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  1. #1
    ovdoboy's Avatar
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    ALL console commands.

    Have fun.

    Code:
     '+set logfile 2'
     Build 159 latest Fri Nov 06 2009 04:11:54PM. Logfile opened on Thu :04 2009
    
     Forcing "seta" command to normal "Set" for dvar "logfile".
           dvar set logfile 1
     Unknown command "cvarlist"
             actionSlotsHide "0"
             activeAction ""
         A   ai_corpseCount "16"
           C aim_accel_turnrate_debug "0"
           C aim_accel_turnrate_enabled "1"
           C aim_accel_turnrate_lerp "1200"
           C aim_aimAssistRangeScale "1"
           C aim_autoaim_debug "0"
           C aim_autoaim_enabled "0"
           C aim_autoaim_lerp "40"
           C aim_autoaim_region_height "120"
           C aim_autoaim_region_width "160"
           C aim_autoAimRangeScale "1"
           C aim_automelee_debug "0"
           C aim_automelee_enabled "1"
           C aim_automelee_lerp "40"
           C aim_automelee_range "128"
           C aim_automelee_region_height "240"
           C aim_automelee_region_width "320"
           C aim_input_graph_debug "0"
           C aim_input_graph_enabled "1"
           C aim_input_graph_index "3"
           C aim_lockon_debug "0"
           C aim_lockon_deflection "0.05"
           C aim_lockon_enabled "1"
           C aim_lockon_region_height "90"
           C aim_lockon_region_width "90"
           C aim_lockon_strength "0.6"
           C aim_scale_view_axis "1"
           C aim_slowdown_debug "0"
           C aim_slowdown_enabled "1"
           C aim_slowdown_pitch_scale "0.4"
           C aim_slowdown_pitch_scale_ads "0.5"
           C aim_slowdown_region_height "90"
           C aim_slowdown_region_width "90"
           C aim_slowdown_yaw_scale "0.4"
           C aim_slowdown_yaw_scale_ads "0.5"
           C aim_turnrate_pitch "90"
           C aim_turnrate_pitch_ads "55"
           C aim_turnrate_yaw "260"
           C aim_turnrate_yaw_ads "90"
             ammoCounterHide "0"
           C authPort "20800"
           C authServerName "cod4master.activision.com"
             badhost_debug "0"
             badhost_endGameIfISuck "1"
             badhost_maxDoISuckFrames "300"
             badhost_maxHappyPingTime "400"
             badhost_minPercen***ientsUnhappyToSuck "0.51"
             badhost_minTotalClientsForHappyTest "3"
             band_12players "384000"
             band_18players "580000"
             band_2players "64000"
             band_4players "128000"
             band_8players "256000"
             bandwidthtest_announceinterval "200"
             bandwidthtest_duration "500"
             bandwidthtest_enable "1"
             bandwidthtest_fudge "1"
             bandwidthtest_ingame_enable "1"
             bandwidthtest_ingame_fudge "1"
             bandwidthtest_maxpacketsize "1000"
             bandwidthtest_quota "0.5"
             bandwidthtest_rounds "10"
             bandwidthtest_scalar "2"
             bandwidthtest_timeout "1500"
           C bg_aimSpreadMoveSpeedThreshold "11"
           C bg_bulletExplDmgFactor "1"
           C bg_bulletExplRadius "250"
           C bg_debugProne "0"
           C bg_fallDamageMaxHeight "300"
           C bg_fallDamageMinHeight "128"
           C bg_foliagesnd_fastinterval "500"
           C bg_foliagesnd_maxspeed "180"
           C bg_foliagesnd_minspeed "40"
