Thread: 2D Radar + Sc

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  1. #1
    xbeatsszzx's Avatar
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    2D Radar + Sc

    its basic but very well working radar, same method like old engines ( dont see why code would be any different but variables ).

    Code:
    void PlayersToRadar(dice::ClientPlayer* TargetPlayer)
    {
        float RadarPos_X = ScreenWidth/2 - 500.0;
        float RadarPos_Y = ScreenHeight/2 - 100;
    
        float RadarSizeX = 180.0;
        float RadarSizeY = 180.0;
    
        float Middle_X = RadarPos_X+90;
        float Middle_Y = RadarPos_Y+90;
    
        D3DXVECTOR3 RadarPOS;
        GetZ(&RadarPOS, g_pLocalPlayer->GetParent()->GetPlayerMatrix() );
    
        DrawRect(RadarPos_X, RadarPos_Y, RadarSizeX + 1, RadarSizeY + 1, D3DCOLOR_ARGB(255,0,0,255));
        FillRectD3D( RadarPos_X ,RadarPos_Y,RadarSizeX,RadarSizeY,D3DCOLOR_ARGB( 10, 112, 112, 112 ));
        FillRectD3D( RadarPos_X,RadarPos_Y+90,RadarSizeX,1,D3DCOLOR_ARGB(255,0,0,255));//x line
        FillRectD3D( RadarPos_X+90,RadarPos_Y,1,RadarSizeY,D3DCOLOR_ARGB(255,0,0,255));//y line
    
        D3DXVECTOR3 OrigToRadar;
    
        GetOrigin(&OrigToRadar, TargetPlayer->GetParent()->GetPlayerMatrix());
    
        float drawx = ( OrigToRadar.x - g_pLocalPlayer->GetParent()->GetPlayerMatrix()->_41 ) / 2;
        float drawy = ( OrigToRadar.z - g_pLocalPlayer->GetParent()->GetPlayerMatrix()->_43 ) / 2;
    
        float first_yaw;
    
        if (RadarPOS.z == 0 && RadarPOS.x == 0)
        {
            first_yaw = 0;
        }
        else
        {
            first_yaw = (atan2(RadarPOS.z, -RadarPOS.x) * 180 / M_PI);
            if (first_yaw < 0)
                first_yaw += 360;
        }
    
        float yaw = ((first_yaw) * (M_PI*2 / 360));
    
        float rotx = drawy * cos(yaw) + drawx * sin(yaw);
        float roty = drawx * cos(yaw) - drawy * sin(yaw);
    
        RadarPOS.x += Middle_X;
        RadarPOS.y += Middle_Y;
    
        if(RadarPOS.x + rotx-2 < RadarPos_X)                    return;
        else if(RadarPOS.x + rotx+2 > (RadarPos_X+160) )        return;
        if(RadarPOS.y + roty-2 < RadarPos_Y)                    return;
        else if(RadarPOS.y + roty+2 > (RadarPos_Y+160) )        return;
    
        BOOL ISVIS = IsVisible(&OrigToRadar, 0x7A);
        
        D3DCOLOR EtagColor = ISVIS ? D3DCOLOR_ARGB(255,0,50,255) : D3DCOLOR_ARGB(255,50,255,0);
        
        FillRectD3D(RadarPOS.x + rotx-2, RadarPOS.y + roty-2, 4, 4, EtagColor );
    }
    then i just call it in my esp code after loop and valid and isenemychecks

    PlayersToRadar( pTargetPlayer );

    result from the above code looks exact like this
    Screen:


    credits:
    Haxing4Life
    sfab1
    I Am on this site for the mods for mw2 ONLY. Not hacks.

  2. The Following 2 Users Say Thank You to xbeatsszzx For This Useful Post:

    sun117 (06-22-2012),wibrator111 (06-01-2011)

  3. #2
    rovald's Avatar
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    post the hack? is it bannable?

  4. #3
    bullpop's Avatar
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    is it detected or undetected? o.o

    Great work anyways cheers
    MPGH Member Since 10/17/2010
    Battlefield Minion Since 01/22/2014 till - 08/27/2014
    APB Minion since 11/12/2011 till 4/16/2012

  5. #4
    huhula96's Avatar
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    pls compile it to a .exe or .dll Thx i cant compile it i dont know why Oo

  6. #5
    no1joey's Avatar
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    yeah if ur guna release shit at least make it usable wtf am i supposed to do with that ???

  7. The Following User Says Thank You to no1joey For This Useful Post:

    RileX (05-30-2011)

  8. #6
    RileX's Avatar
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    Quote Originally Posted by no1joey View Post
    yeah if ur guna release shit at least make it usable wtf am i supposed to do with that ???
    Goes around and says he helps us, but when we ask for help he turns us down and we get ignored.

  9. #7
    kU$h3D!'s Avatar
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    l0l!poor noobz...

  10. #8
    Karleo's Avatar
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    Quote Originally Posted by no1joey View Post
    yeah if ur guna release shit at least make it usable wtf am i supposed to do with that ???
    What your supposed to do is not be a horrible leecher and learn to compile, shits not rocket science. What he posted is very useful, just don't be such an idiot and you'll find out.