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  1. #31
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    Quote Originally Posted by m0k1 View Post
    and title ? :P today is 30

    Done

  2. #32
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    Quote Originally Posted by Eminem View Post



    Done
    tnx

    /msg2short

  3. #33
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    witch one is in game?

  4. #34
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    Quote Originally Posted by Mylo View Post
    witch one is in game?
    About what you speaking ?!

  5. #35
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    Nice log // I have the same

    Thanks Bro.

  6. #36
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    Quote Originally Posted by Houston View Post
    Nice log // I have the same

    Thanks Bro.
    :P I will update addies when i come home :P

  7. The Following User Says Thank You to m0k1 For This Useful Post:

    *GuideMan* (11-02-2011)

  8. #37
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    Someone have the bytes for NameTags 1 & 2 on / off?

  9. #38
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    Or you just use ollydbg on CSHell.dll find the nametaggs addy and get the bytes urself ?
    but here they are :
    \x75\x05
    \x75\x05

    are the off bytes and the on bytes
    are ALWAYS
    /x90/x90
    /x90/x90
    thank me pl0x
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  10. The Following 2 Users Say Thank You to steven1578 For This Useful Post:

    *GuideMan* (11-03-2011), m0k1 (11-20-2011)

  11. #39
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    I would, but I get Bluescreen, when I try to dump CShell.dll.

  12. #40
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    Quote Originally Posted by *GuideMan* View Post
    I would, but I get Bluescreen, when I try to dump CShell.dll.
    win7 yes ?

  13. #41
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    #define LocalPlayer 0x371541d0
    #define GetPlayerByIndex 0x37153350
    #define LTClient 0x377bd668
    #define EngineLtc 0x485f90 (meybe won't i failed ..)
    #define NoRecoil_1 0x3739bf60
    #define NoRecoil_2 0x374c12f9
    #define NoRecoil_3 0x3739bf74
    #define NoRecoil_4 0x3739bf80
    #define SuperBullet 0x3740df66
    #define WeaponRange_1 0x37413589
    #define WeaponRange_2 0x37413909
    #define ILocaleMgr 0x377bc34c
    #define GCS 0x377bd6f8
    #define WeaponInfo (COMMING SOON)
    #define L***B 0x377bd650
    #define CleintMgr 0x377dc978
    #define DrawPrim_1 0x807bf8
    #define W2Screen 0x491540
    #define GameStatus 0x377ce680
    #define SetObject (COMMING SOON)
    #define dwRapidFire 0x37414005
    #define dwDip_1 0x6a3b1a
    #define dwDip_2 0x6a3b22
    @Eminem !

    Thanks me if i helped you !
    Last edited by m0k1; 11-06-2011 at 11:34 AM.

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    emkaywe (11-06-2011)

  15. #42
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    maybe sombody could explain me why the code doesnt work (just coppied and pastet: all credits to the respective owner!!)

    Code:
    //includes all nessecary files to this source
    #include <windows.h>
    //End of includes
    //This is what you call globals.
    int HackOn = 0;
    //Define HackOn as a number, and that numebr is zero.
    int HackMax = 10;
    //Define HackMax as a number, and that number is ten.
    bool test = false;
    //Define test as a true/false. "Boolean"
    #define ADDR_SBULLLETS			0x3740df66 
    //The definition of ADDR_SBULLETS
    //End of Globals
    void Main (void)
    {
    	while(1)
    		//Makes an infinite loop. One that doesn't end.
    	{
    		if(GetAsyncKeyState(VK_NUMPAD1)&1)
    			//When Numpad1 Gets Pressed
    		{
    			test = (!test);
    			//if test = false, turn to true and vice versa
    		}
    		if(GetAsyncKeyState(VK_NUMPAD2)&1)
    			//When Numpad2 Gets Pressed.
    		{
    			HackOn ++;
    			//Adds +1 to the variable, "HackOn"
    			if(HackOn == HackMax) HackOn = 0;
    			//When Hackon Reaches the number HackMax, it resets HackOn to 0
    		}
    		if(test)
    			//if test is true
    		{
    			memcpy( (PBYTE)ADDR_SBULLLETS, (PBYTE)"\x33\xC0\x90", 3 );
    			//look in globals for the definition of ADDR_SBULLETS
    			//Basically, it edits the bytes of the memory to "\x33\xC0\x90".
    			//The number at the end, tells you how many bytes you are editing.
    			//The first part, ADDR_SBULLETS Shows the code which part of the memory we are editing.
    		}else{
    			//if test is not true
    			memcpy(  (PBYTE)ADDR_SBULLLETS, (PBYTE)"\x0F\x94\xC0", 3 );
    			//look in globals for the definition of ADDR_SBULLETS
    			//Basically, it edits the bytes of the memory to "\x0F\x94\xC0".
    			//The number at the end, tells you how many bytes you are editing.
    			//The first part, ADDR_SBULLETS Shows the code which part of the memory we are editing.
    		}
    	}
    }
    DWORD WINAPI Lesson (LPVOID)
    // This is just a dummy function that will be the code activate the main thread
    {	
    	Main();
    	//Call the thread called Main
    	return 1;
    	//Finish of the thread.
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    // DllMain is an optional function for you to declare.
    // It serves as the entry point for any DLL
    {
    	DisableThreadLibraryCalls(hDll);
    	// Make a call to DisableThreadLibraryCalls with the hModule variable
    	// as its argument; Doing this is an optimization trick to prevent
    	// needless thread attach/detach messages from triggering further calls
    	// to our DllMain function.
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		//When this dll is injected into the process. this is what the dll is supposed to do.
    		// Null, in C Plus Plus, nothing. It is defined as 0
    		CreateThread(NULL, NULL, Lesson, NULL, NULL, NULL);
    		//It creates the thread called "Lesson" which is defined a few lines up. DWORD WINAPI Lesson (LPVOID)
    	}
    return TRUE;
    // Although the return value doesn't actually matter. You return the value TRUE or FALSE indicatinng success or failure.
    
