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  1. #1
    xbeatsszzx's Avatar
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    Pohead hack v 1.5

    THE FOLLOWING CONFIGURATION FILE (IN YOUR DOCUMENTS/BFBC2) FOLDER MAKES THE HACK WORK FOR ME:

    [WindowSettings]
    Width=1024
    Height=768
    Fullscreen=true
    RefreshRate=60
    VSync=false
    [Sound]
    Quality=medium
    VoipEnable=true
    [Graphics]
    Effects=low
    Soldiers=low
    Vehicles=low
    Overgrowth=low
    Undergrowth=low
    StaticObjects=low
    Terrain=low
    Shadows=low
    Bloom=true
    HSAO=false
    MSAA=1
    Water=medium
    MainQuality=low
    Texture=high
    DxVersion=9
    Aniso=2
    Detail=medium

    his hack will be detected by EVERY server that is running PB, however, due to the game being in Beta, most servers do not run PB so there is no detection risk.
    Features:
    •Asus Wallhack
    •Vehicle Chams
    •Player Chams (all distances)
    •Crosshair
    Bug Fixes in the new version:
    •Player chams doesn't randomly make building cham etc
    •Added an ingame menu with toggle hotkeys!!
    •Fixed issue that caused game to CTD
    •Fixed the issue where the game would lag to like 2 fps after a while of playing

    The features are always on.
    Credits:
    Creator - pcwiz123 / pohead123
    Help with coding:
    smoochy
    learnbydoing
    Big Dave
    azorbix - D3D9StarterKit

    Hack in use:
    pohead hax v15.1 - Xfire Video

    Code:
    #include <windows.h>
    #include <stdlib.h>
    #include "main.h"
    #include "d3d9.h"
    int m_stride= 64;
    int a=1;
    float ScreenCenterX = 0.0f;//Horizontal Position
    float ScreenCenterY = 0.0f;//Vertical Position
    bool xhair = true;
    bool chams = true;
    int loggerstrideint = 64;
    char loggerstridestr[5];
    int loggernumvertint = 0;
    char loggernumvertstr[5];
    