           C bg_foliagesnd_resetinterval "500"
           C bg_foliagesnd_slowinterval "1500"
           C bg_forceDualWield "0"
           C bg_forceExplosiveBullets "0"
           C bg_ladder_yawcap "100"
           C bg_legYawTolerance "20"
             bg_lowGravity "800"
           C bg_maxGrenadeIndicatorSpeed "100"
           C bg_prone_yawcap "85"
           C bg_shieldHitEncodeHeightVM "-10 10"
           C bg_shieldHitEncodeHeightWorld "-25 20"
           C bg_shieldHitEncodeWidthVM "-16 16"
           C bg_shieldHitEncodeWidthWorld "-14 14"
           C bg_shock_lookControl "1"
           C bg_shock_lookControl_fadeTime "2"
           C bg_shock_lookControl_maxpitchspeed "90"
           C bg_shock_lookControl_maxyawspeed "90"
           C bg_shock_lookControl_mousesensitivityscale "0.5"
           C bg_shock_movement "1"
           C bg_shock_screenBlurBlendFadeTime "1"
           C bg_shock_screenBlurBlendTime "0.4"
           C bg_shock_screenFlashShotFadeTime "1"
           C bg_shock_screenFlashWhiteFadeTime "1"
           C bg_shock_screenType "blurred"
           C bg_shock_sound "1"
           C bg_shock_soundDryLevel "1"
           C bg_shock_soundEnd "shellshock_end"
           C bg_shock_soundEndAbort "shellshock_end_abort"
           C bg_shock_soundFadeInTime "0.25"
           C bg_shock_soundFadeOutTime "2.5"
           C bg_shock_soundLoop "shellshock_loop"
           C bg_shock_soundLoopEndDelay "-3"
           C bg_shock_soundLoopFadeTime "1.5"
           C bg_shock_soundLoopSilent "shellshock_loop_silent"
           C bg_shock_soundModEndDelay "2"
           C bg_shock_soundRoomType "generic"
           C bg_shock_soundWetLevel "0.5"
           C bg_shock_viewKickFadeTime "3"
           C bg_shock_viewKickPeriod "0.75"
           C bg_shock_viewKickRadius "0.05"
           C bg_shock_volume_ambdist1 "0.5"
           C bg_shock_volume_ambdist2 "0.5"
           C bg_shock_volume_ambient "0.5"
           C bg_shock_volume_announcer "0.5"
           C bg_shock_volume_auto "0.5"
           C bg_shock_volume_auto2 "0.5"
           C bg_shock_volume_auto2d "0.5"
           C bg_shock_volume_autodog "0.5"
           C bg_shock_volume_body "0.5"
           C bg_shock_volume_body2d "0.5"
           C bg_shock_volume_bulletimpact "0.5"
           C bg_shock_volume_bulletwhizby "0.5"
           C bg_shock_volume_effects1 "0.5"
           C bg_shock_volume_effects2 "0.5"
           C bg_shock_volume_element "0.5"
           C bg_shock_volume_explosiveimpact "0.5"
           C bg_shock_volume_hurt "0.5"
           C bg_shock_volume_item "0.5"
           C bg_shock_volume_local "0.5"
           C bg_shock_volume_local2 "0.5"
           C bg_shock_volume_local3 "0.5"
           C bg_shock_volume_menu "0.5"
           C bg_shock_volume_mission "0.5"
           C bg_shock_volume_music "0.5"
           C bg_shock_volume_musicnopause "0.5"
           C bg_shock_volume_nonshock "0.5"
           C bg_shock_volume_physics "0.5"
           C bg_shock_volume_player1 "0.5"
           C bg_shock_volume_player2 "0.5"
           C bg_shock_volume_reload "0.5"
           C bg_shock_volume_reload2d "0.5"
           C bg_shock_volume_shellshock "0.5"
           C bg_shock_volume_vehicle "0.5"
           C bg_shock_volume_vehiclelimited "0.5"
           C bg_shock_volume_voice "0.5"
           C bg_shock_volume_weapon "0.5"
           C bg_shock_volume_weapon2d "0.5"
           C bg_softLandingMaxDamage "0.1"
