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  1. #1
    ObsoleteKid's Avatar
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    Exclamation USSR's, Gellin & NSearch Address Loggers [7/10/2014]

    USSR's Address Logger

    Code:
    Engine Entry Point : 0x460000
    Engine .code Size : 0x2D8600
    Engine .code Offset : 0x1000
    
    CShell Entry Point : 0x37100000
    CShell .code Size : 0x62D800
    CShell .code Offset : 0x1000
    
    ClientFX Entry Point : 0x11EB0000
    ClientFX .code Size : 0x58200
    ClientFX .code Offset : 0x1000
    
    
    Starting to log addies...
    
    #define ADDR_GAMESTATUS		0x379AF550
    #define ADDR_LTCLIENT		0x37996B54
    #define ADDR_CLIENTINFOMGR		0x3799691C
    #define ADDR_PLAYERMGR		0x379D603C
    #define ADDR_PLAYERBYINDEX		0x371A0F70
    #define ADDR_LOCALPTR		0x37A05FC4
    #define ADDR_BUILDFONT		0x375D7580
    #define ADDR_FILLFONT		0x375D8230
    #define ADDR_FONTECX		0x379FF8C4
    #define ADDR_GETCONSOLEINT	0x373CC550
    #define ADDR_GCS		0x379D5F88
    #define ADDR_LTCOMMON		0x37A07EF8
    #define ADDR_S_BULLETS		0x3746D256
    #define ADDR_REMOTEKILL1 	0x37473131
    #define ADDR_REMOTEKILL2 	0x37473132
    #define ADDR_REMOTEKILL3 	0x374734D1
    #define ADDR_REMOTEKILL4 	0x374734D2
    #define ADDR_WEAPON_RANGE1	0x37473009
    #define ADDR_WEAPON_RANGE2	0x374733A9
    #define ADDR_RAPIDFIRE1		0x37469AC7
    #define ADDR_RAPIDFIRE2		0x37473B4E
    #define ADDR_RAPIDFIRE3		0x3746F29F
    #define ADDR_RAPIDFIRE4		0x37473B55
    #define ADDR_NORELOAD		0x37472D92
    #define ADDR_FORCEFPS		0x37996BF0
    #define ADDR_CURSORCENTER	0x7BA4A4
    #define ADDR_CONSOLEUNWRAPPED	0x4921B0 //LTClientEXE
    GELLIN ADDRESS LOGGER

    Code:
    Engine Entry Point : 0x460000
    Engine .code Size : 0x2D8600
    Engine .code Offset : 0x1000
    
    CShell Entry Point : 0x37100000
    CShell .code Size : 0x62D800
    CShell .code Offset : 0x1000
    
    ClientFX Entry Point : 0x11AA0000
    ClientFX .code Size : 0x58200
    ClientFX .code Offset : 0x1000
    
    
    CA_ADDIE_LOGGER V1 Starting...
    
    #define ADDR_LTCLIENT		0x37996B54
    #define ADDR_LOCALPTR		0x37A05FC4
    #define ADDR_BUILDFONT		0x375D7580
    #define ADDR_FILLFONT		0x375D8230
    #define ADDR_FONTECX		0x379FF8C4
    #define ADDR_GETCONSOLEINT	0x373CC550
    #define ADDR_GCS		0x5F880D8B
    #define ADDR_LTCOMMON		0x37A07EF8
    #define ADDR_S_BULLETS		0x3746D256
    #define ADDR_REMOTEKILL1	0x37473131
    #define ADDR_REMOTEKILL2	0x37473132
    #define ADDR_REMOTEKILL3	0x374734D1
    #define ADDR_REMOTEKILL4	0x374734D2
    #define ADDR_WEAPON_RANGE1	0x37473009
    #define ADDR_WEAPON_RANGE2	0x374733A9
    #define ADDR_RAPIDFIRE1		0x37469AC7
    #define ADDR_RAPIDFIRE2		0x37473B4E
    #define ADDR_RAPIDFIRE3		0x3746F29F
    #define ADDR_RAPIDFIRE4		0x37473B55
    #define ADDR_FORCEFPS		0x37996BF0
    Failed to update ADDR_LTCSBASE
    
    Failed to update OFF_FPS
    #define ADDR_W2S		0x49D157
    #define ADDR_INTERSECT		0x479107
    #define ADDR_D3D		0x40007DA5//maybe incorrect just a bit
    #define ADDR_CONSOLEUNWRAPPED	0x4921F7
    NSEARCH Address Logger

