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  1. #1
    Rance-Sama's Avatar
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    EpicDuel Trainer Source + Vars

    I was planning on making the trainer but then I got lazy. So yeah, here's what I managed to do.


    So yeah, here's what I did. Hope it inspires somebody to make a trainer.




    2 forms, room manager and credits. Both are like Le Bot were you click on the text and it opens the menu.

    Rainbow GUI that Adobe has preset for some reason. Psychedelic bitches.

    Room Manager

    Credits


    All right, let's talk about bugs. I found one bug that whenever you switch to a different room it makes a copy of yourself. If you go the same room a few times it freezes the game... well your still in the game and can move but you can't talk, battle or well... do anything else.



    Some vars that'll help making the trainer


    Room Manager
    Code:
    public static const LOBBY:String = "Lobby";
            public static const ARCHIVES_INTERIOR:String = "ArchivesInterior";
            public static const ARCHIVES_INTERIOR_2:String = "ArchivesInterior2";
            public static const ARCHIVES_MAIN:String = "ArchivesMain";
            public static const BARRENS_TRAIN:String = "BarrensTrain";
            public static const BAZAAR_ENTRANCE:String = "BazaarEntrance";
            public static const BAZAAR_FAR_RIGHT:String = "BazaarFarRight";
            public static const BAZAAR_FAR_LEFT:String = "BazaarFarLeft";
            public static const BARRENS_TURRET_FIELD:String = "BarrensTurretField";
            public static const BARRENS_TURRET_FIELD_2:String = "BarrensTurretField2";
            public static const BAZAAR_PATH_1:String = "BazaarPath1";
            public static const BAZAAR_PATH_2:String = "BazaarPath2";
            public static const BAZAAR_PATH_3:String = "BazaarPath3";
            public static const BAZAAR_PATH_4:String = "BazaarPath4";
            public static const BIO_ENTRANCE:String = "BioEntrance";
            public static const BIO_FAR_RIGHT:String = "BioFarRight";
            public static const BIO_FAR_LEFT:String = "BioFarLeft";
            public static const BIO_LOBBY_LEFT:String = "BioLobbyLeft";
            public static const BIO_LOBBY:String = "BioLobby";
            public static const BIO_LOBBY_RIGHT:String = "BioLobbyRight";
            public static const BIO_FOREST_CENTER:String = "BioForestCenter";
            public static const BIO_FOREST_RIGHT:String = "BioForestRight";
            public static const CITY_ENTRANCE:String = "CityEntrance";
            public static const CITY_FAR_RIGHT:String = "CityFarRight";
            public static const CITY_FAR_LEFT:String = "CityFarLeft";
            public static const CITY_GATE_MAIN:String = "CityGateMain";
            public static const CITY_SQUARE_CENTER:String = "CitySquareCenter";
            public static const CITY_SQUARE_LEFT_1:String = "CitySquareLeft1";
            public static const CITY_SQUARE_LEFT_2:String = "CitySquareLeft2";
            public static const CITY_SQUARE_RIGHT_1:String = "CitySquareRight1";
            public static const CITY_SQUARE_RIGHT_2:String = "CitySquareRight2";
            public static const GUARD_OUTPOST:String = "GuardOutpost";
            public static const HANKS_BACK_ALLEY:String = "HanksBackAlley";
            public static const HANKS_LEFT:String = "HanksLeft";
            public static const HANKS_MAIN:String = "HanksMain";
            public static const HOME_1_1:String = "HOME_1_1";
            public static const HOME_1_2:String = "HOME_1_2";
            public static const HOME_2_1:String = "HOME_2_1";
            public static const HOME_2_2:String = "HOME_2_2";
            public static const HOME_3_1:String = "HOME_3_1";
            public static const HOME_3_2:String = "HOME_3_2";
            public static const HOME_3_3:String = "HOME_3_3";
            public static const HOME_4_1:String = "HOME_4_1";
            public static const HOME_4_2:String = "HOME_4_2";
