off' value for the gravity isn't correct, it's noticably different ingame. (obviously):
    Code:
    if (GetAsyncKeyState(VK_SPACE) < 0 && bFly)
    	*(float*)Memory->ADDRESS_GRAVITY = 750.0f;
    else
    	*(float*)Memory->ADDRESS_GRAVITY = -1000.0f;
    BUT this does NOT (LOL it's like the gravity STILL stays at 750):
    Code:
    if (GetAsyncKeyState(VK_SPACE) < 0 && bFly)
    	*(float*)Memory->ADDRESS_GRAVITY = 750.0f;
    else
    {
    	*(float*)Memory->ADDRESS_GRAVITY = -1000.0f;
    	*(float*)Memory->ADDRESS_GRAVITY -= 100.0f;
    }

  17. #13
    J's Avatar
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    Sigh. I guess for now I'll just set it to -1099.99f. It works and i dont even notice a difference.

  18. #14
    Ch40zz-C0d3r's Avatar
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    LOL Dat engine XDD
    Welcome to Lithtech

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  19. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    J (03-04-2014)

  20. #15
    arun823's Avatar
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    Quote Originally Posted by J View Post


    As gravity for the character i am using is -1100 (yes i logged it), my code should work. So your statement means nothing.

    EDIT: Also I'd like to call you out for being a dumbass by saying -800 is NOT a static float value. lmfao.
    lel, -800 isn't a static float value, it's an integral number type. -800.0f IS a static float value. Your statement is useless.

    EDIT: I see the confusion, earlier I meant -1100.0f, -800.0f is the modifying value. Of course it's static.
    Last edited by arun823; 03-04-2014 at 07:42 PM.
    Reversing is the only way to move forward.

  21. The Following User Says Thank You to arun823 For This Useful Post:

    J (03-04-2014)

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