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  1. #46
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  2. #47
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    Quote Originally Posted by User1 View Post
    Besides the fact that this fails or u fail at pasting, or this is a very small snipit.... this basically fails

    in all seriousness, this code fails. To teleport u have to hook onto the CA's memory and change the memory through either a custom driver or writeprocessmemory (coupled with a bypass because the HSheild drivers disable it). So thank you for pasting fail code...
    I don't see why you have to get so fucking complicated. Here is a simple code for teleporting in War Rock. No WPM or anything. hurr duur wpm h00k hs driver herp derp

    Of course you must know everything because your VB.NET skills are too leet for us.


    [php]if(g_Teleport == 1)
    {
    float X_COR = 150.0; // X POS
    float Y_COR = 150.0; // Y POS
    float Z_COR = 150.0; // Z POS
    DWORD IsInGame = *(DWORD*)0x000000;
    if(IsInGame != 0)
    {
    if(GetAsyncKeyState(VK_NUMPAD9)&1)
    {
    *(float*)(PlayerPointer + OFS_X) = X_COR;
    *(float*)(PlayerPointer + OFS_Y) = Y_COR;
    *(float*)(PlayerPointer + OFS_Z) = Z_COR;
    }
    }
    }
    [/php]
    Last edited by Synns; 10-27-2009 at 09:33 PM.

  3. The Following 2 Users Say Thank You to Synns For This Useful Post:

    why06 (10-27-2009),zeco (10-30-2009)

  4. #48
    why06's Avatar
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    You know what? your absolutely right Longevity. I was wondering why this code was so complicated, it's because it makes no sense o_O! And by that I mean it's a million times too complicated. +1 to you.

    "Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."
    - Dwight D. Eisenhower

  5. #49
    R3V's Avatar
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    NO1 ERES SMART ENOUGH 2 DO ANYTHING WIF IT

  6. #50
    why06's Avatar
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    Quote Originally Posted by Gesus View Post
    NO1 ERES SMART ENOUGH 2 DO ANYTHING WIF IT
    Well I had time so I rewrote it up myself. I'm not sure if it will work or not, or even if I have the right PlayerPointer, and it still needs a bypass, but here you go:
    [php]
    #include <windows.h>
    #include <stdio.h>

    DWORD* Player = (DWORD*)0x11868d00;

    float saveX, saveY, saveZ;
    float prevX, prevY, prevZ;

    DWORD X = 0x18c;
    DWORD Y = 0x194;
    DWORD Z = 0x190;

    DWORD WINAPI SetTeleportCoor(LPVOID);
    DWORD WINAPI ArrayTeleport(LPVOID);

    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
    {
    if(dwReason == DLL_PROCESS_ATTACH)
    {
    CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)ArrayTeleport, NULL, NULL, NULL);
    CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SetTeleportCoor, NULL, NULL, NULL);
    }
    return TRUE;
    }

    DWORD WINAPI SetTeleportCoor(LPVOID)
    {
    for(;
    {
    if(*Player)
    {
    if(GetAsyncKeyState(VK_NUMPAD9)&1) // Saving Current Possition
    {
    saveX = *(Player + X);
    saveY = *(Player + Y);
    saveZ = *(Player + Z);
    }

    }
    Sleep(20);
    }
    return 0;
    }

    DWORD WINAPI ArrayTeleport(LPVOID)
    {
    for(;
    {
    if(GetAsyncKeyState(VK_NUMPAD7)&1) //Teleport Forward
    {
    //save coordinates before telporting
    prevX = *(Player + X);
    prevY = *(Player + Y);
    prevZ = *(Player + Z);

    //teleport
    *(float*)(Player+X) = saveX;
    *(float*)(Player+Y) = saveY;
    *(float*)(Player+Z) = saveZ;

    }
    if(GetAsyncKeyState(VK_NUMPAD8)&1) //Teleport Backward
    {
    *(float*)(Player+X) = prevX;
    *(float*)(Player+Y) = prevY;
    *(float*)(Player+Z) = prevZ;
    }
    Sleep(20);
    }
    return 0;
    }

    [/php]

    "Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."
    - Dwight D. Eisenhower