           C bg_softLandingMaxHeight "300"
           C bg_softLandingMinHeight "128"
           C bg_swingSpeed "0.2"
             bg_viewBobAmplitudeBase "0.16"
           C bg_viewBobAmplitudeDucked "0.0075 0.0075"
           C bg_viewBobAmplitudeDuckedAds "0.0075 0.0075"
           C bg_viewBobAmplitudeProne "0.02 0.005"
           C bg_viewBobAmplitudeRoll "1.5"
           C bg_viewBobAmplitudeSprinting "0.02 0.014"
           C bg_viewBobAmplitudeStanding "0.007 0.007"
           C bg_viewBobAmplitudeStandingAds "0.007 0.007"
           C bg_viewBobLag "0.25"
           C bg_viewBobMax "8"
           C bg_viewKickMax "90"
           C bg_viewKickMin "5"
           C bg_viewKickRandom "0.4"
           C bg_viewKickScale "0.2"
             bg_weaponBobAmplitudeBase "0.16"
           C bg_weaponBobAmplitudeDucked "0.045 0.025"
           C bg_weaponBobAmplitudeProne "0.02 0.005"
           C bg_weaponBobAmplitudeRoll "1.5"
           C bg_weaponBobAmplitudeSprinting "0.02 0.014"
           C bg_weaponBobAmplitudeStanding "0.055 0.025"
           C bg_weaponBobLag "0.25"
           C bg_weaponBobMax "8"
           C bullet_penetration_enabled "1"
           C bullet_penetrationMinFxDist "30"
           C bullet_ricochetBaseChance "0.5"
           C camera_thirdPerson "0"
           C camera_thirdPersonAdsTransScale "2"
           C camera_thirdPersonCrosshairOffset "0.35"
           C camera_thirdPersonFovScale "0.9"
           C camera_thirdPersonOffset "-120 0 14"
           C camera_thirdPersonOffsetAds "-60 -20 4"
           C camera_thirdPersonOffsetTurretAds "-80 0 14"
           C cameraShakeRemoteHelo_Angles "0.221 0.15 2"
           C cameraShakeRemoteHelo_Freqs "31 90 0.5"
           C cameraShakeRemoteHelo_SpeedRange "2000 5000"
           C cameraShakeRemoteMissile_Angles "0.05 0.7 0.07"
           C cameraShakeRemoteMissile_Freqs "42 0.7 100"
           C cameraShakeRemoteMissile_SpeedRange "1000 4000"
           C cg_airstrikeKillCamCloseXYDist "24"
           C cg_airstrikeKillCamCloseZDist "24"
           C cg_airstrikeKillCamFarBlur "2"
           C cg_airstrikeKillCamFarBlurDist "300"
           C cg_airstrikeKillCamFarBlurStart "100"
           C cg_airstrikeKillCamFov "50"
           C cg_airstrikeKillCamNearBlur "4"
           C cg_airstrikeKillCamNearBlurEnd "100"
           C cg_airstrikeKillCamNearBlurStart "0"
         A   cg_blood "1"
         A   cg_brass "1"
           C cg_centertime "5"
         A   cg_chatHeight "4"
         A   cg_chatTime "12000"
           C cg_chatWithOtherTeams "0"
         A   cg_connectionIconSize "0"
           C cg_constantSizeHeadIcons "0"
           C cg_crosshairAlpha "1"
           C cg_crosshairAlphaMin "0.5"
           C cg_crosshairDynamic "0"
           C cg_crosshairEnemyColor "1"
           C cg_crosshairVerticalOffset "0"
           C cg_cullBulletAngle "50"
           C cg_cullBullets "1"
         A   cg_cursorHints "4"
           C cg_deadChatWithDead "0"
           C cg_deadChatWithTeam "0"
           C cg_deadHearAllLiving "0"
           C cg_deadHearTeamLiving "0"
           C cg_debug_overlay_viewport "0"
           C cg_debugevents "-1"
           C cg_debugInfoCornerOffset "0 -30"
           C cg_debugposition "0"
         A   cg_descriptiveText "1"
           C cg_dobjdump "-1"
           C cg_draw2D "1"
         A   cg_drawBreathHint "1"
           C cg_drawCrosshair "1"
           C cg_drawCrosshairNames "1"
             cg_drawCrosshairNamesPosX "300"
