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  1. #1
    -Bl00d-'s Avatar
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    outline chams shader

    I DID NOT CREATE THIS!
    this has somehow been lost over the years and i decided i was going to try it for CA
    because i like this so why not release for someone else to try it?
    Code:
    
    sampler TextureSampler;  
      
    struct PixelInput  
    {  
        float2 TexCoord : TEXCOORD0;  
    };
    
    
    float sum(float4 a)
    {
      return(a[0]+a[1]+a[2]+a[3]);
    };
    
    float4 main(PixelInput input) : COLOR0  
     
    {
        float xx = 0.003; //width of silhouette
        float4 colorout;
        float4 color = tex2D(TextureSampler, float2(input.TexCoord.x, input.TexCoord.y ));
        float4 color1 = tex2D(TextureSampler, float2(input.TexCoord.x+xx, input.TexCoord.y ));
        float4 color2 = tex2D(TextureSampler, float2(input.TexCoord.x-xx, input.TexCoord.y ));
        float4 color3 = tex2D(TextureSampler, float2(input.TexCoord.x, input.TexCoord.y+xx ));
        float4 color4 = tex2D(TextureSampler, float2(input.TexCoord.x, input.TexCoord.y-xx ));
        colorout = color;
       
    
    
        if ((sum(color1)>0)&&(sum(color)==0))
        {
           colorout=color1;
        };
    
        if ((sum(color2)>0)&&(sum(color)==0))
        {
           colorout=color2;
        };
        
        if ((sum(color3)>0)&&(sum(color)==0))
        {
           colorout=color3;
        };
        
        if ((sum(color4)>0)&&(sum(color)==0))
        {
           colorout=color4;
        };
    
    
        if (sum(color)>0)
        {
          colorout=0;
        };
    
        
        return (colorout);  
    }  
    credits to Baunti
    Successful buys: 20
    Successful sells: 4
    Successful trades: 9
    Scammed: 4

     
    http://www.mpgh.net/forum/490-vouches/560562-vouches.html

    ^^^^^^^^^^^
    vouche for me?

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    demtrios (08-06-2014),WhiteNigqa (08-06-2014)

  3. #2
    _ReturnsBR_'s Avatar
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    Good Job

  4. #3
    iamJon's Avatar
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    Quote Originally Posted by -Bl00d- View Post
    I DID NOT CREATE THIS!
    this has somehow been lost over the years and i decided i was going to try it for CA
    because i like this so why not release for someone else to try it?
    Code:
    
    sampler TextureSampler;  
      
    struct PixelInput  
    {  
        float2 TexCoord : TEXCOORD0;  
    };
    
    
    float sum(float4 a)
    {
      return(a[0]+a[1]+a[2]+a[3]);
    };
    
    float4 main(PixelInput input) : COLOR0  
     
    {
        float xx = 0.003; //width of silhouette
        float4 colorout;
        float4 color = tex2D(TextureSampler, float2(input.TexCoord.x, input.TexCoord.y ));
        float4 color1 = tex2D(TextureSampler, float2(input.TexCoord.x+xx, input.TexCoord.y ));
        float4 color2 = tex2D(TextureSampler, float2(input.TexCoord.x-xx, input.TexCoord.y ));
        float4 color3 = tex2D(TextureSampler, float2(input.TexCoord.x, input.TexCoord.y+xx ));
        float4 color4 = tex2D(TextureSampler, float2(input.TexCoord.x, input.TexCoord.y-xx ));
        colorout = color;
       
    
    
        if ((sum(color1)>0)&&(sum(color)==0))
        {
           colorout=color1;
        };
    
        if ((sum(color2)>0)&&(sum(color)==0))
        {
           colorout=color2;
        };
        
        if ((sum(color3)>0)&&(sum(color)==0))
        {
           colorout=color3;
        };
        
        if ((sum(color4)>0)&&(sum(color)==0))
        {
           colorout=color4;
        };
    
    
        if (sum(color)>0)
        {
          colorout=0;
        };
    
        
        return (colorout);  
    }  
    credits to Baunti
    Nice of you. I don't think people work on Combat Arms too much anymore though. Judging by the release rate/amount of releases. Still cool to check into.
    Human knowledge belongs to The World.

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    -Bl00d- (08-04-2014)

  6. #4
    -Bl00d-'s Avatar
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    Quote Originally Posted by _ReturnsBR_ View Post
    Good Job
    thanks you even though its not my work
    Successful buys: 20
    Successful sells: 4
    Successful trades: 9
    Scammed: 4

     
    http://www.mpgh.net/forum/490-vouches/560562-vouches.html

    ^^^^^^^^^^^
    vouche for me?

  7. #5
    Ch40zz-C0d3r's Avatar
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    Its a shader.. It works on every DX game.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

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    arun823 (08-08-2014),[MPGH]Flengo (08-05-2014),pDevice (08-06-2014),Timboy67678 (08-06-2014)

  9. #6
    pDevice's Avatar
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    Quote Originally Posted by _ReturnsBR_ View Post
    Good Job
    you just say 'Good job'?



  10. #7
    XarutoUsoCrack's Avatar
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    What ? where's the point of this source code ? i dont see nothing good here, just a ("part") of a code snippet that you probally c&p from google, please guys stop posting useless stuffs.

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    lilghost8631 (08-12-2014)

  12. #8
    supercarz1991's Avatar
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    Doh
    i'll add my cham info up eventually. The way I have it coded, its fairly universal. It has this "outline" cham in it, as well as other shader variants, lighting variants, solid colors, blendings and more

    commando: You're probably the best non-coder coder I know LOL


  13. #9
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    i'll add my cham info up eventually. The way I have it coded, its fairly universal. It has this "outline" cham in it, as well as other shader variants, lighting variants, solid colors, blendings and more
    Would be funny if it woulndt be universal bcuz shaders are

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  14. #10
    NIgga*'s Avatar
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    Good Job

  15. #11
    DisOwned's Avatar
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    Quote Originally Posted by -Bl00d- View Post


    thanks you even though its not my work
    holy fuck your back
    LOL
    ca has changed might aswell go back to the dark
    only a few can get past the new shit
    and even do dip chams
    news flash

    Unlammo = Perm Patch NA | EU
    They detect somthing with vtbale and some other shit
    Rank hack = patched
    Alot has changed
    Last edited by DisOwned; 08-08-2014 at 11:21 AM.

  16. #12
    matypatty's Avatar
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    Quote Originally Posted by DisOwned View Post
    Holy fuck your back.
    CA has changed a lot, might as well give up now.
    DIP chams have been detected for a long time now and recently they patched Rank hack and Unlimited ammo.
    thanks for the news reporter disowned I like fixed your sentence a bit.

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  18. #13
    arun823's Avatar
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    Quote Originally Posted by DisOwned View Post
    holy fuck your back
    LOL
    ca has changed might aswell go back to the dark
    only a few can get past the new shit
    and even do dip chams
    news flash

    Unlammo = Perm Patch NA | EU
    They detect somthing with vtbale and some other shit
    Rank hack = patched
    Alot has changed
    CA can't detect DIP chams, they detect the method in which you hook DIP, just another con of using a lame public hook method, btw your "sentence" gave me a fucking migraine.
    Last edited by arun823; 08-10-2014 at 11:46 PM.
    Reversing is the only way to move forward.

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    Timboy67678 (08-11-2014)

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