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    Hacksheild Analysis

    Thanks to: Th4nat0s, DeadlyData, Micheal87, & lolz2much
    This is some basic information about HShield, the way it works, etc. Of course you need to be much more specific to actually do something with this, and I think it might be a little dated, but HS should still be structured the same way. Unfortunately I wasn't able to find Th4nat0s' Hacksheild Analysis, that one is most recent, so if anyone can find it plz tell me or add it to this thread.
    Thanks to headsup for finding the damned thing!


    Hack Shield Analysis
    Hi there, and welcome to my ultimate information dump on Hack Shield, one of the best Anti-Cheat services ever made. Today you will essentially learn what Hack Shield is made of, how Hack Shield works, and you will even learn some new bypassing ideas.

    Index

    1. Hack Shield Components
    2. Hack Shield Flow
    3. Bypassing Theory



    Hack Shield Components

    Hack Shield consists of:


    1) EhSvc.dll:

    • EhSvc is the Hack Shield interface dll
    • It communicates between the game client and Hack Shield
    • It communicates with the Hack Shield driver (EagleNT.sys)
    • It initiates the hack tool detection engine
    • This is usually the only file needed to create a workable bypass


    Code:
    	0x10000000		0 (0x0)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    1	0x1000af00	0x0000af00	1 (0x1)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    10	0x1000ca80	0x0000ca80	10 (0xa)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    12	0x1000ca40	0x0000ca40	12 (0xc)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    13	0x1000ad60	0x0000ad60	13 (0xd)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    14	0x1000c760	0x0000c760	14 (0xe)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    15	0x10009c70	0x00009c70	15 (0xf)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    16	0x1000c7c0	0x0000c7c0	16 (0x10)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    17	0x1000aba0	0x0000aba0	17 (0x11)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    18	0x1000ca60	0x0000ca60	18 (0x12)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    19	0x1000c500	0x0000c500	19 (0x13)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    2	0x1000c980	0x0000c980	2 (0x2)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    20	0x1000cd70	0x0000cd70	20 (0x14)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    21	0x1000d080	0x0000d080	21 (0x15)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    22	0x1000ce70	0x0000ce70	22 (0x16)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    23	0x1000b5f0	0x0000b5f0	23 (0x17)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    24	0x1000b090	0x0000b090	24 (0x18)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    25	0x1000d0b0	0x0000d0b0	25 (0x19)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    26	0x1000ce90	0x0000ce90	26 (0x1a)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    3	0x1000a930	0x0000a930	3 (0x3)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    4	0x1000c630	0x0000c630	4 (0x4)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    5	0x1000a960	0x0000a960	5 (0x5)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    6	0x10008dc0	0x00008dc0	6 (0x6)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    7	0x1000a980	0x0000a980	7 (0x7)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    8	0x1000ca20	0x0000ca20	8 (0x8)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll	
    9	0x1000ac80	0x0000ac80	9 (0x9)	EHSvc.dll	C:\Nexon\Combat Arms\HShield\EHSvc.dll
    2) V3Pro32s.dll:

    • This is the hacking tool detection interface dll
    • This starts the hacking tool detection engine
    • This is helps the scanning of known hack signatures
    • A very important file. This could interrupt the Hack Shield driver if correctly intercepted