    Code:
    #define ADDR_FILLFONT                       		0x375D8230 //CShell.dll[0x37100000] + 0x004D8230
    #define ADDR_FONTECX                        		0x379FF8C4 //Found at: 0x37582EAB ( CShell.dll[0x37100000] + 0x00482EAB )
    #define ADDR_GETCONSOLEINT                  		0x373CC550 //CShell.dll[0x37100000] + 0x002CC550
    #define ADDR_GAMECLIENTSHELL                		0x379D5F88 //Found at: 0x3756CC63 ( CShell.dll[0x37100000] + 0x0046CC63 )
    #define ADDR_LTCOMMON                       		0x37A07EF8 //Found at: 0x37581B58 ( CShell.dll[0x37100000] + 0x00481B58 )
    #define ADDR_SUPERBULLETS                   		0x3746D256 //CShell.dll[0x37100000] + 0x0036D256
    #define ADDR_REMOTEKILL1                    		0x37473131 //CShell.dll[0x37100000] + 0x00373131
    #define ADDR_REMOTEKILL2                    		0x37473132 //CShell.dll[0x37100000] + 0x00373132
    #define ADDR_REMOTEKILL3                    		0x374734D1 //CShell.dll[0x37100000] + 0x003734D1
    #define ADDR_REMOTEKILL4                    		0x374734D2 //CShell.dll[0x37100000] + 0x003734D2
    #define ADDR_WEAPONRANGE1                   		0x37473009 //CShell.dll[0x37100000] + 0x00373009
    #define ADDR_WEAPONRANGE2                   		0x374733A9 //CShell.dll[0x37100000] + 0x003733A9
    #define ADDR_RAPIDFIRE1                     		0x37469AC7 //CShell.dll[0x37100000] + 0x00369AC7
    #define ADDR_RAPIDFIRE2                     		0x37473B4E //CShell.dll[0x37100000] + 0x00373B4E
    #define ADDR_RAPIDFIRE3                     		0x3746F29F //CShell.dll[0x37100000] + 0x0036F29F
    #define ADDR_RAPIDFIRE4                     		0x37473B55 //CShell.dll[0x37100000] + 0x00373B55
    #define ADDR_RAPIDFIRE5                     		0x37473917 //CShell.dll[0x37100000] + 0x00373917
    No one post's addresses anymore so i thought well! time for change i guess?

    #requeststicky

    Credits:
    USSR
    Gellin
    Who ever made NSearch (cant remember, too much C+P)

  2. The Following 4 Users Say Thank You to ObsoleteKid For This Useful Post:

    arun823 (07-10-2014),Fєηix (07-09-2014),[MPGH]Flengo (07-09-2014),Timboy67678 (07-23-2014)

  3. #2
    _ReturnsBR_'s Avatar
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    Goob Job

  4. #3
    Fєηix's Avatar
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    My logger

    Code:
    ###############################[Engine.exe]##############################
    #define DeviceGame		0x8DE540
    #define LTClientEXE		0x4921B0
    #define Start3DEngine		0x54991F
    #define Endscene		0x5AD5B3
    #define PresetEngine		0x65B1A6
    #define DipEngine1		0x65E25D
    #define DipEngine2		0x65E23E
    #define SendToServer		0x47C6D0
    #define DrawPrimitive		0x7D1EAC
    #define WorldToScreen		0x49E2D0
    #define CursorCenter		0x7BA4A4
    #define IntersectSegment		0x479107
    ################################[Cshell.dll]###############################
    #define GameStatus 0x379AF518
    #define LTClientDLL		0x37996B54
    #define EspName1		0x3711FE4C
    #define EspName2		0x3711FE7A
    #define NoRecoil		0x37377428
    #define NoReload		0x37472D92
    #define SuperBullets		0x3746D256
    #define WeaponRange1	0x37473009
    #define WeaponRange2	0x374733A9
    #define RapidFire		0x37473B55
    #define WeaponMgr		0x379FF9DC
    #define LTCSBase		0x37996B38
    #define LocalPtr		0x37A05FC4
    #define GCS		0x379D5F88
    #define PlayerManager		0x379D603C
    #define ClientInfoMgr		0x3799691C
    #define LocalPlayer		0x371A1990
    #define PlayerByIndex		0x371A0F70
    #define PlayerStatus		0x379B5B84
    #define LTCommon		0x37A07EF8
    #define RemoteKill1	0x37473131
    #define RemoteKill2	0x37473132
    #define RemoteKill3	0x374734D1
    #define RemoteKill4	0x374734D2
    #define BuildFont		0x375D7580
    #define FillFont		0x375D8230
    #define FontECX		0x379FF8C4
    #define GetFontHandle	0x37390260
    #define GetConsoleInt	0x373CC550
    #define Crossair		0x37981BA8
    ##########################[PushToConsole Adress]##########################
    #define PickUp		0x3798AE04
    #define SuperJump		0x379832AC
    #define BaseMoveAccel		0x37983144
    #define StartAccel		0x37983168
    #define MaxAccel 		0x3798318C
    #define AccelInc		0x379831B0
    #define WalkVel		0x379831D4
    #define FRunVel		0x379831F8
    #define BRunVel		0x3798321C
    #define SRunVel		0x37983240
    #define DuckVel		0x37983288
    #define FPS		0x37981CC8
    #define Statitics		0x37981CEC
    ###############################[ClientFX.fxd]##############################
    #define ClientFX		0x6BF34
    Credits:
    Fenix[Me]
    Gellin
    Arun823
    Coder.Dias
    WE11ington