            public static const HOME_4_3:String = "HOME_4_3";
            public static const HOME_5_1:String = "HOME_5_1";
            public static const HOME_5_2:String = "HOME_5_2";
            public static const HOME_6_1:String = "HOME_6_1";
            public static const HOME_6_2:String = "HOME_6_2";
            public static const HOME_6_3:String = "HOME_6_3";
            public static const HOME_7_1:String = "HOME_7_1";
            public static const HOME_7_2:String = "HOME_7_2";
            public static const FACT_1_1:String = "FACT_1_1";
            public static const FACT_1_2:String = "FACT_1_2";
            public static const FACT_1_3:String = "FACT_1_3";
            public static const FACT_1_4:String = "FACT_1_4";
            public static const FACT_1_5:String = "FACT_1_5";
            public static const FACT_2_1:String = "FACT_2_1";
            public static const FACT_2_2:String = "FACT_2_2";
            public static const FACT_2_3:String = "FACT_2_3";
            public static const FACT_2_4:String = "FACT_2_4";
            public static const FACT_2_5:String = "FACT_2_5";
            public static const FRYSTELAND_MAIN:String = "FrystelandMain";
            public static const FRYSTELAND_INTERIOR:String = "FrystelandInterior";
            public static const FRYSTELAND_INTERIOR_2:String = "FrystelandInterior2";
            public static const FRYSTELAND_LEFT:String = "FrystelandLeft";
            public static const FRYSTELAND_RIGHT:String = "FrystelandRight";
            public static const FRYSTELAND_EXILE_MAIN:String = "FrystelandExileMain";
            public static const FRYSTELAND_EXILE_INTERIOR:String = "FrystelandExileInterior";
            public static const FRYSTELAND_EXILE_CORE:String = "FrystelandExileCore";
            public static const FRYSTELAND_LEGION_MAIN:String = "FrystelandLegionMain";
            public static const FRYSTELAND_LEGION_INTERIOR:String = "FrystelandLegionInterior";
            public static const FRYSTELAND_LEGION_CORE:String = "FrystelandLegionCore";
            public static const LEGION_ARENA:String = "LegionArena";
            public static const INFERNAL_MINES:String = "InfernalMines";
            public static const INFERNAL_MINES_PLATFORM:String = "InfernalMinesPlatform";
            public static const INFERNAL_MINES_MIDDLE:String = "InfernalMinesMiddle";
            public static const WAR_INFERNAL_MINES_RIGHT:String = "WarInfernalMinesRight";
            public static const WAR_INFERNAL_MINES_RIGHT_2:String = "WarInfernalMinesRight2";
            public static const WAR_INFERNAL_MINES_LEFT:String = "WarInfernalMinesLeft";
            public static const WAR_INFERNAL_MINES_LEFT_2:String = "WarInfernalMinesLeft2";
            public static const WAR_INFERNAL_MINES_EXILE_VAULT_BROKEN:String = "WarExileVaultBroken";
            public static const WAR_INFERNAL_MINES_EXILE_VAULT_2_BROKEN:String = "WarExileVault2Broken";
            public static const WAR_INFERNAL_MINES_EXILE_VAULT_3_BROKEN:String = "WarExileVault3Broken";
            public static const WAR_INFERNAL_MINES_EXILE_VAULT_4_BROKEN:String = "WarExileVault4Broken";
            public static const WAR_DELTA_VAULT_EXILE:String = "WarDeltaVaultExile";
            public static const MINETOWER_FAR_LEFT:String = "MinetowerFarLeft";
            public static const MINETOWER_FAR_RIGHT:String = "MinetowerFarRight";
            public static const MINETOWER_FAR_RIGHT_2:String = "MinetowerFarRight2";
            public static const MINETOWER_BASE_FAR:String = "MinetowerBaseFar";
            public static const MINETOWER_BASE_LEFT:String = "MinetowerBaseLeft";
            public static const MINETOWER_BASE_RIGHT:String = "MinetowerBaseRight";
            public static const MINETOWER_BASE_OUTSIDE:String = "MinetowerBaseOutside";
            public static const MINETOWER_LOBBY_LEFT:String = "MinetowerLobbyLeft";
            public static const MINETOWER_LOBBY_RIGHT:String = "MinetowerLobbyRight";