             cg_drawCrosshairNamesPosY "180"
           C cg_drawDamageDirection "1"
           C cg_drawDamageFlash "0"
             cg_drawFPS "Off"
         A   cg_drawFPSLabels "1"
           C cg_drawFriendlyNames "1"
           C cg_drawGun "1"
           C cg_drawHealth "0"
         A   cg_drawMantleHint "1"
           C cg_drawMaterial "Off"
             cg_drawpaused "1"
             cg_drawScriptUsage "0"
           C cg_drawShellshock "1"
         A   cg_drawSnapshot "0"
           C cg_drawSplatter "0"
           C cg_drawSplatterTest "0"
         A   cg_drawStatsSource "0"
             cg_drawTalk "ALL"
           C cg_drawThroughWalls "0"
         A   cg_drawTurretCrosshair "1"
         A   cg_drawViewpos "0"
           C cg_dumpAnims "-1"
           C cg_enemyNameFadeIn "250"
           C cg_enemyNameFadeOut "250"
             cg_errordecay "100"
           C cg_everyoneHearsEveryone "0"
           C cg_explosiveKillCamBackDist "35"
           C cg_explosiveKillCamGroundBackDist "30"
           C cg_explosiveKillCamGroundUpDist "15"
           C cg_explosiveKillCamStopDecelDist "100"
           C cg_explosiveKillCamStopDist "350"
           C cg_explosiveKillCamUpDist "5"
           C cg_explosiveKillCamWallOutDist "10"
           C cg_explosiveKillCamWallSideDist "30"
           C cg_flashbangNameFadeIn "1000"
           C cg_flashbangNameFadeOut "50"
           C cg_footsteps "1"
           C cg_fov "65"
           C cg_fovMin "1"
           C cg_fovScale "1"
           C cg_friendlyNameFadeIn "0"
           C cg_friendlyNameFadeOut "1500"
         A   cg_gameBoldMessageWidth "390"
         A   cg_gameMessageWidth "455"
           C cg_gun_x "0"
           C cg_gun_y "0"
           C cg_gun_z "0"
         A   cg_headIconMinScreenRadius "0.015"
           C cg_heliKillCamFarBlur "2"
           C cg_heliKillCamFarBlurDist "300"
           C cg_heliKillCamFarBlurStart "100"
           C cg_heliKillCamFov "15"
           C cg_heliKillCamNearBlur "4"
           C cg_heliKillCamNearBlurEnd "100"
           C cg_heliKillCamNearBlurStart "0"
         A   cg_hintFadeTime "100"
         A   cg_hudChatIntermissionPosition "5 110"
         A   cg_hudChatPosition "5 200"
         A   cg_hudDamageIconHeight "64"
         A   cg_hudDamageIconInScope "0"
         A   cg_hudDamageIconOffset "128"
         A   cg_hudDamageIconTime "6000"
         A   cg_hudDamageIconWidth "128"
         A   cg_hudGrenadeIconEnabledFlash "0"
         A   cg_hudGrenadeIconHeight "25"
         A   cg_hudGrenadeIconInScope "0"
         A   cg_hudGrenadeIconMaxHeight "104"
           C cg_hudGrenadeIconMaxRangeFlash "500"
           C cg_hudGrenadeIconMaxRangeFrag "250"
         A   cg_hudGrenadeIconOffset "50"
         A   cg_hudGrenadeIconWidth "25"
         A   cg_hudGrenadePointerHeight "12"
         A   cg_hudGrenadePointerPivot "12 27"
             cg_hudGrenadePointerPulseFreq "1.7"
             cg_hudGrenadePointerPulseMax "1.85"
             cg_hudGrenadePointerPulseMin "0.3"
         A   cg_hudGrenadePointerWidth "25"
             cg_hudlegacysplitscreenscale "2"
             cg_hudMapBorderWidth "2"
             cg_hudMapFriendlyHeight "15"
             cg_hudMapFriendlyWidth "15"
             cg_hudMapPlayerHeight "20"
             cg_hudMapPlayerWidth "20"
           C cg_hudMapRadarLineThickness "0.15"
             cg_hudObjectiveTextScale "0.3"
         A   cg_hudProneY "-160"
         A   cg_hudSayPosition "5 175"