    }
    now when i try to inject the build file into the game it just crasches at the beginning (after antihackshield). could somebody help me please?

  16. #43
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    Quote Originally Posted by emkaywe View Post
    maybe sombody could explain me why the code doesnt work (just coppied and pastet: all credits to the respective owner!!)

    Code:
    //includes all nessecary files to this source
    #include <windows.h>
    //End of includes
    //This is what you call globals.
    int HackOn = 0;
    //Define HackOn as a number, and that numebr is zero.
    int HackMax = 10;
    //Define HackMax as a number, and that number is ten.
    bool test = false;
    //Define test as a true/false. "Boolean"
    #define ADDR_SBULLLETS			0x3740df66 
    //The definition of ADDR_SBULLETS
    //End of Globals
    void Main (void)
    {
    	while(1)
    		//Makes an infinite loop. One that doesn't end.
    	{
    		if(GetAsyncKeyState(VK_NUMPAD1)&1)
    			//When Numpad1 Gets Pressed
    		{
    			test = (!test);
    			//if test = false, turn to true and vice versa
    		}
    		if(GetAsyncKeyState(VK_NUMPAD2)&1)
    			//When Numpad2 Gets Pressed.
    		{
    			HackOn ++;
    			//Adds +1 to the variable, "HackOn"
    			if(HackOn == HackMax) HackOn = 0;
    			//When Hackon Reaches the number HackMax, it resets HackOn to 0
    		}
    		if(test)
    			//if test is true
    		{
    			memcpy( (PBYTE)ADDR_SBULLLETS, (PBYTE)"\x33\xC0\x90", 3 );
    			//look in globals for the definition of ADDR_SBULLETS
    			//Basically, it edits the bytes of the memory to "\x33\xC0\x90".
    			//The number at the end, tells you how many bytes you are editing.
    			//The first part, ADDR_SBULLETS Shows the code which part of the memory we are editing.
    		}else{
    			//if test is not true
    			memcpy(  (PBYTE)ADDR_SBULLLETS, (PBYTE)"\x0F\x94\xC0", 3 );
    			//look in globals for the definition of ADDR_SBULLETS
    			//Basically, it edits the bytes of the memory to "\x0F\x94\xC0".
    			//The number at the end, tells you how many bytes you are editing.
    			//The first part, ADDR_SBULLETS Shows the code which part of the memory we are editing.
    		}
    	}
    }
    DWORD WINAPI Lesson (LPVOID)
    // This is just a dummy function that will be the code activate the main thread
    {	
    	Main();
    	//Call the thread called Main
    	return 1;
    	//Finish of the thread.
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    // DllMain is an optional function for you to declare.
    // It serves as the entry point for any DLL
    {
    	DisableThreadLibraryCalls(hDll);
    	// Make a call to DisableThreadLibraryCalls with the hModule variable
    	// as its argument; Doing this is an optimization trick to prevent
    	// needless thread attach/detach messages from triggering further calls
    	// to our DllMain function.
    	if ( dwReason == DLL_PROCESS_ATTACH )
    	{
    		//When this dll is injected into the process. this is what the dll is supposed to do.
    		// Null, in C Plus Plus, nothing. It is defined as 0
    		CreateThread(NULL, NULL, Lesson, NULL, NULL, NULL);
    		//It creates the thread called "Lesson" which is defined a few lines up. DWORD WINAPI Lesson (LPVOID)
    	}
    return TRUE;
    // Although the return value doesn't actually matter. You return the value TRUE or FALSE indicatinng success or failure.
    
    }
    now when i try to inject the build file into the game it just crasches at the beginning (after antihackshield). could somebody help me please?
    LOL What about detours ?!

  17. #44
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    @eminem

    Change DATE my pimp

  18. #45
    Leecher emkaywe's Avatar
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    Quote Originally Posted by m0k1 View Post
    LOL What about detours ?!
    that's my problem... i just started with c++ now... what do you mean with detours?
    thanls in advance

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