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  1. #1
    Coder.Anonymous's Avatar
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    Class Console and addresse



    Hello guys! these classes were created by @Coder.Fail

    Code:
    class cConsole
    {
    public:
     float CrossHair; //0x0000 
    char _0x0004[284];
     float ShowFPS; //0x0120 
    char _0x0124[32];
     float Statitics; //0x0144 
    char _0x0148[4376];
     float Gravity; //0x1260 
    char _0x1264[896];
     float BaseMoveAccel; //0x15E4 
    char _0x15E8[32];
     float StartAccel; //0x1608 
    char _0x160C[32];
     float MaxAccel; //0x162C 
    char _0x1630[32];
     float AccelInc; //0x1650 
    char _0x1654[32];
     float WalkVel; //0x1674 
    char _0x1678[32];
     float FRunVel; //0x1698 
    char _0x169C[32];
     float BRunVel; //0x16BC 
    char _0x16C0[32];
     float SRunVel; //0x16E0 
    char _0x16E4[32];
     float SuperJump; //0x1704 
    char _0x1708[31572];
     float ActivationDistance; //0x925C 
    char _0x9260[11464];
     float DuckVel; //0xBF28 
    char _0xBF2C[2532];
     float ShowFirePath; //0xC910 
    char _0xC914[2860];
    
    };//Size=0xD440
    
    class cScreenInfo
    {
    public:
     DWORD ScreenWidth; //0x0000 
     DWORD ScreenHeight; //0x0004 
     __int32 ColorQuality; //0x0008 
    char _0x000C[52];
    
    };//Size=0x0040
    
    class cSound
    {
    public:
     __int32 BGM; //0x0000 
    char _0x0004[5044];
     __int32 SoundeEffects; //0x13B8 
    char _0x13BC[11396];
    
    };//Size=0x4040
    Address:

    Code:
    #define SoundAddress 0x1547B4C4
    #define ScreenAddress 0x379A2F34
    #define ConsoleAddress 0x37981BA8
    Define:
    Code:
    cConsoles * pConsoles;
    Access:
    Code:
    pConsoles = (cConsoles*)ConsoleAddress ;
    Example:
    Code:
    int Var;
    
    if( Var )
    {
    	/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
    	/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
    	/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
    	/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
    	/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
    	/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
    	/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
    	/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
    	/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
    } 
    else 
    {
    	/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
    	/*Off*/ pConsoles->StartAccel = 500.0f;
    	/*Off*/ pConsoles->MaxAccel = 3000.0f;
    	/*Off*/ pConsoles->AccelInc = 6000.0f;
    	/*Off*/ pConsoles->WalkVel = 70.0f;
    	/*Off*/ pConsoles->FRunVel = 285.0f;
    	/*Off*/ pConsoles->BRunVel = 285.0f;
    	/*Off*/ pConsoles->SRunVel = 285.0f;
    	/*Off*/ pConsoles->DuckVel = 50.0f;
    }
    Credit's
    Coder.Fail, Fenix, xCyniu, Coder.Dias, We11ngton







    Claro[...]


    WFBR:


    PBBR:


    CABR:



  2. The Following 2 Users Say Thank You to Coder.Anonymous For This Useful Post:

    Coder.Fail (07-01-2014),n4n033 (07-05-2014)

  3. #2
    Coder.Fail's Avatar
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    Thanks for posting my bitch !

  4. #3
    _ReturnsBR_'s Avatar
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    Good Job

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