             cg_hudsplitscreencompassscale "1.5"
             cg_hudsplitscreenstancescale "2"
             cg_hudStanceFlash "1 1 1 1"
         A   cg_hudStanceHintPrints "0"
         A   cg_hudVotePosition "5 220"
         A   cg_invalidCmdHintBlinkInterval "600"
         A   cg_invalidCmdHintDuration "1800"
           C cg_javelinKillCamCloseZDist "128"
           C cg_javelinKillCamDownDist "150"
           C cg_javelinKillCamFov "60"
           C cg_javelinKillCamLookLerpDist "3000"
           C cg_javelinKillCamPassDist "50"
           C cg_javelinKillCamPassTime "5"
           C cg_javelinKillCamUpDist "200"
           C cg_killCamDefaultLerpTime "300"
           C cg_killCamTurretLerpTime "900"
         A   cg_laserlight "1"
           C cg_levelReverbDryLevel "0.9"
           C cg_levelReverbEnabled "1"
           C cg_levelReverbRoomType "city"
           C cg_levelReverbWetLevel "0.15"
         A   cg_mapLocationSelectionCursorSpeed "0.6"
         A   cg_marks_ents_player_only "0"
           C cg_minCullBulletDist "128"
             cg_nopredict "0"
           C cg_overheadIconSize "0.7"
           C cg_overheadNamesFarDist "1024"
           C cg_overheadNamesFarScale "0.75"
           C cg_overheadNamesFont "2"
           C cg_overheadNamesGlow "0 0 0 1"
           C cg_overheadNamesMaxDist "10000"
           C cg_overheadNamesNearDist "256"
           C cg_overheadNamesSize "0.5"
           C cg_overheadRankSize "0.5"
           C cg_overheadTitlesFont "2"
           C cg_overheadTitleSize "0.5"
      U  A   cg_predictItems "1"
             cg_predictItemsDuration "5"
           C cg_remoteMissileKillCamBackDist "300"
           C cg_remoteMissileKillCamUpDist "60"
           C cg_rocketKillCamBackDist "70"
           C cg_rocketKillCamUpDist "10"
             cg_scoreboardBannerHeight "35"
             cg_scoreboardFont "0"
             cg_scoreboardHeaderFontScale "0.35"
             cg_scoreboardHeight "435"
             cg_scoreboardItemHeight "18"
             cg_scoreboardMyColor "1 0.8 0.4 1"
             cg_scoreboardPingGraph "1"
             cg_scoreboardPingHeight "0.7"
             cg_scoreboardPingText "0"
             cg_scoreboardPingWidth "0.036"
             cg_scoreboardRankFontScale "0.25"
             cg_scoreboardScrollStep "3"
             cg_scoreboardTextOffset "0.5"
             cg_scoreboardWidth "500"
         A   cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
         A   cg_ScoresPing_HighColor "0.8 0 0 1"
         A   cg_ScoresPing_Interval "100"
         A   cg_ScoresPing_LowColor "0 0.74902 0 1"
         A   cg_ScoresPing_MaxBars "4"
         A   cg_ScoresPing_MedColor "0.8 0.8 0 1"
         A   cg_scriptIconSize "0"
             cg_showmiss "0"
         A   cg_splatterHitAlpha "1"
         A   cg_splatterHitFadeInTime "0.05"
         A   cg_splatterHitFadeOutTime "0.1"
         A   cg_splatterHitFullInTime "0"
         A   cg_splatterHitInnerAngle "15"
         A   cg_splatterHitInnerRadius "0"
           C cg_splatterHitOntoScreen "0"
         A   cg_splatterHitOuterAngle "30"
         A   cg_splatterHitOuterRadius "0.6"
         A   cg_splatterTrackAlpha "1"
         A   cg_splatterTrackFadeInTime "0"
         A   cg_splatterTrackFadeOutTime "0.5"
         A   cg_splatterTrackFullInTime "0.3"
           C cg_splatterTrackIndependent "1"
         A   cg_splatterTrackInnerAngle "5"
         A   cg_splatterTrackInnerRadius "0.4"