  5. The Following User Says Thank You to Fєηix For This Useful Post:

    [MPGH]Flengo (07-10-2014)

  6. #4
    Timboy67678's Avatar
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    i would post updated address's each patch but this section is pretty much dead. and ca is really boring now

  7. The Following 2 Users Say Thank You to Timboy67678 For This Useful Post:

    deaddead1 (09-16-2014),iamspeedforyou (07-09-2014)

  8. #5
    ObsoleteKid's Avatar
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    Quote Originally Posted by --Fenix-- View Post
    My logger

    Code:
    ###############################[Engine.exe]##############################
    #define DeviceGame		0x8DE540
    #define LTClientEXE		0x4921B0
    #define Start3DEngine		0x54991F
    #define Endscene		0x5AD5B3
    #define PresetEngine		0x65B1A6
    #define DipEngine1		0x65E25D
    #define DipEngine2		0x65E23E
    #define SendToServer		0x47C6D0
    #define DrawPrimitive		0x7D1EAC
    #define WorldToScreen		0x49E2D0
    #define CursorCenter		0x7BA4A4
    #define IntersectSegment		0x479107
    ################################[Cshell.dll]###############################
    #define GameStatus 0x379AF518
    #define LTClientDLL		0x37996B54
    #define EspName1		0x3711FE4C
    #define EspName2		0x3711FE7A
    #define NoRecoil		0x37377428
    #define NoReload		0x37472D92
    #define SuperBullets		0x3746D256
    #define WeaponRange1	0x37473009
    #define WeaponRange2	0x374733A9
    #define RapidFire		0x37473B55
    #define WeaponMgr		0x379FF9DC
    #define LTCSBase		0x37996B38
    #define LocalPtr		0x37A05FC4
    #define GCS		0x379D5F88
    #define PlayerManager		0x379D603C
    #define ClientInfoMgr		0x3799691C
    #define LocalPlayer		0x371A1990
    #define PlayerByIndex		0x371A0F70
    #define PlayerStatus		0x379B5B84
    #define LTCommon		0x37A07EF8
    #define RemoteKill1	0x37473131
    #define RemoteKill2	0x37473132
    #define RemoteKill3	0x374734D1
    #define RemoteKill4	0x374734D2
    #define BuildFont		0x375D7580
    #define FillFont		0x375D8230
    #define FontECX		0x379FF8C4
    #define GetFontHandle	0x37390260
    #define GetConsoleInt	0x373CC550
    #define Crossair		0x37981BA8
    ##########################[PushToConsole Adress]##########################
    #define PickUp		0x3798AE04
    #define SuperJump		0x379832AC
    #define BaseMoveAccel		0x37983144
    #define StartAccel		0x37983168
    #define MaxAccel 		0x3798318C
    #define AccelInc		0x379831B0
    #define WalkVel		0x379831D4
    #define FRunVel		0x379831F8
    #define BRunVel		0x3798321C
    #define SRunVel		0x37983240
    #define DuckVel		0x37983288
    #define FPS		0x37981CC8
    #define Statitics		0x37981CEC
    ###############################[ClientFX.fxd]##############################
    #define ClientFX		0x6BF34
    Credits:
    Fenix[Me]
    Gellin
    Arun823
    Coder.Dias
    WE11ington
    Thanks Man


