Hello again fellow members of MPGH. I am here today to post my guide on how to play the "Engineer class" as requested by Iween. I hope that you enjoy it, and remember, I'm open to anything to have to say. Alrighty, let's go.
The Engineer is like all classes (except for assault) is a support class. They specialize in the handling of vehicles, especially repairing them and blowing them up. They are armed with various high-end explosives (M2 Carl Gustav anyone?) and a SMG.
Like I mentioned earlier, the Engineer is a support class, however, this does not mean they can't hold their ground against an enemy. Their SMG's which are equipped with silencers and therefore have reduced muzzle flash which are perfect in close combat and dark maps. Also, their rocket launchers are extremely versatile and can punch through walls and enemy installations,yet at the same time, send someone flying due to a direct hit. But it is the repair tool that makes and Engineer, well, an Engineer. It has the ability to turn the tide around during a tank battle. All you have to do is go behind the tank and hold left-click and you'll rack up points for doing it. It also serves as a weapon, in fact, you get an achievement for headshotting someone with it.
As always, their must be weaknesses to this class, and I hate to tell you, but there are. Since their weapons are only good short-mid range, they'll feel like a ham sandwich around a battlefield full of hobo's because their weapons lack the firepower and accuracy and anything beyond 50 metres. Also, their clip sizes are puny, this, coupled with an extremely high fire rate on some guns means the Engineer runs outta ammo faster than Arnold Schwarzenegger confronted with shampoo.
9A91 Avtomat Default
Repair tool Default
Scar L Carbine Sub Machine Gun 2,500 Engineer Score
Red Dot Sight 11,100 Engineer Score
4X Rifle Scope 13,500 Engineer Score
XM8 Compact Sub Machine Gun 16,000 Engineer Score
Marksman SMG Training 21,300 Engineer Score
UZI Sub Machine Gun 26,000 Engineer Score
PP-2000 Sub Machine Gun 32,000 Engineer Score
UMP 45 Sub Machine Gun 43,000 Engineer Score
Anti-tank Mine Unknown
M2 Carl Gustav Unkwown
M136 – AT4 Unknown
There's the overview, let me go into detail. Weapon unlocks
Red dot sight.
Makes aiming helluva lot easier. If you find the built in iron sights comfortable, leave this specialization out.
Useless on SMG's because the sight is suited for engaging long range targets. Best on AR's or SR's
Marksman SMG Training
Improves accuracy by 33% when aiming down sights.
Allows fast repairs for vehicles on the front line. The best friend of engineers and their toys.
Proximity triggered. Has friend or foe system built in. May need multiple mines to destroy heavily armoured vehicles. Also doubles up as mines to kill MCOM stations, just through into the MCOM and shoot at the mines.
Unguided unless the target is tagged with a tracer dart. Does more damage against armour than against infantry.
Same ol' thing as the RPG-7 except bigger blast radius, better against infantry.
Swedish antiarmor weapon modified with a optical guidance system that allows the missile to home in on the launchers target (guided)
Recoiless. Shoots straight for miles.
Joinaclan for pictures
There it is folks, hope you enjoyed it. Until next time peace out. And remember, anything you gotta say to your doc, I'm open.
Last edited by BossMan.; 01-02-2011 at 04:47 PM.
Reason: Added credits.