    Code:
    addies for various functions of above dll
    _AhnGetFileEntry	0x1000bb9c	0x0000bb9c	30 (0x1e)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnBootInformation	0x1000b16f	0x0000b16f	1 (0x1)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnCheckBootSector	0x1000b177	0x0000b177	2 (0x2)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnCheckDefaultExtensions	0x1000124a	0x0000124a	3 (0x3)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnCheckFile	0x1000ba5e	0x0000ba5e	4 (0x4)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnCheckMemory	0x1000b160	0x0000b160	5 (0x5)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnCheckProcess	0x1000b79d	0x0000b79d	6 (0x6)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnGetBootRepairStatus	0x1000b5b9	0x0000b5b9	7 (0x7)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnGetDefaultExtensions	0x1000126b	0x0000126b	8 (0x8)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnGetEngineDate	0x100013fd	0x000013fd	9 (0x9)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnGetEngineDateString	0x1000145c	0x0000145c	10 (0xa)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnGetEngineDateValue	0x10001449	0x00001449	11 (0xb)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnGetExtRepairStatus	0x1000b287	0x0000b287	12 (0xc)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnGetRepairStatus	0x1000b1b4	0x0000b1b4	13 (0xd)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnGetVersion	0x100014f7	0x000014f7	14 (0xe)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnGetVirusFileCureData	0x1000120b	0x0000120b	15 (0xf)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnGetVirusName	0x100010d1	0x000010d1	16 (0x10)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnGetVirusName32	0x1000108c	0x0000108c	17 (0x11)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnGetVirusNameStr	0x1000116c	0x0000116c	18 (0x12)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnGetVirusNameStr32	0x100010ab	0x000010ab	19 (0x13)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnInitVaccineEngine	0x1000b600	0x0000b600	20 (0x14)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnRepairBootSector	0x1000b17e	0x0000b17e	21 (0x15)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnRepairFile	0x1000eea0	0x0000eea0	22 (0x16)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnRepairMemory	0x1000b167	0x0000b167	23 (0x17)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnSetDefaultOption	0x1000ba89	0x0000ba89	24 (0x18)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    AhnSetExtensions	0x10001295	0x00001295	25 (0x19)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    PV3CALGetInfoAddr	0x1000a0fe	0x0000a0fe	26 (0x1a)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    V3CALGetInfo	0x1000a0c2	0x0000a0c2	27 (0x1b)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    V3CALGetShowInfo	0x1000a080	0x0000a080	28 (0x1c)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll	
    V3CALGetTotalInfoCount	0x1000a0b9	0x0000a0b9	29 (0x1d)	v3pro32s.dll	C:\Nexon\Combat Arms\HShield\v3pro32s.dll

    3) 3N.mhe:

    • The Heuristic engine file
    • Contains the patterns used to search for known hacks


    4) psapi.dll:

    • The process status helper dll
    • Helps scan process signatures and control process functions


    Code:
    EmptyWorkingSet	0x76a61e20	0x00001e20	1 (0x1)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll	
    EnumDeviceDrivers	0x76a615a3	0x000015a3	2 (0x2)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll	
    EnumPageFilesA	0x76a63b3c	0x00003b3c	3 (0x3)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll	
    EnumPageFilesW	0x76a639cd	0x000039cd	4 (0x4)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll	
    EnumProcesses	0x76a634a9	0x000034a9	6 (0x6)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll	
    EnumProcessModules	0x76a61a8a	0x00001a8a	5 (0x5)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll	
    GetDeviceDriverBaseNameA	0x76a61748	0x00001748	7 (0x7)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll	
    GetDeviceDriverBaseNameW	0x76a61823	0x00001823	8 (0x8)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll	
    GetDeviceDriverFileNameA	0x76a616cd	0x000016cd	9 (0x9)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll	
    GetDeviceDriverFileNameW	0x76a617c7	0x000017c7	10 (0xa)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll	
    GetMappedFileNameA	0x76a61945	0x00001945	11 (0xb)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll	
    GetMappedFileNameW	0x76a6187f	0x0000187f	12 (0xc)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll	
    GetModuleBaseNameA	0x76a61d2f	0x00001d2f	13 (0xd)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll	
    GetModuleBaseNameW	0x76a61cb2	0x00001cb2	14 (0xe)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll	
    GetModuleFileNameExA	0x76a61c4a	0x00001c4a	15 (0xf)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll	
    GetModuleFileNameExW	0x76a61bcd	0x00001bcd	16 (0x10)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll	
    GetModuleInformation	0x76a61d97	0x00001d97	17 (0x11)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll	
    GetPerformanceInfo	0x76a6382d	0x0000382d	18 (0x12)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll	
    GetProcessImageFileNameA	0x76a637a9	0x000037a9	19 (0x13)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll	
    GetProcessImageFileNameW	0x76a6371b	0x0000371b	20 (0x14)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll	
    GetProcessMemoryInfo	0x76a635c2	0x000035c2	21 (0x15)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll	
    GetWsChanges	0x76a636e1	0x000036e1	22 (0x16)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll	
    InitializeProcessForWsWatch	0x76a6369d	0x0000369d	23 (0x17)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll	
    QueryWorkingSet	0x76a61e8b	0x00001e8b	24 (0x18)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll	
    QueryWorkingSetEx	0x76a61ec7	0x00001ec7	25 (0x19)	psapi.dll	C:\Nexon\Combat Arms\HShield\psapi.dll
    5) V3Warp(d)(n)s.v3d:

    • The anti-hacking engine pattern file
    • Not to sure exactly what this does, but it reads the 3N.mhe file


    6) EagleNT.sys:

    • The Hack Shield kernel driver
    • Performs anti-hacking functions, protects the game client's process, and hooks certain API's, rendering them useless
    • If successfully uninitiated, it could enable the use of many API's and functions such as Read/WriteProcessMemory.