    bool logger = false;
    bool wallhack = false;
    bool bigchams = true;
    bool once = true;
    D3DCOLOR redt = D3DCOLOR_XRGB( 255, 0, 0 );
    LPDIRECT3DTEXTURE9 xxxPink = NULL;
    UINT m_Stride;
    LPDIRECT3DTEXTURE9 texRed,texGreen,texYellow,texOrange,texBlue,texCyan,texPink,texPurple,texWhite,texBlack,texOra,texLila,texTur;
    const BYTE bPink[58] = 
    {
        0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 
        0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 
        0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
        0x80, 0x00, 0xFF, 0x00
    };
    //model rec start-->
    #define DEFENDER_ASSAULT (( NumVertices == 10858 && primCount == 738) || (NumVertices == 9810 && primCount == 1174)||(NumVertices == 8752 && primCount == 1250)||(NumVertices == 7374 && primCount == 1500)||(NumVertices == 1884 && primCount == 612)||(NumVertices == 1818 && primCount == 965)||(NumVertices == 2231 && primCount == 282)||(NumVertices == 836 && primCount == 360)||(NumVertices == 866 && primCount == 28)||(NumVertices == 4015 && primCount == 675)||(NumVertices == 8878 && primCount == 116))
    #define DEFENDER_ENGINEER ((NumVertices == 13537 && primCount == 1454) || (NumVertices == 1994 && primCount == 906) || (NumVertices == 1148 && primCount == 218) || (NumVertices == 279 && primCount == 64) || (NumVertices == 464 && primCount == 134) || (NumVertices == 464 && primCount == 134) || (NumVertices == 2899 && primCount == 2462) || (NumVertices == 1393 && primCount == 466) || (NumVertices == 1093 && primCount == 88) || (NumVertices == 1015 && primCount == 481) || (NumVertices == 13537 && primCount == 1454) || (NumVertices == 12015 && primCount == 950) || (NumVertices == 8082 && primCount == 240) || (NumVertices == 3022 && primCount == 876) || (NumVertices == 9439 && primCount == 1227) || (NumVertices == 10681 && primCount == 517) || (NumVertices == 8456 && primCount == 412) || (NumVertices == 7129 && primCount == 612))
    #define DEFENDER_MEDIC ((NumVertices == 13972 && primCount == 930) || (NumVertices == 577 && primCount == 436) || (NumVertices == 8070 && primCount == 1206) || (NumVertices == 12831 && primCount == 895) || (NumVertices == 11324 && primCount == 744) || (NumVertices == 10664 && primCount == 1087) || (NumVertices == 11459 && primCount == 160) || (NumVertices == 3519 && primCount == 1142) || (NumVertices == 6169 && primCount == 253) || (NumVertices == 6687 && primCount == 612) )
    #define DEFENDER_RECON ((NumVertices == 14077 && primCount == 436) || (NumVertices == 12227 && primCount == 1717) || (NumVertices == 971 && primCount == 481) || (NumVertices == 3442 && primCount == 802) || (NumVertices == 2824 && primCount == 2462) || (NumVertices == 1319 && primCount == 88) || (NumVertices == 1241 && primCount == 442) || (NumVertices == 6440 && primCount == 1012) || (NumVertices == 4760 && primCount == 772) || (NumVertices == 2345 && primCount == 328) || (NumVertices == 5463 && primCount == 1010) || (NumVertices == 9423 && primCount == 252))
    #define ATTACKER_ASSAULT ((NumVertices == 2991 && primCount == 1052) || (NumVertices == 1327 && primCount == 168) || (NumVertices == 8180 && primCount == 281) || (NumVertices == 2073 && primCount == 1105) || (NumVertices == 3132 && primCount == 160) || (NumVertices == 6876 && primCount == 1374) || (NumVertices == 9229 && primCount == 995) || (NumVertices == 8398 && primCount == 165) || (NumVertices == 4447 && primCount == 1326) || (NumVertices == 5399 && primCount == 1310) || (NumVertices == 2046 && primCount == 700) || (NumVertices == 4707 && primCount == 2448) || (NumVertices == 681 && primCount == 28) || (NumVertices == 1200 && primCount == 360) || (NumVertices == 1165 && primCount == 17) || (NumVertices == 1447 && primCount == 149) )
    #define ATTACKER_ENGINEER ((NumVertices == 8332 && primCount == 1052) || (NumVertices == 8967 && primCount == 706) || (NumVertices == 12486 && primCount == 365) || (NumVertices == 3701 && primCount == 160) || (NumVertices == 11958 && primCount == 958) || (NumVertices == 2271 && primCount == 1112) || (NumVertices == 3563 && primCount == 57) || (NumVertices == 12785 && primCount == 142) || (NumVertices == 8967 && primCount == 706) || (NumVertices == 9945 && primCount == 1258) || (NumVertices == 7155 && primCount == 346) || (NumVertices == 11075 && primCount == 1326) || (NumVertices == 3488 && primCount == 186) || (NumVertices == 1573 && primCount == 1856) )
    #define ATTACKER_MEDIC ((NumVertices == 11098 && primCount == 1065) || (NumVertices == 2581 && primCount == 450) || (NumVertices == 2019 && primCount == 2448) || (NumVertices == 2312 && primCount == 204) || (NumVertices == 3460 && primCount == 518) || (NumVertices == 2883 && primCount == 466) || (NumVertices == 10047 && primCount == 320) || (NumVertices == 6639 && primCount == 228) || (NumVertices == 5505 && primCount == 1260) || (NumVertices == 6339 && primCount == 902) || (NumVertices == 4525 && primCount == 1262) || (NumVertices == 8075 && primCount == 1326) || (NumVertices == 3395 && primCount == 1052) || (NumVertices == 9185 && primCount == 1132))
    #define ATTACKER_RECON ((NumVertices == 14077 && primCount == 436) || (NumVertices == 12227 && primCount == 1717) || (NumVertices == 971 && primCount == 481) || (NumVertices == 3442 && primCount == 802) || (NumVertices == 2824 && primCount == 2462) || (NumVertices == 1319 && primCount == 88) || (NumVertices == 1241 && primCount == 442) || (NumVertices == 6440 && primCount == 1012) || (NumVertices == 4760 && primCount == 772) || (NumVertices == 2345 && primCount == 328) || (NumVertices == 5463 && primCount == 1010) || (NumVertices == 9423 && primCount == 252))
    #define Team1 (ATTACKER_ASSAULT) || (ATTACKER_ENGINEER) || (ATTACKER_MEDIC) || (ATTACKER_RECON)
    #define Team2 (DEFENDER_ASSAULT) || (DEFENDER_ENGINEER) || (DEFENDER_MEDIC) || (DEFENDER_RECON)
    #define Teamall (Team1 || Team2)
    #define ammobox (m_Stride == 32 && (NumVertices == 592 && primCount == 277))
    #define tow (m_Stride == 48 && (NumVertices == 11215 && primCount == 6561))
    #define mg (m_Stride == 48 && (NumVertices == 8107 && primCount == 1877) || m_Stride == 48 && (NumVertices == 3257 && primCount == 1886) || m_Stride == 48 && (NumVertices == 13798 && primCount == 7226))
    #define tank (m_Stride == 64 && (NumVertices == 1899 && primCount == 867) || m_Stride == 64 && (NumVertices == 1282 && primCount == 990) || m_Stride == 64 && (NumVertices == 27096 && primCount == 14941) || m_Stride == 64 && (NumVertices == 27096 && primCount == 627))
    #define apc (m_Stride == 48 && (NumVertices == 24978 && primCount == 15289) || m_Stride == 48 && (NumVertices == 764 && primCount == 740))
    #define heli (m_Stride == 48 && (NumVertices == 29045 && primCount == 9738) || m_Stride == 48 && (NumVertices == 29045 && primCount == 4597) || m_Stride == 48 && (NumVertices == 294 && primCount == 360) || m_Stride == 48 && (NumVertices == 42110 && primCount == 12604) || m_Stride == 48 && (NumVertices == 42110 && primCount == 4235) || m_Stride == 48 && (NumVertices == 42110 && primCount == 2958) || m_Stride == 48 && (NumVertices == 42110 && primCount == 817))
    #define vehicles (apc || heli || tank || ammobox || tow || mg)
     