           C cg_splatterTrackOntoScreen "0"
         A   cg_splatterTrackOuterAngle "20"
         A   cg_splatterTrackOuterRadius "0.6"
         A   cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
         A   cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
         A   cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
         A   cg_subtitleMinTime "3"
         A   cg_subtitleWidthStandard "520"
         A   cg_subtitleWidthWidescreen "520"
         A   cg_teamChatsOnly "0"
           C cg_thirdPerson "0"
           C cg_thirdPersonAngle "0"
           C cg_thirdPersonMode "Fixed"
           C cg_thirdPersonRange "120"
           C cg_turretKillCamBackDist "10"
           C cg_turretKillCamFov "50"
           C cg_turretKillCamUpDist "10"
           C cg_viewVehicleInfluence "1"
         A   cg_viewZSmoothingMax "16"
         A   cg_viewZSmoothingMin "1"
         A   cg_viewZSmoothingTime "0.1"
         A   cg_voiceIconSize "0"
           C cg_watersheeting "1"
         A   cg_waterSheeting_brightness "0"
         A   cg_waterSheeting_contrast "1"
         A   cg_waterSheeting_darkTint "1 1 1"
         A   cg_waterSheeting_desaturation "0"
         A   cg_waterSheeting_distortionScaleFactor "0.021961 1 0 0"
         A   cg_waterSheeting_enable "0"
         A   cg_waterSheeting_fadeDuration "2"
         A   cg_waterSheeting_lightTint "0.780261 1 1"
         A   cg_waterSheeting_magnitude "0.0655388"
         A   cg_waterSheeting_radius "4.44051"
             cg_weapHitCullAngle "45"
             cg_weapHitCullEnable "1"
         A   cg_weaponCycleDelay "0"
             cg_weaponHintsCoD1Style "1"
           C cg_weaponVisInterval "4"
         A   cg_youInKillCamSize "6"
             cl_analog_attack_threshold "0.8"
             cl_anglespeedkey "1.5"
             cl_bypassMouseInput "0"
             cl_connectionAttempts "15"
             cl_connectTimeout "120"
             cl_demoBackJump "20000"
             cl_demoFastTimescaleSpeed "3"
             cl_demoForwardJump "4000"
             cl_demoSlowTimescaleSpeed "0.4"
             cl_dirSelConvergenceTime "0.1"
         A   cl_freelook "1"
             cl_freezeDemo "0"
             cl_hudDrawsBehindUI "1"
       R     cl_ingame "0"
         A   cl_maxpackets "30"
         A   cl_maxPing "800"
             cl_migrationTimeout "40"
       R     cl_motdString ""
         A   cl_mouseAccel "0"
             cl_nodelta "0"
             cl_noprint "0"
         A   cl_packetdup "1"
       R     cl_paused "0"
         A   cl_pitchspeed "140"
             cl_serverStatusResendTime "750"
             cl_showmouserate "0"
             cl_shownet "0"
             cl_shownuments "0"
             cl_showSend "0"
             cl_showServerCommands "0"
             cl_showTimeDelta "0"
             cl_stanceHoldTime "300"
             cl_timeout "20"
      U  A   cl_voice "1"
         A   cl_yawspeed "140"
           C clientSideEffects "1"
             com_animCheck "0"
             com_cinematicEndInWhite "0"
       R     com_errorResolveCommand ""
             com_filter_output "0"
         A   com_maxfps "85"
             com_maxFrameTime "100"
         A   com_recommendedSet "1"
             com_statmon "0"
       R   C com_timescale "1"
             compass "1"
           C compassClampIcons "1"
             compassCoords "740 3590 400"
             compassECoordCutoff "37"
           C compassEnemyFootstepEnabled "0"
           C compassEnemyFootstepMaxRange "500"