            public static const MINETOWER_SUITE:String = "MinetowerSuite";
            public static const MINETOWER_SUITE_LEFT:String = "MinetowerSuiteLeft";
            public static const MINETOWER_SUITE_ENTRANCE:String = "MinetowerSuiteEntrance";
            public static const MINETOWER_SURFACE_ENTRANCE:String = "MinetowerSurfaceEntrance";
            public static const MINES_GATE:String = "MinesGate";
            public static const MINES_INNER_CENTER:String = "MinesInnerCenter";
            public static const MINES_INNER_LEFT:String = "MinesInnerLeft";
            public static const MINES_INNER_RIGHT:String = "MinesInnerRight";
            public static const MINESTATION_CENTER:String = "MinestationCenter";
            public static const MINESTATION_LEFT:String = "MinestationLeft";
            public static const MINESTATION_RIGHT:String = "MinestationRight";
            public static const MIRVS_SHOP:String = "MirvsShop";
            public static const NAVAL_YARD_ENTRANCE:String = "NavalYardEntrance";
            public static const NAVAL_YARD_MIDDLE:String = "NavalYardMiddle";
            public static const NAVAL_YARD_SHACK:String = "NavalYardShack";
            public static const OLD_FORTUNE_CITY_1:String = "OldFortuneCity1";
            public static const OLD_FORTUNE_CITY_2:String = "OldFortuneCity2";
            public static const OLD_FORTUNE_CITY_3:String = "OldFortuneCity3";
            public static const OVERLORD_MAIN:String = "OverlordMain";
            public static const OVERLORD_MAIN_LEFT:String = "OverlordMainLeft";
            public static const OVERLORD_OUTSIDE:String = "OverlordOutside";
            public static const OVERLORD_BASE:String = "OverlordBase";
            public static const REFINERY_ENTRANCE:String = "RefineryEntrance";
            public static const SCIENCE_FACILITY_MAIN:String = "ScienceFacilityMain";
            public static const SCIENCE_FACILITY_LEFT:String = "ScienceFacilityLeft";
            public static const SPIRE_ENTRANCE:String = "SpireEntrance";
            public static const STEVES_CENTER:String = "StevesCenter";
            public static const TITAN_PEAK:String = "TitanPeak";
            public static const TITAN_PEAK_BASE:String = "TitanPeakBase";
            public static const TRAIN_HUB_CENTER:String = "TrainHubCenter";
            public static const TRAIN_HUB_LEFT:String = "TrainHubLeft";
            public static const TRAIN_HUB_LEFT_2:String = "TrainHubLeft2";
            public static const TRAIN_HUB_LEFT_3:String = "TrainHubLeft3";
            public static const TRAIN_HUB_LEFT_4:String = "TrainHubLeft4";
            public static const TRAIN_HUB_RIGHT:String = "TrainHubRight";
            public static const TRAIN_HUB_B_LEFT:String = "TrainHubBLeft";
            public static const TRAIN_HUB_B_CENTER:String = "TrainHubBCenter";
            public static const TRAIN_HUB_B_RIGHT:String = "TrainHubBRight";
            public static const ULYSSES_BUNKER_BACK_LEFT:String = "UlyssesBunkerBackLeft";
            public static const ULYSSES_BUNKER_BACK_RIGHT:String = "UlyssesBunkerBackRight";
            public static const ULYSSES_BUNKER_FRONT:String = "UlyssesBunkerFront";
            public static const ULYSSES_BUNKER:String = "UlyssesBunker";
            public static const VALESTRAS_MAIN:String = "ValestrasMain";
            public static const VALESTRAS_RIGHT_1:String = "ValestrasRight1";
            public static const VALESTRAS_RIGHT_2:String = "ValestrasRight2";
            public static const VALESTRAS_ARCADE:String = "ValestrasArcade";
            public static const VALESTRAS_ARCADE_LEFT:String = "ValestrasArcadeLeft";
            private static var roomVersions:Array = [];
    ID for Room
    Code:
    public static function getAreaByRoom(param1:String) : String
            {
                if (roomVersions[param1] != undefined)
                {
                    return getAreaNameById(roomVersions[param1].areaId);
                }
                return "";
            }// end function
    
