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  1. #16
    mjrr1998's Avatar
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    ok so, how may i open this base in c++ so i can add some hacks and try my best to make a hack

  2. #17
    topblast's Avatar
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    Quote Originally Posted by Flengo View Post
    Gonna get back into things so I decided to just run and inject your base into CA. This is what the menu looked like. Windows 7 32-Bit

    Didn't change anything besides adding a MessageBox

    @Flengo i missed that post somehow 0.0.
    It looks like a problem with either D3D9 font distance or the textures and coords that make the font, i'll see where i went wrong and get back

    the Error come from the D3D9Renderer::AddText. if u look in there you will see a line saying
    Code:
    loc.x += loc.z - loc.x - (2.f * data->m_Spacing * scale);
    replace that with
    Code:
    loc.x += loc.z - loc.x;
    The Spacing is being removed, so it is all together.
    Last edited by topblast; 07-26-2014 at 12:31 PM. Reason: Fixed bug
    I just like programming, that is all.

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    [LIL]Squirtle (07-26-2014)

  4. #18
    MOST PLAYED's Avatar
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    Quote Originally Posted by Flengo View Post
    Gonna get back into things so I decided to just run and inject your base into CA. This is what the menu looked like. Windows 7 32-Bit

    Didn't change anything besides adding a MessageBox

    YOUR COMING BACK?

  5. #19
    [LIL]Squirtle's Avatar
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    Quote Originally Posted by MOST PLAYED View Post


    YOUR COMING BACK?
    Highly doubt it, but he mentioned before that he do dabble in some coding every now and then. So I guess a comeback is completely possible, but most likely won't happen. Being a GM is a lot of work, he may not have a lot of time. But being the awesome coder he is, anything is possible.

  6. #20
    Flengo's Avatar
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    Quote Originally Posted by MOST PLAYED View Post

    YOUR COMING BACK?
    I AM ATTEMPTING TO CURRENTLY WHENEVER I HAVE TIME YES

    Quote Originally Posted by [LIL]Squirtle View Post
    Highly doubt it, but he mentioned before that he do dabble in some coding every now and then. So I guess a comeback is completely possible, but most likely won't happen. Being a GM is a lot of work, he may not have a lot of time. But being the awesome coder he is, anything is possible.
    If I find the time yeah sure. Trying to, so maybe yeah. It'll probably start out with simple things again

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  7. #21
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    trying to compile the files but its missing xnamath.h

  8. #22
    arun823's Avatar
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    @topblast
    Code:
    std::async(std::launch::async, [](){thr = std::thread(InitThread); });
    You just defeated the purpose of using std::async by passing a std::thread parameter since async guarantees thread-safety and propagates exceptions across threads whilst std::thread doesn't.

    Code:
    std::async(std::launch::async, InitThread);
    Will suffice

    Also I noticed you're initializing threads within DllMain which creates deadlock issues and is inefficient. A good example would be the dining philosophers problem which can be found here: http://en.wikipedia.org/wiki/Dining_...ophers_problem

    To fix the deadlock issue, just initialize the thread in another function and just initialize that function in DllMain.

    I do not want to bashful about your base, but I don't know why you declare the entire std namespace but then use the prefix std:: around your code, it's inconsistent in my opinion.
    Last edited by arun823; 07-31-2014 at 03:13 PM.
    Reversing is the only way to move forward.

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  10. #23
    topblast's Avatar
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    Quote Originally Posted by arun823 View Post
    @topblast
    Code:
    std::async(std::launch::async, [](){thr = std::thread(InitThread); });
    You just defeated the purpose of using std::async by passing a std::thread parameter since async guarantees thread-safety and propagates exceptions across threads whilst std::thread doesn't.

    Code:
    std::async(std::launch::async, InitThread);
    Will suffice

    Also I noticed you're initializing threads within DllMain which creates deadlock issues and is inefficient. A good example would be the dining philosophers problem which can be found here: http://en.wikipedia.org/wiki/Dining_...ophers_problem

    To fix the deadlock issue, just initialize the thread in another function and just initialize that function in DllMain.

    I do not want to bashful about your base, but I don't know why you declare the entire std namespace but then use the prefix std:: around your code, it's inconsistent in my opinion.
    Thanks for your view, and you're not bashful at all. This code was just the rushed finish on the base, the std::async was me testing the function for the first time in c++ alone with a few bugs that i notice are in this release but not in my hdd copy(d3d9 font for example).

    The Idea behind the async function was to start a thread somewhat after DllMain returned, but was getting some deadlocks some where in the mix, i cannot remember where, could'f been when i had thr as a local variable and i didnt want to call detach() because i wanted it joinable.
    I just like programming, that is all.

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  11. #24
    arun823's Avatar
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    Quote Originally Posted by topblast View Post


    Thanks for your view, and you're not bashful at all. This code was just the rushed finish on the base, the std::async was me testing the function for the first time in c++ alone with a few bugs that i notice are in this release but not in my hdd copy(d3d9 font for example).

    The Idea behind the async function was to start a thread somewhat after DllMain returned, but was getting some deadlocks some where in the mix, i cannot remember where, could'f been when i had thr as a local variable and i didnt want to call detach() because i wanted it joinable.
    Well with the deadlock solution I've given you, you should be fine, also as I've stated previously, std::async will catch those exceptions and handle them for you to prevent deadlocks as long as you don't initialize it within DllMain
    Reversing is the only way to move forward.

  12. #25
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    Quote Originally Posted by MOST PLAYED View Post


    YOUR COMING BACK?
    Hahaa, this made me laugh. The image I mean. I like how specific you were about the menu.
    Human knowledge belongs to The World.

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