  7. #51
    FyreKills~'s Avatar
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    Quote Originally Posted by why06 View Post
    Well I had time so I rewrote it up myself. I'm not sure if it will work or not, or even if I have the right PlayerPointer, and it still needs a bypass, but here you go:
    [php]
    #include <windows.h>
    #include <stdio.h>

    DWORD* Player = (DWORD*)0x11868d00;

    float saveX, saveY, saveZ;
    float prevX, prevY, prevZ;

    DWORD X = 0x18c;
    DWORD Y = 0x194;
    DWORD Z = 0x190;

    DWORD WINAPI SetTeleportCoor(LPVOID);
    DWORD WINAPI ArrayTeleport(LPVOID);

    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
    {
    if(dwReason == DLL_PROCESS_ATTACH)
    {
    CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)ArrayTeleport, NULL, NULL, NULL);
    CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SetTeleportCoor, NULL, NULL, NULL);
    }
    return TRUE;
    }

    DWORD WINAPI SetTeleportCoor(LPVOID)
    {
    for(;
    {
    if(*Player)
    {
    if(GetAsyncKeyState(VK_NUMPAD9)&1) // Saving Current Possition
    {
    saveX = *(Player + X);
    saveY = *(Player + Y);
    saveZ = *(Player + Z);
    }

    }
    Sleep(20);
    }
    return 0;
    }

    DWORD WINAPI ArrayTeleport(LPVOID)
    {
    for(;
    {
    if(GetAsyncKeyState(VK_NUMPAD7)&1) //Teleport Forward
    {
    //save coordinates before telporting
    prevX = *(Player + X);
    prevY = *(Player + Y);
    prevZ = *(Player + Z);

    //teleport
    *(float*)(Player+X) = saveX;
    *(float*)(Player+Y) = saveY;
    *(float*)(Player+Z) = saveZ;

    }
    if(GetAsyncKeyState(VK_NUMPAD8)&1) //Teleport Backward
    {
    *(float*)(Player+X) = prevX;
    *(float*)(Player+Y) = prevY;
    *(float*)(Player+Z) = prevZ;
    }
    Sleep(20);
    }
    return 0;
    }

    [/php]
    why C++? isnt it more complex and hard to use than VB.net? this code will work with VB.net right? all that needs to be done is the visual stuff and change some hotkeys for us laptop users rite?
    Quote Originally Posted by torentman16 View Post
    wats a C++
    lol go spam him
    http://www.mpgh.net/forum/members/46...rentman16.html

  8. #52
    why06's Avatar
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    Quote Originally Posted by FyreKills~ View Post
    why C++? isnt it more complex and hard to use than VB.net? this code will work with VB.net right? all that needs to be done is the visual stuff and change some hotkeys for us laptop users rite?
    Because it's easier to mess around with the WinAPI in C++, you have more control.

    Depends on what your doing, try making this in VB. =/

    Absolutely not. It's C++ code o_O.

    And probably the Playepointer an offsets. Not to mention a bypass.

    You can change hotkeys pretty easy, even with no knowledge of C++. Just sub the ones you want. Virtual Key Codes

    "Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."
    - Dwight D. Eisenhower

  9. #53
    FyreKills~'s Avatar
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    Quote Originally Posted by why06 View Post
    Because it's easier to mess around with the WinAPI in C++, you have more control.

    Depends on what your doing, try making this in VB. =/

    Absolutely not. It's C++ code o_O.

    And probably the Playepointer an offsets. Not to mention a bypass.

    You can change hotkeys pretty easy, even with no knowledge of C++. Just sub the ones you want. Virtual Key Codes
    lol the prob is idthink i have c++ on my computer lol
    Quote Originally Posted by torentman16 View Post
    wats a C++
    lol go spam him
    http://www.mpgh.net/forum/members/46...rentman16.html

  10. #54
    debohax's Avatar
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    Quote Originally Posted by why06 View Post
    I get it, but I just need a week or more to get it working, and I not much interested in rushing through everything else I need to learn to get some teleport hack working... Right now I'm kinda booked up. I've got WinAPI and DirectX to learn, as well as OpenGL for HD's contest. Not to mention I have already made some promises to other people, but if I do get a chance to look at the code I might change it so that all you need is the PlayerPointer Addy. Ughh... but in due time my friends... In the meantime, some of you might want to learn C++, it would help you immensely in atleast understanding these codes.