            public static function getAreaNameById(param1:int) : String
    Room ID's

    Code:
    roomVersions[ARCHIVES_INTERIOR] = {version:2, coords:[450, 450], merchants:[121, 120], areaId:5, perms:[0, 0, 0, 0]};
            roomVersions[ARCHIVES_INTERIOR_2] = {version:3, coords:[450, 450], merchants:[114, 116], areaId:5, perms:[0, 0, 0, 0]};
            roomVersions[ARCHIVES_MAIN] = {version:2, coords:[450, 450], merchants:[119], areaId:5, perms:[0, 0, 0, 0]};
            roomVersions[BARRENS_TRAIN] = {version:10, coords:[350, 495], merchants:[66, 81], areaId:6, perms:[0, 0, 0, 0]};
            roomVersions[BAZAAR_ENTRANCE] = {version:5, coords:[450, 450], merchants:[79, 81], areaId:6, perms:[0, 0, 0, 0]};
            roomVersions[BAZAAR_FAR_RIGHT] = {version:11, coords:[450, 425], merchants:[34], areaId:6, perms:[0, 0, 0, 0]};
            roomVersions[BAZAAR_FAR_LEFT] = {version:12, coords:[450, 425], merchants:[6], areaId:6, perms:[0, 0, 0, 0]};
            roomVersions[BARRENS_TURRET_FIELD] = {version:4, coords:[450, 425], merchants:[36, 137], areaId:6, perms:[0, 0, 0, 0]};
            roomVersions[BARRENS_TURRET_FIELD_2] = {version:1, coords:[450, 425], merchants:[], areaId:6, perms:[0, 0, 1, 1]};
            roomVersions[BAZAAR_PATH_1] = {version:7, coords:[350, 530], merchants:[77], areaId:6, perms:[0, 0, 0, 0]};
            roomVersions[BAZAAR_PATH_2] = {version:3, coords:[450, 480], merchants:[], areaId:6, perms:[0, 0, 0, 0]};
            roomVersions[BAZAAR_PATH_3] = {version:4, coords:[450, 480], merchants:[], areaId:6, perms:[0, 0, 0, 0]};
            roomVersions[BAZAAR_PATH_4] = {version:5, coords:[500, 450], merchants:[], areaId:6, perms:[0, 0, 0, 0]};
            roomVersions[BIO_ENTRANCE] = {version:6, coords:[450, 400], merchants:[41, 39], areaId:5, perms:[0, 0, 0, 0]};
            roomVersions[BIO_FAR_RIGHT] = {version:6, coords:[400, 500], merchants:[81], areaId:5, perms:[0, 0, 0, 0]};
            roomVersions[BIO_FAR_LEFT] = {version:7, coords:[450, 450], merchants:[], areaId:5, perms:[0, 0, 0, 0]};
            roomVersions[BIO_LOBBY_LEFT] = {version:7, coords:[550, 450], merchants:[47], areaId:5, perms:[0, 0, 0, 0]};
            roomVersions[BIO_LOBBY] = {version:15, coords:[450, 400], merchants:[40, 82], areaId:5, perms:[0, 0, 0, 0]};
            roomVersions[BIO_LOBBY_RIGHT] = {version:17, coords:[300, 400], merchants:[20, 6], areaId:5, perms:[0, 0, 0, 0]};
            roomVersions[BIO_FOREST_RIGHT] = {version:3, coords:[300, 450], merchants:[60, 117], areaId:5, perms:[0, 0, 0, 0]};
            roomVersions[BIO_FOREST_CENTER] = {version:8, coords:[450, 400], merchants:[165], areaId:5, perms:[0, 0, 0, 0]};
            roomVersions[CITY_ENTRANCE] = {version:15, coords:[390, 490], merchants:[], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[CITY_FAR_RIGHT] = {version:9, coords:[450, 450], merchants:[81, 112], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[CITY_FAR_LEFT] = {version:17, coords:[450, 470], merchants:[], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[CITY_GATE_MAIN] = {version:13, coords:[500, 450], merchants:[9, 6, 63], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[CITY_SQUARE_CENTER] = {version:9, coords:[300, 480], merchants:[83], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[CITY_SQUARE_LEFT_1] = {version:10, coords:[450, 450], merchants:[6, 111], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[CITY_SQUARE_LEFT_2] = {version:6, coords:[450, 450], merchants:[13], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[CITY_SQUARE_RIGHT_1] = {version:10, coords:[450, 450], merchants:[], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[CITY_SQUARE_RIGHT_2] = {version:4, coords:[450, 450], merchants:[13], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[GUARD_OUTPOST] = {version:7, coords:[450, 470], merchants:[85, 16, 27], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[HANKS_BACK_ALLEY] = {version:6, coords:[450, 470], merchants:[6], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[HANKS_LEFT] = {version:5, coords:[450, 400], merchants:[23], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[HANKS_MAIN] = {version:16, coords:[400, 460], merchants:[2], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[HOME_1_1] = {version:7, coords:[450, 450], merchants:[], areaId:-1, perms:[0, 0, 0, 0]};