     
     
    
    #define D3DHOOK_TEXTURES //comment this to disable texture hooking
    LPD3DXFONT m_font;
    void DisplayText()
    {
          // Create a colour for the text - in this case blue
          D3DCOLOR fontColor = D3DCOLOR_ARGB(255,0,0,255);   
       D3DCOLOR offColor = D3DCOLOR_ARGB(255,255,0,0);  
          D3DCOLOR onColor = D3DCOLOR_ARGB(255,0,255,0);  
          // Create a rectangle to indicate where on the screen it should be drawn
          RECT rct;
          rct.left=2;
          rct.right=780;
          rct.top=10;
          rct.bottom=rct.top+20;
    
          // Draw some text
          m_font->DrawText(NULL, "Pohead Hax v15.1 Injected Successfully! - Note: Hack hotkeys will only work once in a server!", -1, &rct, 0, fontColor );
        
      rct.top=100;
          rct.bottom=rct.top+20;
          if (logger) {
     m_font->DrawText(NULL, "D3D Logger = ON (press HOME to turn off)", -1, &rct, 0, onColor );
        
            rct.top=120;
          rct.bottom=rct.top+20;
    
    m_font->DrawText(NULL, "Stride: ", -1, &rct, 0, onColor );
        
     rct.left=65; 
          
          itoa(loggerstrideint, loggerstridestr, 5);      
    m_font->DrawText(NULL, loggerstridestr, -1, &rct, 0, offColor );
          
          rct.top=140;
          rct.bottom=rct.top+20;
          rct.left=2;
          m_font->DrawText(NULL, "Numvert: ", -1, &rct, 0, onColor );
    rct.left=65;       
          itoa(loggernumvertint, loggernumvertstr, 5);      
    m_font->DrawText(NULL, loggernumvertstr, -1, &rct, 0, offColor );
          