    2. Hack Shield Flow

    Here is a graphical chart explaining how all the components work together:



    Here is a graphical chart explaining how Hack Shield is started:




    **If I were you I would pay attention to those function names!



    3. Bypassing Theory

    So, we got some nice information about Hack Shield. How do we bypass it? I will tell you right now, I'm going to show you some very unconventional and new ideas. Say goodbye to your petty API and ASM bypasses, and say hello to your new best friend: detouring. Before we continue, you should have a strong foundation in detouring. If you don't, I recommend watching this.

    So what functions do we detour? In reality, you are going to be detouring CallBack. The CallBack function in Hack Shield collects data from the Hack Shield service. The data is usually errors or "Hack Detected" type messages. The goal of course is to stop it from getting the Hack Detected messages, or stop it from alerting the game client that there is a "Hack Detected" message. The first goal is to find the actual name of the function. The next step is to rebuild the params of the function. The next step is to find the address of this function. Then finally you detour it. Here is my example (not working probably):

    Code:
    ////// Declares //////
    #define CallBackAddy 0x0000001
    typedef int ( *PFN_AhnEH_Callback)( long lCode, long lParamSize, void* pParam ); //the name of the function actually is PFN_AhnEH_Callback
    PFN_AhnEH_Callback pAhnEH_Callback; //Defining our function
    //////
    
    ////// Our new function //////
    int _CallBackThread()
    {
        DWORD dwCode = YOUR_CODE_TO_PASS;
        int myReturn = pAhnEH_Callback(dwCode, 0, NULL);
        return myReturn;
    }
    //////
    ////// Our Detour //////
    pAhnEH_Callback  = (PFN_AhnEH_Callback)DetourFunction( (PBYTE)( Ehsvc + CallBackAddy ), (PBYTE)_CallBackThread()); 
    //////
    This is just pseudo code, but hopefully you get the idea. The hard part is finding the address of the function. I have my way of getting it, but I'm leaving it up to you to figure out how to get the address. I don't want to completely hand feed you a working bypass. There are a couple ways to get it.

    As a conclusion, I just want to say that you need to use your imagination! Find different functions. Find different ways to bypass. Rip Hack Shield apart. Keep in mind that you can gain access to hooked functions by stopping the Hack Shield anti-hack service.

    Quote Originally Posted by DeadlyData
    Reason for writing this/Why I bypass it the way I do:
    First my reason for writing this is the anti-cheat is really shitty and so far there has been no real documentation on it released online that I've found, besides my own.

    Secondly the reason I bypass it the way I do, Is it's the easiest way I or any one else with less experience can.

    A couple days to a week or so ago I hardly understood what a hook or detour would really do nor did I understand how system drivers worked... I've always been more of a web based person as far as security.

    Any way to continue for some of you guys, I'm sure you could simply unload the driver and recreate the heart beat of the anti-cheat so that hack shield is just simply no longer resident on your system.

    That how ever isn't my way around it I've found several and will explain the ways I've taken so far below.

    How hack shield works(From my view):
    So far the way I see hack shield works(And try not to bash me if I say something incorrectly just correct it)...

    Your game client will load upon your game client loading it will load a external library which is usually hack shield's interface dll "EhSvc.dll".

    From this point I wasn't able to do much analysis my self on account of "EhSvc.dll" was packed with themida in my game target.

    From here though "EhSvc.dll" will continue by loading several other things one of those things being the system driver "EagleNT.sys".

    EagleNT.sys creates several SSDT hooks preventing a user from using things like WriteProcessMemory() or ReadProcessMemory() on the target game it's protecting.

    How ever there are memory searching utilities out there like cheat engine that are open source and people decide to modify these using different calls to avoid the hooks.

    When using one of these you will how ever still get detected if you manage to get around the SSDT hooks.

    The detection is passed either from the driver or the dll into the game's main exe from there the game will give you the message like "Illegal Memory Access Detected".

    So bassicly it's a system driver and a dll interacting with each other thats pretty much how it works to sum it up things are also passed and controlled by the game as far as detection goes though.

    Bypassing it(My way):
    Since things are just passed through the games exe I usually just unpack the games exe(Usually hack shield targets come packed with "UPX" - Of all things).

    Open the games unpacked exe in IDA find the string which I received - E.X. "Illegal Memory Access Detected".

    And head above the the string to the main jump that pretty much goes through all of the different detection messages.

    It's usually always a JG once this is nopped it no longer shows the detection messages nor attempts to close your game if detected...

    More in depth with the method below.

