
1501
175
Nice log // I have the same
Thanks Bro.
*GuideMan* (11-02-2011)
Someone have the bytes for NameTags 1 & 2 on / off?

1
Or you just use ollydbg on CSHell.dll find the nametaggs addy and get the bytes urself ?
but here they are :
\x75\x05
\x75\x05
are the off bytes and the on bytes
are ALWAYS
/x90/x90
/x90/x90
thank me pl0x
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*GuideMan* (11-03-2011), m0k1 (11-20-2011)
I would, but I get Bluescreen, when I try to dump CShell.dll.
@Eminem !#define LocalPlayer 0x371541d0
#define GetPlayerByIndex 0x37153350
#define LTClient 0x377bd668
#define EngineLtc 0x485f90 (meybe won't i failed ..)
#define NoRecoil_1 0x3739bf60
#define NoRecoil_2 0x374c12f9
#define NoRecoil_3 0x3739bf74
#define NoRecoil_4 0x3739bf80
#define SuperBullet 0x3740df66
#define WeaponRange_1 0x37413589
#define WeaponRange_2 0x37413909
#define ILocaleMgr 0x377bc34c
#define GCS 0x377bd6f8
#define WeaponInfo (COMMING SOON)
#define L***B 0x377bd650
#define CleintMgr 0x377dc978
#define DrawPrim_1 0x807bf8
#define W2Screen 0x491540
#define GameStatus 0x377ce680
#define SetObject (COMMING SOON)
#define dwRapidFire 0x37414005
#define dwDip_1 0x6a3b1a
#define dwDip_2 0x6a3b22
Thanks me if i helped you !![]()
Last edited by m0k1; 11-06-2011 at 11:34 AM.
emkaywe (11-06-2011)
maybe sombody could explain me why the code doesnt work (just coppied and pastet: all credits to the respective owner!!)
now when i try to inject the build file into the game it just crasches at the beginning (after antihackshield). could somebody help me please?Code://includes all nessecary files to this source #include <windows.h> //End of includes //This is what you call globals. int HackOn = 0; //Define HackOn as a number, and that numebr is zero. int HackMax = 10; //Define HackMax as a number, and that number is ten. bool test = false; //Define test as a true/false. "Boolean" #define ADDR_SBULLLETS 0x3740df66 //The definition of ADDR_SBULLETS //End of Globals void Main (void) { while(1) //Makes an infinite loop. One that doesn't end. { if(GetAsyncKeyState(VK_NUMPAD1)&1) //When Numpad1 Gets Pressed { test = (!test); //if test = false, turn to true and vice versa } if(GetAsyncKeyState(VK_NUMPAD2)&1) //When Numpad2 Gets Pressed. { HackOn ++; //Adds +1 to the variable, "HackOn" if(HackOn == HackMax) HackOn = 0; //When Hackon Reaches the number HackMax, it resets HackOn to 0 } if(test) //if test is true { memcpy( (PBYTE)ADDR_SBULLLETS, (PBYTE)"\x33\xC0\x90", 3 ); //look in globals for the definition of ADDR_SBULLETS //Basically, it edits the bytes of the memory to "\x33\xC0\x90". //The number at the end, tells you how many bytes you are editing. //The first part, ADDR_SBULLETS Shows the code which part of the memory we are editing. }else{ //if test is not true memcpy( (PBYTE)ADDR_SBULLLETS, (PBYTE)"\x0F\x94\xC0", 3 ); //look in globals for the definition of ADDR_SBULLETS //Basically, it edits the bytes of the memory to "\x0F\x94\xC0". //The number at the end, tells you how many bytes you are editing. //The first part, ADDR_SBULLETS Shows the code which part of the memory we are editing. } } } DWORD WINAPI Lesson (LPVOID) // This is just a dummy function that will be the code activate the main thread { Main(); //Call the thread called Main return 1; //Finish of the thread. } BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved ) // DllMain is an optional function for you to declare. // It serves as the entry point for any DLL { DisableThreadLibraryCalls(hDll); // Make a call to DisableThreadLibraryCalls with the hModule variable // as its argument; Doing this is an optimization trick to prevent // needless thread attach/detach messages from triggering further calls // to our DllMain function. if ( dwReason == DLL_PROCESS_ATTACH ) { //When this dll is injected into the process. this is what the dll is supposed to do. // Null, in C Plus Plus, nothing. It is defined as 0 CreateThread(NULL, NULL, Lesson, NULL, NULL, NULL); //It creates the thread called "Lesson" which is defined a few lines up. DWORD WINAPI Lesson (LPVOID) } return TRUE; // Although the return value doesn't actually matter. You return the value TRUE or FALSE indicatinng success or failure. }
@eminem
Change DATE my pimp![]()