            roomVersions[HOME_1_2] = {version:5, coords:[450, 400], merchants:[], areaId:-1, perms:[0, 0, 0, 0]};
            roomVersions[HOME_2_1] = {version:6, coords:[450, 450], merchants:[], areaId:-1, perms:[0, 0, 0, 0]};
            roomVersions[HOME_2_2] = {version:5, coords:[450, 400], merchants:[], areaId:-1, perms:[0, 0, 0, 0]};
            roomVersions[HOME_3_1] = {version:6, coords:[450, 450], merchants:[], areaId:-1, perms:[0, 0, 0, 0]};
            roomVersions[HOME_3_2] = {version:5, coords:[450, 400], merchants:[], areaId:-1, perms:[0, 0, 0, 0]};
            roomVersions[HOME_3_3] = {version:5, coords:[450, 400], merchants:[], areaId:-1, perms:[0, 0, 0, 0]};
            roomVersions[HOME_4_1] = {version:6, coords:[450, 400], merchants:[], areaId:-1, perms:[0, 0, 0, 0]};
            roomVersions[HOME_4_2] = {version:5, coords:[450, 400], merchants:[], areaId:-1, perms:[0, 0, 0, 0]};
            roomVersions[HOME_4_3] = {version:5, coords:[450, 400], merchants:[], areaId:-1, perms:[0, 0, 0, 0]};
            roomVersions[HOME_5_1] = {version:6, coords:[450, 400], merchants:[], areaId:-1, perms:[0, 0, 0, 0]};
            roomVersions[HOME_5_2] = {version:5, coords:[450, 400], merchants:[], areaId:-1, perms:[0, 0, 0, 0]};
            roomVersions[HOME_6_1] = {version:5, coords:[450, 400], merchants:[], areaId:-1, perms:[0, 0, 0, 0]};
            roomVersions[HOME_6_2] = {version:4, coords:[450, 400], merchants:[], areaId:-1, perms:[0, 0, 0, 0]};
            roomVersions[HOME_6_3] = {version:4, coords:[450, 400], merchants:[], areaId:-1, perms:[0, 0, 0, 0]};
            roomVersions[HOME_7_1] = {version:1, coords:[450, 400], merchants:[], areaId:-1, perms:[0, 0, 0, 0]};
            roomVersions[HOME_7_2] = {version:1, coords:[450, 400], merchants:[], areaId:-1, perms:[0, 0, 0, 0]};
            roomVersions[FACT_1_1] = {version:5, coords:[450, 400], merchants:[], areaId:-2, perms:[0, 0, 0, 0]};
            roomVersions[FACT_1_2] = {version:5, coords:[450, 400], merchants:[56], areaId:-2, perms:[0, 0, 0, 0]};
            roomVersions[FACT_1_3] = {version:5, coords:[450, 400], merchants:[], areaId:-2, perms:[0, 0, 0, 0]};
            roomVersions[FACT_1_4] = {version:5, coords:[450, 400], merchants:[], areaId:-2, perms:[0, 0, 0, 0]};
            roomVersions[FACT_1_5] = {version:5, coords:[450, 400], merchants:[], areaId:-2, perms:[0, 0, 0, 0]};
            roomVersions[FACT_2_1] = {version:5, coords:[450, 400], merchants:[], areaId:-2, perms:[0, 0, 0, 0]};
            roomVersions[FACT_2_2] = {version:5, coords:[450, 400], merchants:[56], areaId:-2, perms:[0, 0, 0, 0]};
            roomVersions[FACT_2_3] = {version:5, coords:[450, 400], merchants:[], areaId:-2, perms:[0, 0, 0, 0]};
            roomVersions[FACT_2_4] = {version:5, coords:[450, 400], merchants:[], areaId:-2, perms:[0, 0, 0, 0]};
            roomVersions[FACT_2_5] = {version:5, coords:[450, 400], merchants:[], areaId:-2, perms:[0, 0, 0, 0]};
            roomVersions[FRYSTELAND_MAIN] = {version:7, coords:[400, 530], merchants:[6], areaId:8, perms:[0, 0, 0, 0]};
            roomVersions[FRYSTELAND_INTERIOR] = {version:8, coords:[400, 450], merchants:[156, 107, 157, 110], areaId:8, perms:[0, 0, 0, 0]};
            roomVersions[FRYSTELAND_INTERIOR_2] = {version:1, coords:[400, 450], merchants:[90, 98], areaId:8, perms:[0, 0, 0, 0]};