          
          
          }
          else
          {
              //for now, logger disabled
     // m_font->DrawText(NULL, "D3D Logger = OFF (press HOME to turn on - advanced users only)", -1, &rct, 0, offColor );    
          }
            rct.top=380;
          rct.bottom=rct.top+20;
          if (xhair) {
     m_font->DrawText(NULL, "Crosshair = ON (press DELETE to toggle)", -1, &rct, 0, onColor );
          }
          else
          {
     m_font->DrawText(NULL, "Crosshair = OFF (press DELETE to toggle)", -1, &rct, 0, offColor );
          }
     rct.top=400;
          rct.bottom=rct.top+20;
    if (chams){
    m_font->DrawText(NULL, "Chams = ON (press INSERT to toggle)", -1, &rct, 0, onColor );
        }
        else {
    m_font->DrawText(NULL, "Chams = OFF (press INSERT to toggle)", -1, &rct, 0, offColor );
        }
     rct.top=420;
          rct.bottom=rct.top+20;
    if (wallhack){
    m_font->DrawText(NULL, "Wallhack = ON (press END to toggle)", -1, &rct, 0, onColor );
        }
        else {
    m_font->DrawText(NULL, "Wallhack = OFF (press END to toggle)", -1, &rct, 0, offColor );
        }
    
    }
    HRESULT GenerateTexture(IDirect3DDevice9 *m_pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
    {
        if( FAILED(m_pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)) )
            return E_FAIL;
        
        WORD colour16 =    ((WORD)((colour32>>28)&0xF)<<12)
                |(WORD)(((colour32>>20)&0xF)<<8)
                |(WORD)(((colour32>>12)&0xF)<<4)
                |(WORD)(((colour32>>4)&0xF)<<0);
        D3DLOCKED_RECT d3dlr;    
        (*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
        WORD *pDst16 = (WORD*)d3dlr.pBits;
        for(int xy=0; xy < 8*8; xy++)
            *pDst16++ = colour16;
        (*ppD3Dtex)->UnlockRect(0);
    //f
        return S_OK;
    }
    HRESULT CD3DManager::Initialize()
    {
        /*
        initialize Resources such as textures 
        (managed and unmanaged [D3DPOOL]), 
        vertex buffers, and other D3D rendering resources
        ...
        m_pD3Ddev->CreateTexture(..., ..., &m_pD3Dtexture);
        */
        return S_OK;
    }
    HRESULT APIENTRY hkIDirect3DDevice9::BeginScene() 
    {
        if (once) {
            once = false;
            D3DXCreateFont( m_pD3Ddev, 20, 0, FW_BOLD, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, TEXT("Arial"), &m_font );
    GenerateTexture(m_pD3Ddev, &texGreen, D3DCOLOR_ARGB(255,0,255,0));
    GenerateTexture(m_pD3Ddev, &texRed, D3DCOLOR_ARGB(255,255,0,0));
    GenerateTexture(m_pD3Ddev, &texBlue, D3DCOLOR_ARGB(255,0,0,255));
    GenerateTexture(m_pD3Ddev, &texOrange, D3DCOLOR_ARGB(255,255,165,0));
    GenerateTexture(m_pD3Ddev, &texYellow, D3DCOLOR_ARGB(255,255,255,0));
    GenerateTexture(m_pD3Ddev, &texPink, D3DCOLOR_ARGB(255,255,192,203));
    GenerateTexture(m_pD3Ddev, &texCyan, D3DCOLOR_ARGB(255,0,255,255));
    GenerateTexture(m_pD3Ddev, &texPurple, D3DCOLOR_ARGB(255,160,32,240));
    GenerateTexture(m_pD3Ddev, &texBlack, D3DCOLOR_ARGB(255,0,0,0));
    GenerateTexture(m_pD3Ddev, &texWhite, D3DCOLOR_ARGB(255,255,255,255));
    GenerateTexture(m_pD3Ddev, &texLila,D3DCOLOR_ARGB(255,138,43,226));
    GenerateTexture(m_pD3Ddev, &texOra,D3DCOLOR_ARGB(255,255,140,0));
        }
        return m_pD3Ddev->BeginScene();
    }
    