    Bypassing (More In depth/Tutorial):
    Start by going through the string table in IDA until you see the "detected" string that was in the message box.



    From there double click on it...



    Then go to the reference of it (The push of the offset):




    Go to the reference of the push... which is a jmp.




    Go to the reference of that jmp which is another jmp just a jump if greater...




    And last the reference to that JG(Jump if greater) is where you set your 2 byte nop... bypassing the detection completely.




    Yeah it's completely played out this way for every game it's in... so this will work on most games using hack shield.

    Hope this helps some of you guys...
    Quote Originally Posted by Micheal87
    Instead of just dumping reversed funcstions here I've decided to write a bit about Hackshields in general here. A fancy pdf might follow.

    Let's start with the files that come along with hackshield, these are:

    - EhSvc.dll
    the main Hackshield file, contains the HackShield class used by Engine.dll,
    does the basic functions like loading/unloading its kernel mode driver, file integrity scanning,
    memory integrity scanning. the checksum generated by the integrity scans are used to authenticate with the game-server

    - v3warpns.v3d and v3warpds.v3d
    contain each a kernel mode driver (.sys file) in encrypted from, one v3d contains a win9x driver the other a winNT driver.
    once the driver has been loaded it will protect the ro process from being accessed (read/write) by every non-kernel mode programm
    (example: taskmanager)

    - v3pro32s.dll
    i didn't look at it yet, but i suspect it to be the loader for the .sys driver files (.v3d files)
    maybe not written by Hackshield creators

    - EGRNAP.dll and EGRNAPX2.dll
    ahhnlab "anti-virus" scanning libs, probably used to scann for programms like packet sniffers, memory editors etc

    - Hshield.log
    produced by EhSvc.dll, its encrypted with an evolving XOR key, i've reversed that algo, its included in my hackshield emu source & there's a ready to use decryption tool in SagaTools, however it doesn't contain much useful info (basically logs detections/checksum errors for gravity/hackshield to investigate)

    - psapi.dll
    a proccess helper library by Microsoft, nothing special


    Defeating Hackshield
    Disabling Hackshield is pretty easy and means basically hooking/patching the functions "StartServiceW" of the Hackshield class which is an export of EhSvc.dll.
    Either its wrapper inside of Engine.dll, or directly in EhSvc.dll. Just do nothing and return - that's all.

    However, after doing that MakeGUIDAckMsg() and MakeAckMsg(), both exports of EhSvc.dll will stop working and therefore we can't authenticate with the gameserver anymore.
    To solve that issue one way would be to patch all "has hackshield been started" checks in side of those Make..Msg() functions,it will work fine, however it has one big downside. To understand it , we have to look at how these functions "generate" the authentication answers.

    1.) MakeGUIDAckMsg()
    In short this functions reads the GUID of EhSvc.dll (16 bytes) directly from that file on your harddisk, encrypts it and sends it to the server.
    Okay, that shouldn't be a big deal, we just have to make sure that these 16 bytes remain intact and we are safe.

    2.)MakeAckMsg()
    This function is a bit more complicated, it does:

    -generate a file checksum of RagII.exe
    -generate a file checksum of EhSvc.dll and EGRNAP.dll
    -generate a file checksum of v3warpns.v3d and v3warpds.v3d
    -generate a proccess memory checksum of up to 32 function addresses in proccess-memory

    It's important to know that the RagII.exe checksum is calculated "dynamicly" as i name it, that means:
    the gameserver sends hackshield a start-offset and a size for a part of RagII.exe.
    These values will be random, so the checksum will always be different.

    The other checksums are static, so they will always be the same.

    The memory checksum is the most annoying part of that authentication, that's because the function addresses are given by the server (they can be random), making it very powerfull.
    As we don't know which memory locations might be requested, we can't be sure our modifications will be detected or not.

    Back to topic : that's the downside i've talked of earlier: just forcing the auth-answers to be enabled will enable the game-server to detect any modifications to the checked files and any memory locations.
    Of course we can redirect the file checks to backuped files in another location pretty easily, but the memory scans are very hard to fool (as RagII.exe,Engine.dll,etc are packed with TheMida file-data will NOT match memory-data on run-time)

    To come by that issue, i've re-written both MakeGUIDAckMsg() and MakeAckMsg() , put them inside my hack and redirected all calls to the originals functions to my Make..Msg() functions.
    At proccess startup, i take a snapshot of the important memory locations (RagII.exe, Engine.dll, etc). Now if the server requests MakeAckMsg() data, i use the snapshots instead of the current memory data. >> Hackshield is fully bypassed!