            roomVersions[FRYSTELAND_LEFT] = {version:4, coords:[400, 450], merchants:[158], areaId:8, perms:[0, 0, 0, 0]};
            roomVersions[FRYSTELAND_RIGHT] = {version:6, coords:[400, 450], merchants:[159, 106], areaId:8, perms:[0, 0, 0, 0]};
            roomVersions[FRYSTELAND_EXILE_MAIN] = {version:5, coords:[400, 450], merchants:[95], areaId:8, perms:[0, 0, 0, 0]};
            roomVersions[FRYSTELAND_EXILE_INTERIOR] = {version:5, coords:[400, 450], merchants:[99, 100, 94], areaId:8, perms:[0, 0, 0, 0]};
            roomVersions[FRYSTELAND_EXILE_CORE] = {version:6, coords:[400, 450], merchants:[163, 164, 105], areaId:8, perms:[0, 0, 0, 0]};
            roomVersions[FRYSTELAND_LEGION_MAIN] = {version:4, coords:[400, 450], merchants:[104], areaId:8, perms:[0, 0, 0, 0]};
            roomVersions[FRYSTELAND_LEGION_INTERIOR] = {version:6, coords:[400, 450], merchants:[160], areaId:8, perms:[0, 0, 0, 0]};
            roomVersions[FRYSTELAND_LEGION_CORE] = {version:6, coords:[400, 450], merchants:[108, 96], areaId:8, perms:[0, 0, 0, 0]};
            roomVersions[LEGION_ARENA] = {version:6, coords:[450, 510], merchants:[73, 81], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[INFERNAL_MINES] = {version:6, coords:[450, 470], merchants:[126, 115], areaId:9, perms:[0, 0, 0, 0]};
            roomVersions[INFERNAL_MINES_PLATFORM] = {version:3, coords:[450, 470], merchants:[6], areaId:9, perms:[0, 0, 0, 0]};
            roomVersions[INFERNAL_MINES_MIDDLE] = {version:5, coords:[450, 470], merchants:[131, 74, 144], areaId:9, perms:[0, 0, 0, 0]};
            roomVersions[WAR_INFERNAL_MINES_RIGHT] = {version:3, coords:[450, 470], merchants:[], areaId:9, perms:[0, 0, 0, 0]};
            roomVersions[WAR_INFERNAL_MINES_RIGHT_2] = {version:5, coords:[450, 470], merchants:[], areaId:9, perms:[0, 0, 0, 0]};
            roomVersions[WAR_INFERNAL_MINES_LEFT] = {version:3, coords:[450, 470], merchants:[], areaId:9, perms:[0, 0, 0, 0]};
            roomVersions[WAR_INFERNAL_MINES_LEFT_2] = {version:5, coords:[450, 470], merchants:[], areaId:9, perms:[0, 0, 0, 0]};
            roomVersions[WAR_INFERNAL_MINES_EXILE_VAULT_BROKEN] = {version:5, coords:[450, 470], merchants:[134, 145], areaId:9, perms:[0, 0, 0, 0]};
            roomVersions[WAR_INFERNAL_MINES_EXILE_VAULT_2_BROKEN] = {version:4, coords:[450, 470], merchants:[128], areaId:9, perms:[0, 0, 0, 0]};
            roomVersions[WAR_INFERNAL_MINES_EXILE_VAULT_3_BROKEN] = {version:2, coords:[450, 470], merchants:[127], areaId:9, perms:[0, 0, 0, 0]};
            roomVersions[WAR_INFERNAL_MINES_EXILE_VAULT_4_BROKEN] = {version:2, coords:[450, 470], merchants:[129, 130], areaId:9, perms:[0, 0, 0, 0]};
            roomVersions[WAR_DELTA_VAULT_EXILE] = {version:2, coords:[450, 470], merchants:[138, 141], areaId:9, perms:[0, 0, 0, 0]};
            roomVersions[MINETOWER_FAR_LEFT] = {version:14, coords:[400, 450], merchants:[155, 81], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[MINETOWER_FAR_RIGHT] = {version:7, coords:[400, 450], merchants:[10, 49], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[MINETOWER_FAR_RIGHT_2] = {version:15, coords:[400, 450], merchants:[53, 58, 89], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[MINETOWER_BASE_FAR] = {version:4, coords:[400, 400], merchants:[38], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[MINETOWER_BASE_LEFT] = {version:10, coords:[400, 450], merchants:[3], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[MINETOWER_BASE_RIGHT] = {version:10, coords:[450, 450], merchants:[], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[MINETOWER_BASE_OUTSIDE] = {version:4, coords:[450, 400], merchants:[25], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[MINETOWER_LOBBY_LEFT] = {version:5, coords:[300, 400], merchants:[123], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[MINETOWER_LOBBY_RIGHT] = {version:5, coords:[400, 