Thread: Class Consoles

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  1. #1
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    Class Consoles

    Define:
    Code:
    #define Adrr_Consoles  0x3796C144	
    cConsoles * pConsoles;
    Class:
    Code:
    //Generated using ReClass 2013 Mod by CypherPresents
    
    class cConsoles
    {
    public:
    char _0x0000[4];
    float ShowFPS; //0x0004 
    char _0x0008[32];
    float Statitics; //0x0028 
    char _0x002C[4368];
    float PlayerGravity; //0x113C 
    char _0x1140[824];
    float BaseMoveAccel; //0x1478 
    char _0x147C[32];
    float StartAccel; //0x149C 
    char _0x14A0[32];
    float MaxAccel; //0x14C0 
    char _0x14C4[32];
    float AccelInc; //0x14E4 
    char _0x14E8[32];
    float WalVel; //0x1508 
    char _0x150C[104];
    float SRunVel; //0x1574 
    char _0x1578[32];
    float JumpVel; //0x1598 
    char _0x159C[32];
    float DuckVel; //0x15BC 
    char _0x15C0[31160];
    float ActivationDistance; //0x8F78 
    char _0x8F7C[13908];
    float ShowFirePath; //0xC5D0 
    char _0xC5D4[736];
    	
    };//Size=0xC8B4

    Access:
    Code:
    pConsoles = (cConsoles*)Adrr_Consoles;
    Example:
    Code:
    int Var;
    
    if( Var )
    {
    	/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
    	/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
    	/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
    	/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
    	/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
    	/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
    	/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
    	/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
    	/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
    } 
    else 
    {
    	/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
    	/*Off*/ pConsoles->StartAccel = 500.0f;
    	/*Off*/ pConsoles->MaxAccel = 3000.0f;
    	/*Off*/ pConsoles->AccelInc = 6000.0f;
    	/*Off*/ pConsoles->WalkVel = 70.0f;
    	/*Off*/ pConsoles->FRunVel = 285.0f;
    	/*Off*/ pConsoles->BRunVel = 285.0f;
    	/*Off*/ pConsoles->SRunVel = 285.0f;
    	/*Off*/ pConsoles->DuckVel = 50.0f;
    }


    Credits: Code64 (Code RED) || Coder.DiasII <- Update The Class || Gibam < - Handsone
    Thanks: xCyniu -> The first Post Adress
    Last edited by Coder.DiasII; 04-17-2014 at 02:18 PM.
    • Registered - February 03, 2012
    • Contributor since August 05, 2014



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  2. The Following 4 Users Say Thank You to Coder.DiasII For This Useful Post:

    diegosarria12 (04-17-2014),Fєηix (04-17-2014),gibam761 (04-17-2014),supercarz1991 (04-17-2014)

  3. #2
    Fєηix's Avatar
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    Good Job
    Last edited by Fєηix; 04-17-2014 at 04:02 PM.

  4. The Following User Says Thank You to Fєηix For This Useful Post:

    Coder.DiasII (04-17-2014)

  5. #3
    diegosarria12's Avatar
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    good job man keep it up

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