Thread: 2C-B0t for MW2

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  1. #16
    __Xen0's Avatar
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    Quote Originally Posted by Hitokiri~ View Post

    Think a bit about why it pulls you "random" directions while aiming.
    Let me know when you figure it out.
    Well, it's moving in the direction the silent aim is aiming at. But I think I am getting a clue. (Hardy Boys reference)

  2. #17
    殺す必要がある唯一のものは殺されるために準備され人 々である。
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    Quote Originally Posted by __Xen0 View Post
    Well, it's moving in the direction the silent aim is aiming at. But I think I am getting a clue. (Hardy Boys reference)
    Exactly. You only need to stop movement WHILE aiming at someone.
    The smarter folk would realize that you only need to apply aiming when you're firing a bullet ( Which takes x milliseconds depending on the weapondef )

    Code:
    
    
    Code:
    void Hook(){
        static int s_lastFireTime  = 0;
        auto c = input::Instance()->GetCmd( input::Instance()->cmdNum );
    
    
    	if( !CAim::Instance()->IsAiming )
    		return;
        
        if( ( s_lastFireTime - Com_Milliseconds() ) > Engine::GetWeaponVariantDef( c->weaponId )->fireTime ){
            c->angles[ PITCH ] += ANGLE2SHORT( CAim::Instance()->aimAngles[ PITCH ] );
            c->angles[ YAW ] += ANGLE2SHORT( CAim::Instance()->aimAngles[ YAW ] );
            c->angles[ ROLL ] += ANGLE2SHORT( CAim::Instance()->aimAngles[ ROLL ] );
            c->button_bits |= BUTTON_ATTACK;
            
            s_lastFireTime = Com_Milliseconds();        
        }
    }

  3. #18
    __Xen0's Avatar
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    Quote Originally Posted by Hitokiri~ View Post

    Exactly. You only need to stop movement WHILE aiming at someone.
    The smarter folk would realize that you only need to apply aiming when you're firing a bullet ( Which takes x milliseconds depending on the weapondef )

    Code:
    
    
    Code:
    void Hook(){
        static int s_lastFireTime  = 0;
        auto c = input::Instance()->GetCmd( input::Instance()->cmdNum );
    
    
    	if( !CAim::Instance()->IsAiming )
    		return;
        
        if( ( s_lastFireTime - Com_Milliseconds() ) > Engine::GetWeaponVariantDef( c->weaponId )->fireTime ){
            c->angles[ PITCH ] += ANGLE2SHORT( CAim::Instance()->aimAngles[ PITCH ] );
            c->angles[ YAW ] += ANGLE2SHORT( CAim::Instance()->aimAngles[ YAW ] );
            c->angles[ ROLL ] += ANGLE2SHORT( CAim::Instance()->aimAngles[ ROLL ] );
            c->button_bits |= BUTTON_ATTACK;
            
            s_lastFireTime = Com_Milliseconds();        
        }
    }
    Works like a charm, thanks. I actually ended up doing it slightly different, but that snippet gave me the last clue I needed!
    (>"The smarter folk" I was already only setting forward- and sidemove to 0 when aiming/shooting, but of course that didn't work properly)
    Last edited by __Xen0; 03-12-2016 at 04:06 AM.

  4. #19
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    dude i would even pay for this, can i somehow contac u? cant find u on steam

  5. #20
    dollelady78's Avatar
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    Will it be public or private?

  6. #21
    wara286's Avatar
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    Mostly public, but some of the functions will stay private since thy ruin the game waaay to much.

  7. #22
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    Where Is The Download??

  8. #23
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    good luck and hope its out soon

  9. #24
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    Just saw it in matchmaking and in a private match,its powerfull

  10. #25
    wara286's Avatar
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    Some recent footage:


    Also shout out to __Xen0 for the bot mod!
    Now I don't need to figure that one out and can work on the important features.
    Last edited by wara286; 04-17-2016 at 01:28 PM.

  11. #26
    __Xen0's Avatar
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    Quote Originally Posted by wara286 View Post
    Some recent footage:


    Also shout out to __Xen0 for the bot mod!
    Now I don't need to figure that one out and can work on the important features.
    Looks interesting want to 1v1 my hack?

  12. #27
    wara286's Avatar
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    Quote Originally Posted by __Xen0 View Post
    Looks interesting want to 1v1 my hack?
    yes shure

  13. #28
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    wait, so is this only working in private? or did you just do the footage in private? and eta on release?

  14. #29
    s7nJHun7er's Avatar
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    can someone just send me a silent aim, i litterally dont want anything else. is that possible?

  15. #30
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    It looks very cool!

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