400], merchants:[24, 6], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[MINETOWER_SUITE] = {version:11, coords:[450, 400], merchants:[28], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[MINETOWER_SUITE_LEFT] = {version:11, coords:[450, 400], merchants:[29, 143], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[MINETOWER_SUITE_ENTRANCE] = {version:6, coords:[450, 400], merchants:[6], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[MINETOWER_SURFACE_ENTRANCE] = {version:5, coords:[450, 400], merchants:[33], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[MINES_GATE] = {version:4, coords:[450, 400], merchants:[46], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[MINES_INNER_CENTER] = {version:5, coords:[450, 400], merchants:[46], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[MINES_INNER_LEFT] = {version:5, coords:[450, 400], merchants:[45], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[MINES_INNER_RIGHT] = {version:6, coords:[450, 400], merchants:[43], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[MINESTATION_CENTER] = {version:6, coords:[450, 450], merchants:[81], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[MINESTATION_LEFT] = {version:11, coords:[450, 400], merchants:[37], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[MINESTATION_RIGHT] = {version:4, coords:[450, 450], merchants:[6], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[MIRVS_SHOP] = {version:11, coords:[350, 450], merchants:[18, 76], areaId:6, perms:[0, 0, 0, 0]};
            roomVersions[NAVAL_YARD_ENTRANCE] = {version:5, coords:[450, 450], merchants:[81], areaId:3, perms:[0, 0, 0, 0]};
            roomVersions[NAVAL_YARD_MIDDLE] = {version:4, coords:[450, 450], merchants:[64], areaId:3, perms:[0, 0, 0, 0]};
            roomVersions[NAVAL_YARD_SHACK] = {version:9, coords:[450, 450], merchants:[6, 65, 54], areaId:3, perms:[0, 0, 0, 0]};
            roomVersions[OLD_FORTUNE_CITY_1] = {version:1, coords:[450, 450], merchants:[6], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[OLD_FORTUNE_CITY_2] = {version:1, coords:[450, 450], merchants:[87], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[OLD_FORTUNE_CITY_3] = {version:2, coords:[450, 450], merchants:[88], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[OVERLORD_MAIN] = {version:5, coords:[550, 525], merchants:[81], areaId:4, perms:[0, 0, 0, 0]};
            roomVersions[OVERLORD_MAIN_LEFT] = {version:4, coords:[500, 525], merchants:[6], areaId:4, perms:[0, 0, 0, 0]};
            roomVersions[OVERLORD_OUTSIDE] = {version:4, coords:[450, 400], merchants:[61], areaId:4, perms:[0, 0, 0, 0]};
            roomVersions[OVERLORD_BASE] = {version:6, coords:[450, 400], merchants:[54, 62], areaId:4, perms:[0, 0, 0, 0]};
            roomVersions[REFINERY_ENTRANCE] = {version:7, coords:[450, 450], merchants:[42], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[SCIENCE_FACILITY_MAIN] = {version:7, coords:[450, 400], merchants:[4], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[SCIENCE_FACILITY_LEFT] = {version:4, coords:[450, 350], merchants:[21], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[SPIRE_ENTRANCE] = {version:10, coords:[450, 450], merchants:[84, 109], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[STEVES_CENTER] = {version:9, coords:[450, 450], merchants:[7], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[TITAN_PEAK] = {version:1, coords:[450, 450], merchants:[59], areaId:8, perms:[0, 0, 0, 0]};
            roomVersions[TITAN_PEAK_BASE] = {version:2, coords:[450, 450], merchants:[97], areaId:8, perms:[0, 0, 0, 0]};
            roomVersions[TRAIN_HUB_CENTER] = {version:12, coords:[450, 450], merchants:[14, 80], areaId:2, perms:[0, 0, 0, 0]};
            roomVersions[TRAIN_HUB_LEFT] = {version:18, coords:[450, 450], merchants:[32, 113], areaId:2, perms:[0, 0, 0, 0]};
