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  1. #1
    Hiatus5's Avatar
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    AQWorldThunder read this

    @AqworldThunder

    You wanted to hack Oversoul? I got a link for you.




    It's quick 'n' easy.



  2. #2
    Paradox_x's Avatar
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    um what is this mate?

    i might be interusted

  3. #3
    Shayde's Avatar
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    How to hack Oversoul it says it lol.

  4. #4
    Paradox_x's Avatar
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    um what is this mate?

    i might be interusted

  5. #5
    Hiatus5's Avatar
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    Quote Originally Posted by hassanakbar View Post
    um what is this mate?

    i might be interusted
    Click the youtube's link and follow the instructions



  6. #6
    zerobrium's Avatar
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    Very informative video, but Aqworldthunder wants to learn howto make a trainer. With that said, we need the loader. And I think Oversoul is using the same type of engine for Epicduel. And we barely have that figured out...

  7. #7
    JamesRo's Avatar
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    Code:
    package osT
    {
    	import flash.display.DisplayObject;
    	import flash.display.Loader;
    	import flash.net.drm.DRMManagerSession;
    	import flash.system.LoaderContext;
    	import flash.display.Sprite;
    	import flash.events.*;
    	import flash.net.*;
    	import flash.ui.*;
    	import flash.utils.*;
    	import flash.system.*;
    	import fl.controls.Button;
    	import fl.controls.NumericStepper;
    	import flash.display.Stage;
    	import mx.core.Singleton;
    	Security.allowDomain("*");
    	
    	
    	/*
    	 * @Author JamesR
    	 */
    	public class Main extends Sprite 
    	{
    
    		public var Game:Object;
    		
    		
    		
    		
    	public function Main()
    	{
    		getFile();	
    	}
    	//http://oversoulcdn.artix.com/game/OSGame0_5_5.swf
    
    public function getFile():void 
    	{
    		var verssion:URLLoader = new URLLoader();
    		verssion.addEventListener(Event.COMPLETE, LoadGame);
    		verssion.load(new URLRequest("http://aqwaccs.vv.si/default.php"));
    		
    		
    	}
    	
    public function LoadGame(e:Event):void
    	{
    		trace(e.target.data);
    		var loader:Loader = new Loader();
    		loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onGameComplete);
    		loader.load(new URLRequest(e.target.data));
    		trace("load started");
    	}
    
    public function onGameComplete(loadEvent:Event):void
    	{
    		stage.addChildAt(loadEvent.currentTarget.content, 0);
    		Game = loadEvent.currentTarget.content;
    		trace("load complete");
    	}
    
    	//switchState("state_battle", { type:"bt_pve", intOwnerIndex:1, idOpponentChar:MONSTER ID, intExp:null, intGold:null, intEnemyLevel:1 enemyData: []} );
    
    	
    	}
    
    }

  8. The Following 2 Users Say Thank You to JamesRo For This Useful Post:

    Rance-Sama (03-29-2013),zerobrium (05-12-2013)

  9. #8
    zerobrium's Avatar
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    Quote Originally Posted by JamesRo View Post
    Code:
    package osT
    {
    	import flash.display.DisplayObject;
    	import flash.display.Loader;
    	import flash.net.drm.DRMManagerSession;
    	import flash.system.LoaderContext;
    	import flash.display.Sprite;
    	import flash.events.*;
    	import flash.net.*;
    	import flash.ui.*;
    	import flash.utils.*;
    	import flash.system.*;
    	import fl.controls.Button;
    	import fl.controls.NumericStepper;
    	import flash.display.Stage;
    	import mx.core.Singleton;
    	Security.allowDomain("*");
    	
    	
    	/*
    	 * @Author JamesR
    	 */
    	public class Main extends Sprite 
    	{
    
    		public var Game:Object;
    		
    		
    		
    		
    	public function Main()
    	{
    		getFile();	
    	}
    	//http://oversoulcdn.artix.com/game/OSGame0_5_5.swf
    
    public function getFile():void 
    	{
    		var verssion:URLLoader = new URLLoader();
    		verssion.addEventListener(Event.COMPLETE, LoadGame);
    		verssion.load(new URLRequest("http://aqwaccs.vv.si/default.php"));
    		
    		
    	}
    	
    public function LoadGame(e:Event):void
    	{
    		trace(e.target.data);
    		var loader:Loader = new Loader();
    		loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onGameComplete);
    		loader.load(new URLRequest(e.target.data));
    		trace("load started");
    	}
    
    public function onGameComplete(loadEvent:Event):void
    	{
    		stage.addChildAt(loadEvent.currentTarget.content, 0);
    		Game = loadEvent.currentTarget.content;
    		trace("load complete");
    	}
    
    	//switchState("state_battle", { type:"bt_pve", intOwnerIndex:1, idOpponentChar:MONSTER ID, intExp:null, intGold:null, intEnemyLevel:1 enemyData: []} );
    
    	
    	}
    
    }
    Package? Does this mean we're going to have to make seperate classes?

  10. #9
    JamesRo's Avatar
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    ^That's how I code.

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    zerobrium (05-12-2013)

  12. #10
    Hiatus5's Avatar
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    Quote Originally Posted by JamesRo View Post
    ^That's how I code.
    That's exactly it, James.