           C compassEnemyFootstepMaxZ "100"
           C compassEnemyFootstepMinSpeed "140"
           C compassFastRadarUpdateTime "2"
             compassFriendlyHeight "16"
             compassFriendlyWidth "16"
           C compassHellfireTargetSpot "0"
           C compassHideSansObjectivePointer "0"
           C compassHideVehicles "0"
           C compassMaxRange "2500"
             compassMinRadius "0.0001"
             compassMinRange "0.0001"
             compassObjectiveArrowHeight "20"
             compassObjectiveArrowOffset "2"
             compassObjectiveArrowRotateDist "5"
             compassObjectiveArrowWidth "20"
             compassObjectiveDetailDist "10"
             compassObjectiveDrawLines "1"
             compassObjectiveHeight "20"
             compassObjectiveIconHeight "16"
             compassObjectiveIconWidth "16"
             compassObjectiveMaxHeight "70"
             compassObjectiveMaxRange "2048"
             compassObjectiveMinAlpha "1"
             compassObjectiveMinDistRange "1"
             compassObjectiveMinHeight "-70"
             compassObjectiveNearbyDist "4"
             compassObjectiveNumRings "10"
             compassObjectiveRingSize "80"
             compassObjectiveRingTime "10000"
             compassObjectiveTextHeight "18"
             compassObjectiveTextScale "0.3"
             compassObjectiveWidth "20"
             compassPlayerHeight "18.75"
             compassPlayerWidth "18.75"
           C compassRadarLineThickness "0.4"
           C compassRadarPingFadeTime "4"
           C compassRadarUpdateTime "4"
             compassRotation "1"
         A   compassSize "1"
           C compassSoundPingFadeTime "2"
           C compassTickertapeStretch "0.5"
             con_default_console_filter "*"
         A   con_errormessagetime "8"
         A   con_gameMsgWindow0FadeInTime "0.25"
         A   con_gameMsgWindow0FadeOutTime "0.5"
         AL  con_gameMsgWindow0Filter "gamenotify obituary"
         A   con_gameMsgWindow0LineCount "4"
         A   con_gameMsgWindow0MsgTime "5"
         A   con_gameMsgWindow0ScrollTime "0.25"
         A   con_gameMsgWindow0SplitscreenScale "1.5"
         A   con_gameMsgWindow1FadeInTime "0.25"
         A   con_gameMsgWindow1FadeOutTime "0.5"
         AL  con_gameMsgWindow1Filter "boldgame"
         A   con_gameMsgWindow1LineCount "1"
         A   con_gameMsgWindow1MsgTime "3"
         A   con_gameMsgWindow1ScrollTime "0.25"
         A   con_gameMsgWindow1SplitscreenScale "1.5"
         A   con_gameMsgWindow2FadeInTime "0.75"
         A   con_gameMsgWindow2FadeOutTime "0.5"
         AL  con_gameMsgWindow2Filter "subtitle"
         A   con_gameMsgWindow2LineCount "7"
         A   con_gameMsgWindow2MsgTime "5"
         A   con_gameMsgWindow2ScrollTime "0.25"
         A   con_gameMsgWindow2SplitscreenScale "1.5"
         A   con_gameMsgWindow3FadeInTime "0.25"
         A   con_gameMsgWindow3FadeOutTime "0.5"
         AL  con_gameMsgWindow3Filter ""
         A   con_gameMsgWindow3LineCount "5"
         A   con_gameMsgWindow3MsgTime "5"
         A   con_gameMsgWindow3ScrollTime "0.25"
         A   con_gameMsgWindow3SplitscreenScale "1.5"
         A   con_inputBoxColor "0.25 0.25 0.2 1"
         A   con_inputHintBoxColor "0.4 0.4 0.35 1"
         A   con_matchPrefixOnly "1"
         A   con_minicon "0"
         A   con_miniconlines "5"
         A   con_minicontime "4"
         A   con_outputBarColor "1 1 0.95 0.6"
