Thread: PTC speedhack

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  1. #1
    DAGER-05's Avatar
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    Talking PTC speedhack

    Hey guys i have updated speedhack now it works fine, tested on CAEU and CARU
    Code:
    Addy only for CAEU
    #define AccelInc   0x3798D7BC
    #define WalkVel    0x3798D7E0
    #define FRunVel    0x3798D804	
    
    if((*(BYTE *)GameStatus == 1) && !speed)
    	{
    		SetVariable<float>(WalkVel, 70.0000);
    		SetVariable<float>(AccelInc, 285.0000);
    		SetVariable<float>(FRunVel, 285.0000);
    		speedx1 = 0;
    	} else if((*(BYTE *)GameStatus == 1) && speed == 1) {
    		SetVariable<float>(WalkVel, 300.0000);
    		SetVariable<float>(AccelInc, 300.0000);
    		SetVariable<float>(FRunVel, 300.0000);
    		speedx1 = 1;
    	} else if((*(BYTE *)GameStatus == 1) && speed == 2) {
    		SetVariable<float>(WalkVel, 300.0000);
    		SetVariable<float>(AccelInc, 350.0000);
    		SetVariable<float>(FRunVel, 350.0000);
    		speedx1 = 2;
    	} else if((*(BYTE *)GameStatus == 1) && speed == 3) {
    		SetVariable<float>(WalkVel, 300.0000);
    		SetVariable<float>(AccelInc, 400.0000);
    		SetVariable<float>(FRunVel, 400.0000);
    		speedx1 = 3;
            } else if((*(BYTE *)GameStatus == 1) && speed == 4) {
    		SetVariable<float>(WalkVel, 300.0000);
    		SetVariable<float>(AccelInc, 500.0000);
    		SetVariable<float>(FRunVel, 500.0000);
    		speedx1 = 4;
    	} else if((*(BYTE *)GameStatus == 1) && speed == 5) {
    		SetVariable<float>(WalkVel, 300.0000);
    		SetVariable<float>(AccelInc, 700.0000);
    		SetVariable<float>(FRunVel, 700.0000);
    		speedx1 = 5;
    	} else if((*(BYTE *)GameStatus == 1) && speed == 6) {
    		SetVariable<float>(WalkVel, 300.0000);
    		SetVariable<float>(AccelInc, 800.0000);
    		SetVariable<float>(FRunVel, 800.0000);
    		speedx1 = 6;
    	} else if((*(BYTE *)GameStatus == 1) && speed == 7) {
    		SetVariable<float>(WalkVel, 900.0000);
    		SetVariable<float>(AccelInc, 900.0000);
    		SetVariable<float>(FRunVel, 900.0000);
    		speedx1 = 7;
    	} else if((*(BYTE *)GameStatus == 1) && speed == 8) {
    		SetVariable<float>(WalkVel, 1000.0000);
    		SetVariable<float>(AccelInc, 1000.0000);
    		SetVariable<float>(FRunVel, 1000.0000);
    		speedx1 = 8;
    	} else if((*(BYTE *)GameStatus == 1) && speed == 9) {
    		SetVariable<float>(WalkVel, 1100.0000);
    		SetVariable<float>(AccelInc, 1100.0000);
    		SetVariable<float>(FRunVel, 1100.0000);
    		speedx1 = 9;
    	} else if((*(BYTE *)GameStatus == 1) && speed == 10) { 
    		SetVariable<float>(WalkVel, 1200.0000);
    		SetVariable<float>(AccelInc, 1200.0000);
    		SetVariable<float>(FRunVel, 1200.0000);
    		speedx1 = 10;
    	}
    Last edited by DAGER-05; 07-17-2014 at 07:28 PM.

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