    @bombsaway: Yeh you need a bypass and you also just need the PlayerPointer... Oh and you probably want to add the SaveTeleport function since it is nonexistent.... well I mean it's there, but it's not in it's own function like you would expect.
    I dont get why everyone wants to make player point teleporters OPK ruins the game. This is a great post Why dont you make it into somthing usefull that nobody has.

    Zoom Teleport

    What is zoom teleport- It teleports you to crosshairs

    Simple explanation you point at the top of a building (with crosshairs) Click hotkey and it teleports you there make a snype shot then zoom teleport to new position so it dont look like your campin. Its fun it doesnt pis off the game population its gud. Dont release source for an opk to general public.

    I can see this needs a main function and a string or to that might not belong maybe I mess with it. Also a zoom to crosshairs will be easier then a player teleport since its new and nexon hasnt messed with patchin it.

    Also has anyone thought of using unwriten memory to create a stack that Hides detected hacks behind stack adresses (same concept as multilvl pointer) Except your Hacks are running at the base?

    Just a Thought,
    Debo

  11. The Following User Says Thank You to debohax For This Useful Post:

    headsup (10-28-2009)

  12. #55
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    THanks love the code.

  13. #56
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    nice lemme compile it...
    You want respect
    Earn it.

  14. #57
    why06's Avatar
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    Quote Originally Posted by debohax View Post
    I dont get why everyone wants to make player point teleporters OPK ruins the game. This is a great post Why dont you make it into somthing usefull that nobody has.

    Zoom Teleport

    What is zoom teleport- It teleports you to crosshairs

    Simple explanation you point at the top of a building (with crosshairs) Click hotkey and it teleports you there make a snype shot then zoom teleport to new position so it dont look like your campin. Its fun it doesnt pis off the game population its gud. Dont release source for an opk to general public.

    I can see this needs a main function and a string or to that might not belong maybe I mess with it. Also a zoom to crosshairs will be easier then a player teleport since its new and nexon hasnt messed with patchin it.

    Also has anyone thought of using unwriten memory to create a stack that Hides detected hacks behind stack adresses (same concept as multilvl pointer) Except your Hacks are running at the base?

    Just a Thought,
    Debo
    Lol. That sounds pretty cool.
    I just wrote this because I thought the other code was a lil too complex. Anyway if I was too make a hack I think I would try to do something unique and challenging like you said. As far as the whole stack thing to make it undetectable, that is way over my head, I only started learning Windows last week, and have no idea how hack detection works. Just FYI. =/

    "Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."
    - Dwight D. Eisenhower

  15. #58
    Trunky's Avatar
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  16. #59
    FyreKills~'s Avatar
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    Quote Originally Posted by debohax View Post
    I dont get why everyone wants to make player point teleporters OPK ruins the game. This is a great post Why dont you make it into somthing usefull that nobody has.

    Zoom Teleport

    What is zoom teleport- It teleports you to crosshairs

    Simple explanation you point at the top of a building (with crosshairs) Click hotkey and it teleports you there make a snype shot then zoom teleport to new position so it dont look like your campin. Its fun it doesnt pis off the game population its gud. Dont release source for an opk to general public.

    I can see this needs a main function and a string or to that might not belong maybe I mess with it. Also a zoom to crosshairs will be easier then a player teleport since its new and nexon hasnt messed with patchin it.

    Also has anyone thought of using unwriten memory to create a stack that Hides detected hacks behind stack adresses (same concept as multilvl pointer) Except your Hacks are running at the base?

    Just a Thought,
    Debo
    good idea, want another one?
    how about press and hold X or something and your crosshair moves, like your characters is there but it moves faster and you can fly and shoot people while your character is still in a spot on the ground. then press C to make your xhair come back to character and be able to move again?
    a substiture for ghost mode mabey?
    Quote Originally Posted by torentman16 View Post
    wats a C++
    lol go spam him
    http://www.mpgh.net/forum/members/46...rentman16.html

  17. #60
    debohax's Avatar
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    Quote Originally Posted by FyreKills~ View Post
    good idea, want another one?
    how about press and hold X or something and your crosshair moves, like your characters is there but it moves faster and you can fly and shoot people while your character is still in a spot on the ground. then press C to make your xhair come back to character and be able to move again?
    a substiture for ghost mode mabey?
    interesting

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