    Quote Originally Posted by Timboy67678 View Post
    i would post updated address's each patch but this section is pretty much dead. and ca is really boring now
    there are still a lot of people who come on and look here for new stuff, cause no other sites that post stuff like people do here

  9. #6
    iamspeedforyou's Avatar
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    Quote Originally Posted by ObsoleteKid View Post
    Thanks Man




    there are still a lot of people who come on and look here for new stuff, cause no other sites that post stuff like people do here
    A lot of people come on and look, but no one codes ca anymore.. the game sucks, most old coders have gotten on with their lives..

  10. #7
    ObsoleteKid's Avatar
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    Quote Originally Posted by iamspeedforyou View Post
    A lot of people come on and look, but no one codes ca anymore.. the game sucks, most old coders have gotten on with their lives..
    Calm down mate, doesn't mean newer ones cant come on and post some new things

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  12. #8
    XarutoUsoCrack's Avatar
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    Quote Originally Posted by ObsoleteKid View Post
    Calm down mate, doesn't mean newer ones cant come on and post some new things
    newers ? i don't think soo... this game is soo crappy, if someone still code it, will be unfamous for sure and not respected anymore cuz of all public src's.

  13. #9
    arun823's Avatar
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    Nice, why am I not surprised that my sig scans still aren't broken.
    Reversing is the only way to move forward.

  14. #10
    supercarz1991's Avatar
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    Quote Originally Posted by ObsoleteKid View Post
    Calm down mate, doesn't mean newer ones cant come on and post some new things
    if you really think there's anything new to discover with CA and the game engine its built on, you're sadly mistaken. Granted, not all of it was public, but the games been ripped to shreds. The only way "new features" are going to come up in this section is going to be when Nexon adds new features to the game and someone smart enough reverse engineers that specific new feature to see how we can exploit it

    Other than that, we pretty much know what every damn function in this game does

    like @XarutoUsoCrack said... its a dead game, and it was horribly developed. 90% of the reason it was horribly developed is because they failed to realize that the Lithtech Jupiter Ent. game engine had piratable copies online and we had access to the exact same beta build they started the game on. CA started as the No One Lives Forever Dev Build #69 found in the Lithtech Jupiter Enterprise ISO package that was leaked online.

    Even if they started elsewhere and that build wasn't released, the source code for Alien Vs. Predator, FEAR and Contract JACK are all public, so we'd still have a major ability to look at the addresses, reverse them with ReClass, then find the function in one of those 3 games sources and boom... we'd be back in this same boat
    Last edited by supercarz1991; 07-17-2014 at 01:09 AM.

    commando: You're probably the best non-coder coder I know LOL


  15. #11
    DisOwned's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    if you really think there's anything new to discover with CA and the game engine its built on, you're sadly mistaken. Granted, not all of it was public, but the games been ripped to shreds. The only way "new features" are going to come up in this section is going to be when Nexon adds new features to the game and someone smart enough reverse engineers that specific new feature to see how we can exploit it

    Other than that, we pretty much know what every damn function in this game does

    like @XarutoUsoCrack said... its a dead game, and it was horribly developed. 90% of the reason it was horribly developed is because they failed to realize that the Lithtech Jupiter Ent. game engine had piratable copies online and we had access to the exact same beta build they started the game on. CA started as the No One Lives Forever Dev Build #69 found in the Lithtech Jupiter Enterprise ISO package that was leaked online.

    Even if they started elsewhere and that build wasn't released, the source code for Alien Vs. Predator, FEAR and Contract JACK are all public, so we'd still have a major ability to look at the addresses, reverse them with ReClass, then find the function in one of those 3 games sources and boom... we'd be back in this same boat
    ya its dead but its still fun to find some cool shit
    i found somthing that would bankrupt nexon LOL
    hint //Nx items not safe ohh no

  16. #12
    supercarz1991's Avatar
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    Quote Originally Posted by DisOwned View Post
    ya its dead but its still fun to find some cool shit
    i found somthing that would bankrupt nexon LOL
    hint //Nx items not safe ohh no
    nothing in this game is save... its old tech game engine whise... and unless they updated and recoded the engine entirely like the Medal of Honor game that was made on Lithtech Jupiter, it's always going to have the security holes

    commando: You're probably the best non-coder coder I know LOL


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