This is almost a continued thread from @Yuudoku
Who had an idea of making a chat catcher for AQW, where all chat of the user would be saved into a .txt file.
I think it's a pretty cool idea!
His original thread can be found here: http://www.mpgh.net/forum/219-aq-wor...g-catcher.html
I've been trying to make it for him, but I need help with the coding side of things...
I have been told that the actual chat is server sided but it would still be possible to collect the packets or whatnot.
I have been using the code below to try to at least pick up when a chat message had been entered:
But it hasn't been effective at all, as I'm not even sure if it is the correct thing to use
public Class ChatCatcher extends Sprite
private var chatModel:Model = this.Game.message;
public function ChatCatcher():void
this.Game.message = new Model();
private function onModelChanged(e:Event):void
trace('New Chat Message');
//This is where hopefully chat will be saved
I think a starting point would be for me to ask... does anyone know the linkage to where the chat can be found?
These are my guesses, but they may be wrong:
This is also the output I receive when a single chat message is sent:
//Found from previous code
//My guesses found from output
Apologies to those of you who are not at all interested in code, but those who are, any suggestions?
[Sending - STR]: %xt%zm%message%33057%lol%zone%
[ RECEIVED ]: %xt%chatm%33057%zone~lol%CHARNAME%42210%33057%0%, (len: 52)
responseObject STR: chatm
msg> lol ?> CHARNAME
It would be epic if we managed to get it working