    Remarks

    - currently only the OEP of RagII.exe is checked by the memory check, this is pretty weak (its always the same check - same checksum returned)

    - in future grav could use these memory checks to fights bots somehow,
    HOWEVER:
    -> bots that work together with the original client can be easily implemented without detailed knowlegde of hackshield
    -> these challenges are only used once at connect, never during gameplay > weak
    -> stand-alone bots are affected by this memory checks, however the only challenge is knowlede of the unpacked .exe/.dll data (and only if they'll start to make memory checks being random, which is not the case atm)

    "Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."
    - Dwight D. Eisenhower

  2. The Following 12 Users Say Thank You to why06 For This Useful Post:

    ac1d_buRn (03-02-2010),Code Thug (03-03-2010),headsup (10-30-2009),Henry Chang (11-13-2009),iownmhckn (03-14-2010),MEkhi2 (12-15-2009),Mr.Magicman (03-03-2010),project2 (12-04-2009),pushedx (11-08-2009),Tricks265 (03-20-2010),Void (03-02-2010),warmage122 (03-23-2010)

  3. #2
    headsup's Avatar
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    Thank's to me?? AWwww It was nothing..

    And im going to pm you Th4nat0s one hold 1 sec..

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    why06 (10-30-2009)

  5. #3
    kiddieboy12's Avatar
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    i remember the old days when you could just disable eagleNT in registry and almost everyhack would work


    ahh the old days..

  6. #4
    tension's Avatar
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    Thanks for giving me credits, there are alot of people who use my tutorial without thanking me.

    -Th4natoS

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    LegendaryAbbo's Avatar
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    Quote Originally Posted by tension View Post
    Thanks for giving me credits, there are alot of people who use my tutorial without thanking me.

    -Th4natoS
    In future it may be better to just thank his post or tell him personally instead of bumping the thread. But for newer members this may be useful information.

  8. #6
    tension's Avatar
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    #1. Why would I thank my own tutorial?
    #2. How can I ask him personally if i dont know him?
    #3. I think I have permission to bump this topic as I am the original author.

    BTW Mpgh looks alright! Keep it up.

  9. #7
    why06's Avatar
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    Quote Originally Posted by tension View Post
    #1. Why would I thank my own tutorial?
    #2. How can I ask him personally if i dont know him?
    #3. I think I have permission to bump this topic as I am the original author.

    BTW Mpgh looks alright! Keep it up.
    Lol. you don't know me? Because I know you...

    Didn't mean to rip ur article or anything, I know you didn't want it that way, but when ur site went down I didn't want this lost for good. I remember when I posted this nearly for months ago now I was hoping that by this time I would understand what you were talking about. Still don't yet, don't even know how to make a kernel mode driver. This hacking stuff is tricky business! o_O

    Well good to see you again Th4natos even if you don't remember me.
    Last edited by why06; 03-03-2010 at 12:01 AM.

    "Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone. It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children. The cost of one modern heavy bomber is this: a modern brick school in more than 30 cities. It is two electric power plants, each serving a town of 60,000 population. It is two fine, fully equipped hospitals. It is some fifty miles of concrete pavement. We pay for a single fighter plane with a half million bushels of wheat. We pay for a single destroyer with new homes that could have housed more than 8,000 people. This is, I repeat, the best way of life to be found on the road the world has been taking. This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity hanging from a cross of iron."
    - Dwight D. Eisenhower

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    LegendaryAbbo's Avatar
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    Quote Originally Posted by tension View Post
    #1. Why would I thank my own tutorial?
    #2. How can I ask him personally if i dont know him?
    #3. I think I have permission to bump this topic as I am the original author.

    BTW Mpgh looks alright! Keep it up.
    #1 I meant thank him for giving him credits as you did in your post
    #2 Leave a message on his profile or pm him.
    #3 No, you don't sorry.

    I don't mean to come across harsh, but that's how it is.

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    why06 (03-03-2010)

  12. #9
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    Quote Originally Posted by why06 View Post
    Lol. you don't know me? Because I know you...

    Didn't mean to rip ur article or anything, I know you didn't want it that way, but when ur site went down I didn't want this lost for good. I remember when I posted this nearly for months ago now I was hoping that by this time I would understand what you were talking about. Still don't yet, don't even know how to make a kernel mode driver. This hacking stuff is tricky business! o_O

    Well good to see you again Th4natos even if you don't remember me.
    Ooohh yeah, that was this site? Why is there a new thread 0,o

    Btw my site isnt down
    Last edited by tension; 03-03-2010 at 12:48 AM.

  13. The Following User Says Thank You to tension For This Useful Post:

    why06 (03-03-2010)

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