    HRESULT APIENTRY hkIDirect3DDevice9::DrawIndexedPrimitive(D3DPRIMITIVETYPE Type,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount)
    {
    //HERE DO SHIZNIT
    if( GetAsyncKeyState( VK_INSERT ) & 1 )
    {
        if (chams) {
    chams = false;
        }
        else if (!logger) {
    
    chams = true;
    
        }
    } 
    if( GetAsyncKeyState( VK_DELETE ) & 1 )
    {
    if (xhair)
    {
    xhair = false;
    }
    else {
    xhair = true;
    }
    }
    if( GetAsyncKeyState( VK_END ) & 1 )
    {
    if (wallhack)
    {
    wallhack = false;
    }
    else {
    wallhack = true;
    }
    }
    if( GetAsyncKeyState( VK_HOME ) & 1 )
    {
    if (logger)
    {
        loggerstrideint = 64; //reset back to proper value for wallhack 
    logger = false;
    }
    else {
        loggerstrideint = 64;
        chams = false;
    wallhack = false;
    xhair = false;
    //logger = true; disabled for now
    }
    }
     
     
    
    if (logger && m_Stride == loggerstrideint && NumVertices == loggernumvertint)
    {
    DWORD dwOldZEnable = D3DZB_TRUE; 
                if (wallhack) {
    
                m_pD3Ddev->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable); 
                m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
                for(int i = 0; i <6; i++)
    {
    m_pD3Ddev->SetTexture(i,texRed);  //0 should be i if enabled
    }
            m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
                
                }
                m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);
                for(int i = 0; i <6; i++)
    {
    m_pD3Ddev->SetTexture(i,texYellow);
    }
                return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
                
    }
    else    if (chams) {
            
        
        if(m_Stride == 64)
        {    
            
                DWORD dwOldZEnable = D3DZB_TRUE; 
                if (wallhack) {
    
                m_pD3Ddev->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable); 
                m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
                for(int i = 0; i <6; i++)
    {
    m_pD3Ddev->SetTexture(i,texRed);  //0 should be i if enabled
    }
            m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
                
                }
                m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);
                for(int i = 0; i <6; i++)
    {
    m_pD3Ddev->SetTexture(i,texYellow);
    }
                return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
                
                }
        else if (m_Stride = 64 && Teamall) {
    DWORD dwOldZEnable = D3DZB_TRUE; 
                m_pD3Ddev->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable); 
                m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
                for(int i = 0; i <6; i++)
    {
    m_pD3Ddev->SetTexture(i,texRed);
    }
            m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
                m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);
                for(int i = 0; i <6; i++)
    {
    m_pD3Ddev->SetTexture(i,texYellow);
    }
                return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
                
        } 
     else if (vehicles)
        {
    DWORD dwOldZEnable = D3DZB_TRUE; 
                m_pD3Ddev->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable); 
                m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
                for(int i = 0; i <6; i++)
    {
    m_pD3Ddev->SetTexture(i,texGreen);
    }
            m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
                m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);
                for(int i = 0; i <6; i++)
    {
    m_pD3Ddev->SetTexture(i,texGreen);
    }
                return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
                