            roomVersions[TRAIN_HUB_LEFT_2] = {version:8, coords:[450, 450], merchants:[78], areaId:2, perms:[0, 0, 0, 0]};
            roomVersions[TRAIN_HUB_LEFT_3] = {version:8, coords:[450, 450], merchants:[35], areaId:2, perms:[0, 0, 0, 0]};
            roomVersions[TRAIN_HUB_RIGHT] = {version:10, coords:[450, 450], merchants:[6, 31], areaId:2, perms:[0, 0, 0, 0]};
            roomVersions[TRAIN_HUB_LEFT_4] = {version:7, coords:[450, 450], merchants:[22], areaId:2, perms:[0, 0, 0, 0]};
            roomVersions[TRAIN_HUB_B_LEFT] = {version:5, coords:[450, 450], merchants:[31, 6], areaId:2, perms:[0, 0, 0, 0]};
            roomVersions[TRAIN_HUB_B_CENTER] = {version:9, coords:[450, 415], merchants:[48, 32], areaId:2, perms:[0, 0, 0, 0]};
            roomVersions[TRAIN_HUB_B_RIGHT] = {version:16, coords:[450, 450], merchants:[166], areaId:2, perms:[0, 0, 0, 0]};
            roomVersions[ULYSSES_BUNKER_BACK_LEFT] = {version:4, coords:[450, 400], merchants:[52], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[ULYSSES_BUNKER_BACK_RIGHT] = {version:4, coords:[450, 400], merchants:[53], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[ULYSSES_BUNKER_FRONT] = {version:5, coords:[450, 400], merchants:[6], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[ULYSSES_BUNKER] = {version:11, coords:[450, 450], merchants:[51, 118], areaId:7, perms:[0, 0, 0, 0]};
            roomVersions[VALESTRAS_MAIN] = {version:18, coords:[450, 450], merchants:[1], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[VALESTRAS_RIGHT_1] = {version:6, coords:[450, 450], merchants:[17], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[VALESTRAS_RIGHT_2] = {version:6, coords:[450, 450], merchants:[30], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[VALESTRAS_ARCADE] = {version:5, coords:[450, 450], merchants:[54], areaId:1, perms:[0, 0, 0, 0]};
            roomVersions[VALESTRAS_ARCADE_LEFT] = {version:5, coords:[450, 450], merchants:[6, 54, 55], areaId:1, perms:[0, 0, 0, 0]};
    Message Notification
    Code:
    public var _msgTimer:Timer;
            public var _msgDelay:Timer;
            public var _msg:String;
    Player UI
    Code:
    public var shadow_mc:MovieClip;
            public var name_txt:TextField;
            public var shadow_bike:MovieClip;
            public var admin_name_txt:TextField;
            public var staff_name_txt:TextField;
            public var accept_challenge_btn:ButtonBlack_156_32;
            public var star_bar:MovieClip;
            public var faction_txt:TextField;
            public var chatLoader:MovieClip;

    Yeah, the only thing I guarantees that works is the room manager code. That was the only thing I actually tested. You can also use map packets but damn that would take forever to grab them all. The trainer also auto-updates the string so no need to change it manually.

    Virus Scans: 1| 2
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Rance-faga; 11-22-2013 at 06:16 PM.

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  3. #2
    TheViperdragon98's Avatar
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    This file open with AIMP3. So how to use it

  4. #3
    Rance-Sama's Avatar
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    Quote Originally Posted by TheViperdragon98 View Post
    This file open with AIMP3. So how to use it
    It's source for others to make a trainer. Unless you have programming knowledge it's basically useless.

  5. #4
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    It inspired me im going to start on it

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    Quote Originally Posted by bleedingstar45 View Post
    It inspired me im going to start on it
    wow are you already makin an trainer?


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