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  1. #1
    zikox's Avatar
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    CPlayerManger Class Updated 2014/07/12

    idk If its Updated in CANA OR NO ibut it worked in CAEU
    CAEU Work
    CARU Work
    CANA Not Tested
    Code:
    class cPlayerManger
    {
    public:
    char _0x0000[44];
     float Pitch; //0x002C 
    char _0x0030[12];
     float Yaw; //0x003C 
     float Roll; //0x0040 
    char _0x0044[240];
     __int32 CObject; //0x0134 
    char _0x0138[904];
    
    };//Size=0x04C0
    @TimBoy
    @zikox
    @Fenix
    @HxThdash
    Last edited by zikox; 07-13-2014 at 07:48 AM.

  2. The Following 2 Users Say Thank You to zikox For This Useful Post:

    diegosarria12 (07-13-2014),[MPGH]Flengo (07-13-2014)

  3. #2
    _ReturnsBR_'s Avatar
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    Good Job

  4. #3
    NoobPattyII's Avatar
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    Did not know the angle of the player had Yam! kkkkk

  5. #4
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    wow yam rolls

  6. #5
    Timboy67678's Avatar
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    i also have a playermanger that should be the same as ca eu now here: There is many more fields http://www.mpgh.net/forum/207-combat...ml#post9548487

    EDIT: I suggest having all the class updates/information in matypatty's thread so we an bribe flengo to sticky it
    Last edited by Timboy67678; 07-13-2014 at 01:08 AM.

  7. #6
    zikox's Avatar
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    its Yaw not Yam xD sORRY

  8. #7
    diegosarria12's Avatar
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    good job friend

  9. #8
    Flengo's Avatar
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    Quote Originally Posted by Timboy67678 View Post
    i also have a playermanger that should be the same as ca eu now here: There is many more fields http://www.mpgh.net/forum/207-combat...ml#post9548487

    EDIT: I suggest having all the class updates/information in matypatty's thread so we an bribe flengo to sticky it
    I don't mind sticking an update thread of that sort with addresses, classes, and other information, if it'll actually receive some contributions and updates to it

    If there's people willing to do it, even I will when I can, @matypatty can make a new thread and I'll stick that one
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  10. The Following User Says Thank You to Flengo For This Useful Post:

    Timboy67678 (07-14-2014)

  11. #9
    zikox's Avatar
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    Quote Originally Posted by Flengo View Post


    I don't mind sticking an update thread of that sort with addresses, classes, and other information, if it'll actually receive some contributions and updates to it

    If there's people willing to do it, even I will when I can, @matypatty can make a new thread and I'll stick that one
    Can you make tut How to updat playerinfo have been while since Enter CA

  12. #10
    Flengo's Avatar
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    Quote Originally Posted by zikox View Post
    Can you make tut How to updat playerinfo have been while since Enter CA
    Yeah if I manage to update it and have time I'll try and make one
    I Read All Of My PM's & VM's
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  13. #11
    Coder.Fail's Avatar
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    Quote Originally Posted by zikox View Post
    Can you make tut How to updat playerinfo have been while since Enter CA
    Do you wanna Player Info class ?
    Skype : luislokao98

  14. #12
    zikox's Avatar
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    Quote Originally Posted by Coder.Fail View Post
    Do you wanna Player Info class ?
    If you can Give me for CAEU Yea but i want to Know how to reclass playerinfo i havent been in ca for while i forget how to do it

  15. #13
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    Quote Originally Posted by zikox View Post
    If you can Give me for CAEU Yea but i want to Know how to reclass playerinfo i havent been in ca for while i forget how to do it
    Code:
    class CClientInfoMgr
    {
    public:
    	char _0x0000[4];
    	CPlayerInfo* pClients; //0x0004 
    	__int32 nLocalID; //0x0008 
    	char _0x000C[256];
    	__int32 nAlphaScore; //0x010C 
    	__int32 nBravoScore; //0x0110 
    };//Size=0x0114
    reclass ClientInfoMgr and check out the array of clients (pClients)

  16. #14
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    Quote Originally Posted by Timboy67678 View Post
    Code:
    class CClientInfoMgr
    {
    public:
    	char _0x0000[4];
    	CPlayerInfo* pClients; //0x0004 
    	__int32 nLocalID; //0x0008 
    	char _0x000C[256];
    	__int32 nAlphaScore; //0x010C 
    	__int32 nBravoScore; //0x0110 
    };//Size=0x0114
    reclass ClientInfoMgr and check out the array of clients (pClients)
    Yea i Know but still cant Figer out how to getPlayerId that what i was talking about it all this time

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