        } 
        else
        {
     
    return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
        }
    }
     
    else {
    return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    }
        //d
        //if (Team1 || Team2)
        //{      
        //    m_pD3Ddev->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
        //m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, false);      
        //        m_pD3Ddev->SetTexture(0, texRed);
        //    m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
        //    m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, true);
        //        m_pD3Ddev->SetTexture(0, texBlue);    
        //    return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
        //}
    }
    
    HRESULT APIENTRY hkIDirect3DDevice9::EndScene()
    {
            if( GetAsyncKeyState( VK_NUMPAD4 ) & 1 )
    {
    loggerstrideint = loggerstrideint++;
    }
    if( GetAsyncKeyState( VK_NUMPAD1 ) & 1 )
    {
    loggerstrideint = loggerstrideint--;
    }
    if( GetAsyncKeyState( VK_NUMPAD5 ) & 1 )
    {
    loggernumvertint = loggernumvertint++;
    }
    if( GetAsyncKeyState( VK_NUMPAD2 ) & 1 )
    {
    loggernumvertint = loggernumvertint--;
    }
        DisplayText();
    //croshair
        if (xhair) {
    D3DRECT rec2 = {ScreenCenterX-20, ScreenCenterY, ScreenCenterX+ 20, ScreenCenterY+2};
    D3DRECT rec3 = {ScreenCenterX, ScreenCenterY-20, ScreenCenterX+ 2,ScreenCenterY+20};
    m_pD3Ddev->Clear(1, &rec2, D3DCLEAR_TARGET,redt, 0, 0);
    m_pD3Ddev->Clear(1, &rec3, D3DCLEAR_TARGET,redt, 0, 0);
    //end crosshair
        }
    //chams
        if (chams) {
    if(xxxPink == NULL)        D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bPink, 58, &xxxPink);
    
        }
    //end chams code
        return m_pD3Ddev->EndScene();
    }
    HRESULT APIENTRY hkIDirect3DDevice9::SetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride) 
    {
        if (StreamNumber==0)
    {
        m_Stride = Stride;
    }
        return m_pD3Ddev->SetStreamSource(StreamNumber, pStreamData,OffsetInBytes, Stride);
    }
    Some1 has to compile this hack.
    I Am on this site for the mods for mw2 ONLY. Not hacks.

  2. #2
    NOOBJr's Avatar
    Join Date
    Jul 2010
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    in NOOB
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    Good Job we should try to get this section active!

  3. #3
    d0h's Avatar
    Join Date
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    trashbin
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    this is outdated...BETA version and will be detected within seconds

  4. The Following User Says Thank You to d0h For This Useful Post:

    hoothoot (02-10-2011)

  5. #4
    xbeatsszzx's Avatar
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    Quote Originally Posted by d0h View Post
    this is outdated...BETA version and will be detected within seconds
    So? Play on a non-pb server.
    and p.s. its the only hacks available stop posting useless shit.
    I was trying to get this section active.
    I Am on this site for the mods for mw2 ONLY. Not hacks.

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    useless shit?
    this is OUTDATED and detected..why should someone play with a hack on a non pb server?
    you dont get xp if you rage...-> useless.

    best thing is that you believe posting new and never seen before hacks like bc2ext that exists since 08-24-2010

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    Quote Originally Posted by d0h View Post
    useless shit?
    this is OUTDATED and detected..why should someone play with a hack on a non pb server?
    you dont get xp if you rage...-> useless.

    best thing is that you believe posting new and never seen before hacks like bc2ext that exists since 08-24-2010
    Not to break it to you, but the bc2est was released 26.1.2011 something like that, don't know where your getting your info from.
    I Am on this site for the mods for mw2 ONLY. Not hacks.

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    omg you fail in every way...version 1 was released 08-24-2010

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    Quote Originally Posted by d0h View Post
    omg you fail in every way...version 1 was released 08-24-2010
    Next time be more specfifc..this is the fsirt bfc2ext released on mpgh so stfu and stop posting
    I Am on this site for the mods for mw2 ONLY. Not hacks.

  10. The Following User Says Thank You to xbeatsszzx For This Useful Post:

    NOOBJr (02-15-2011)