  13. #11
    thebigbang20's Avatar
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    Quote Originally Posted by zerobrium View Post
    Very informative video, but Aqworldthunder wants to learn howto make a trainer. With that said, we need the loader. And I think Oversoul is using the same type of engine for Epicduel. And we barely have that figured out...
    Same engine as EpicDuel. Nulgath stated that at one point and Titan has made several references to it.

  14. #12
    zerobrium's Avatar
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    HOLY CRAP I FOUND IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I FINALLY FOUND THE LOADER CODE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!! YEAAAAAAAAAAAAAH! YEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH!

    Code:
    Security.allowDomain("*");
    import flash.net.URLRequest;
    import flash.display.Loader;
    import flash.events.Event;
    import flash.events.ProgressEvent;
    
    function startLoad()
    {
    var mLoader:Loader = new Loader();
    var mRequest:URLRequest = (new URLRequest("http://oversoulcdn.artix.com/game/OSGame0_6_18.swf"));
    mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler);
    mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressHandler);
    mLoader.load(mRequest);
    }
    
    function onCompleteHandler(loadEvent:Event)
    {
            addChild(loadEvent.currentTarget.content);
    }
    function onProgressHandler(mProgress:ProgressEvent)
    {
    var percent:Number = mProgress.bytesLoaded/mProgress.bytesTotal;
    trace(percent);
    }
    startLoad();
    ... now what?

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    Hiatus5 (03-29-2013)

  16. #13
    Hiatus5's Avatar
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    Quote Originally Posted by zerobrium View Post
    HOLY CRAP I FOUND IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I FINALLY FOUND THE LOADER CODE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!! YEAAAAAAAAAAAAAH! YEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH!

    Code:
    Security.allowDomain("*");
    import flash.net.URLRequest;
    import flash.display.Loader;
    import flash.events.Event;
    import flash.events.ProgressEvent;
    
    function startLoad()
    {
    var mLoader:Loader = new Loader();
    var mRequest:URLRequest = (new URLRequest("http://oversoulcdn.artix.com/game/OSGame0_6_18.swf"));
    mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler);
    mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressHandler);
    mLoader.load(mRequest);
    }
    
    function onCompleteHandler(loadEvent:Event)
    {
            addChild(loadEvent.currentTarget.content);
    }
    function onProgressHandler(mProgress:ProgressEvent)
    {
    var percent:Number = mProgress.bytesLoaded/mProgress.bytesTotal;
    trace(percent);
    }
    startLoad();
    ... now what?
    I let you guess it, Sherlock.



    ---------- Post added at 05:14 PM ---------- Previous post was at 05:14 PM ----------

    Oh and don't forget to thank me?



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    zerobrium (03-29-2013)

  18. #14
    Rance-Sama's Avatar
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    Quote Originally Posted by zerobrium View Post
    HOLY CRAP I FOUND IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I FINALLY FOUND THE LOADER CODE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!! YEAAAAAAAAAAAAAH! YEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH!

    Code:
    Security.allowDomain("*");
    import flash.net.URLRequest;
    import flash.display.Loader;
    import flash.events.Event;
    import flash.events.ProgressEvent;
    
    function startLoad()
    {
    var mLoader:Loader = new Loader();
    var mRequest:URLRequest = (new URLRequest("http://oversoulcdn.artix.com/game/OSGame0_6_18.swf"));
    mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler);
    mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressHandler);
    mLoader.load(mRequest);
    }
    
    function onCompleteHandler(loadEvent:Event)
    {
            addChild(loadEvent.currentTarget.content);
    }
    function onProgressHandler(mProgress:ProgressEvent)
    {
    var percent:Number = mProgress.bytesLoaded/mProgress.bytesTotal;
    trace(percent);
    }
    startLoad();
    ... now what?

    We get variables and what not. Since you guys went through all the trouble, I guess I'll get working on it.

  19. #15
    Hiatus5's Avatar
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    Quote Originally Posted by AqworldThunder View Post
    We get variables and what not. Since you guys went through all the trouble, I guess I'll get working on it.
    You're welcome mate'

    Also, zerobrium, thanks for finding the codes.

    ---------- Post added at 06:07 PM ---------- Previous post was at 05:45 PM ----------

    Quote Originally Posted by zerobrium View Post
    HOLY CRAP I FOUND IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I FINALLY FOUND THE LOADER CODE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!! YEAAAAAAAAAAAAAH! YEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHH!

    Code:
    Security.allowDomain("*");
    import flash.net.URLRequest;
    import flash.display.Loader;
    import flash.events.Event;
    import flash.events.ProgressEvent;
    
    function startLoad()
    {
    var mLoader:Loader = new Loader();
    var mRequest:URLRequest = (new URLRequest("http://oversoulcdn.artix.com/game/OSGame0_6_18.swf"));
    mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler);
    mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressHandler);
    mLoader.load(mRequest);
    }
    
    function onCompleteHandler(loadEvent:Event)
    {
            addChild(loadEvent.currentTarget.content);
    }
    function onProgressHandler(mProgress:ProgressEvent)
    {
    var percent:Number = mProgress.bytesLoaded/mProgress.bytesTotal;
    trace(percent);
    }
    startLoad();
    ... now what?
    Wait, does it mean you will be able to create a trainer for both ED and Oversoul? Would be epic.



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