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  1. #1
    xPertKief's Avatar
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    Build Auto-updater code?

    Hey guys

    Chasing the coding needed to make df build auto update instead of updating a the build manually. I'm not sure if this is even possible but I hope it is.

  2. #2
    Rance-Sama's Avatar
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    Quote Originally Posted by xPertKief View Post
    Hey guys. Chasing the coding needed to make df build auto update instead of updating a the build manually. I'm not sure if this is even possible but I hope it is.
    Yeah it's possible and it's easy to do.

  3. #3
    Elixir.93's Avatar
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    Quote Originally Posted by xPertKief View Post
    Hey guys

    Chasing the coding needed to make df build auto update instead of updating a the build manually. I'm not sure if this is even possible but I hope it is.
    how are you looking to do it via swf itself which doesnt require entering any build at all or by the trainer where you have to upload a text file with the build inside which it reads from this method does mean you have to manually upload a new text when the build has been updated

  4. #4
    unknownartist0's Avatar
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    Quote Originally Posted by Elixir.93 View Post
    how are you looking to do it via swf itself which doesnt require entering any build at all or by the trainer where you have to upload a text file with the build inside which it reads from this method does mean you have to manually upload a new text when the build has been updated
    You can fetch the game build programmatically, or fetch it from a simple html page using webrequests manually. It's easy to do.

  5. #5
    xPertKief's Avatar
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    how would you go about doing that then?

  6. #6
    unknownartist0's Avatar
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    Quote Originally Posted by xPertKief View Post
    how would you go about doing that then?
    Use Webrequests to fetch the text that you have access to change.. I released the source to my trainer you can find the code there if you want to leech it.

  7. #7
    Gio's Avatar
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    Auto-Update hacks aren't allowed :|
    I regard the theatre as the greatest of all art forms, the most immediate way in which a human being can share with another the sense of what it is to be a human being. -Wilde

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  8. #8
    Rance-Sama's Avatar
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    Quote Originally Posted by Gloo View Post
    Auto-Update hacks aren't allowed :|
    In this case, it is allowed. You are updating a variable aka the build not the program itself.

  9. #9
    Gio's Avatar
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    Quote Originally Posted by AqworldThunder View Post
    In this case, it is allowed. You are updating a variable aka the build not the program itself.
    We should ask Gmod first as autoupdaters aren't allowed.
    I regard the theatre as the greatest of all art forms, the most immediate way in which a human being can share with another the sense of what it is to be a human being. -Wilde

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  10. #10
    unknownartist0's Avatar
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    Quote Originally Posted by Gloo View Post


    We should ask Gmod first as autoupdaters aren't allowed.
    No need to, and if they do disapprove then we need to have an argument.

    Nothing, programmatically wise, is being changed by the 'updater' just a simple string case, that's it.

    Function GetBuild(ByVal url As String) As String
    url = "https://dl.*******usercontent.com/s/34mt7kr8358wk1j/DF.txt"
    Dim request As HttpWebRequest = DirectCast(WebRequest.Create(url), HttpWebRequest)
    Dim response As HttpWebResponse = DirectCast(request.GetResponse, HttpWebResponse)
    Dim reader As New StreamReader(response.GetResponseStream)
    Dim str2 As String = reader.ReadToEnd
    reader.Dispose()
    Return str2

    End Function

    It's very simple, this is the 'auto updater'. Now debate.

  11. #11
    DawgiiStylz's Avatar
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    Quote Originally Posted by unknownartist0 View Post


    No need to, and if they do disapprove then we need to have an argument.

    Nothing, programmatically wise, is being changed by the 'updater' just a simple string case, that's it.




    It's very simple, this is the 'auto updater'. Now debate.
    You'll have to update that file whenever the game updates. My trainer will load the load the current build whenever it starts its easy

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