         A   con_outputSliderColor "0.15 0.15 0.1 0.6"
         A   con_outputWindowColor "0.35 0.35 0.3 0.75"
             con_typewriterColorBase "1 1 1"
         A   con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
         A   con_typewriterColorGlowCompleted "0 0.3 0.8 1"
         A   con_typewriterColorGlowFailed "0.8 0 0 1"
         A   con_typewriterColorGlowUpdated "0 0.6 0.18 1"
         A   con_typewriterDecayDuration "700"
         A   con_typewriterDecayStartTime "6000"
         A   con_typewriterPrintSpeed "50"
             cpu_speed_12players "3"
             cpu_speed_18players "6"
             cpu_speed_8players "2.7"
             developer "0"
             developer_script "0"
             didyouknow "@PLATFORM_DYK_IW4_MSG17"
             drawEntityCount "0"
             drawEntityCountPos "-55 -180"
             drawEntityCountSize "32"
             drawKillcamData "0"
             drawKillcamDataPos "-55 -340"
             drawKillcamDataSize "32"
         A   drawLagometer "0"
             drawServerBandwidth "0"
             drawServerBandwidthPos "-55 -340"
         A   dynEnt_active "1"
           C dynEnt_bulletForce "1000"
           C dynEnt_damageScale "1"
           C dynEnt_explodeForce "12500"
           C dynEnt_explodeMaxEnts "20"
           C dynEnt_explodeMinForce "40"
           C dynEnt_explodeSpinScale "3"
           C dynEnt_explodeUpbias "0.5"
           C dynEnt_explodingBulletForce "3500"
           C dynEnt_explodingBulletMaxEnts "5"
           C dynEnt_explodingBulletMinForce "5"
           C dynEnt_explodingBulletSpinScale "1"
           C dynEnt_explodingBulletUpbias "0.5"
           C fixedtime "0"
           C FoFIconMaxSize "640"
           C FoFIconMinSize "30"
           C FoFIconScale "1.3"
           C FoFIconSpawnTimeDelay "1"
           C FoFIconSpawnTimeFade "5"
           C friction "5.5"
        I    fs_basegame ""
        I    fs_basepath "G:\codmw2"
        I    fs_cdpath ""
        I    fs_copyfiles "0"
             fs_debug "0"
     S  I    fs_game ""
        I    fs_homepath "G:\codmw2"
          LC fs_ignoreLocalized "0"
           C fx_count "0"
             fx_cull_elem_draw "1"
             fx_cull_elem_spawn "1"
           C fx_debugBolt "0"
           C fx_draw "1"
           C fx_drawClouds "1"
           C fx_enable "1"
           C fx_freeze "0"
           C fx_mark_profile "0"
         A   fx_marks "1"
         A   fx_marks_ents "1"
         A   fx_marks_smodels "1"
           C fx_profile "0"
           C fx_profileFilter ""
           C fx_profileSkip "0"
           C fx_profileSort "cost"
           C fx_visMinTraceDist "80"
         A   g_allowvote "1"
     S    L  g_gametype "war"
             g_gravity "800"
     S       g_hardcore "0"
             g_logsync "2"
             g_synchronousClients "0"
       R     gameMode "mp"
         A   glass_angular_vel "5 35"
           C glass_break "1"
         A   glass_debug "0"
         A   glass_edge_angle "5 10"
         A   glass_fall_delay "0.2 0.9"
         A   glass_fall_gravity "800"
         A   glass_fall_ratio "1.5 3"
         A   glass_fringe_maxcoverage "0.2"
         A   glass_fringe_maxsize "150"
         A   glass_fx_chance "0.25"
         A   glass_hinge_friction "50"
         A   glass_linear_vel "200 400"
         A   glass_max_pieces_per_frame "100"
         A   glass_max_shatter_fx_per_frame "6"
         A   glass_physics_chance "0.15"
         A   glass_physics_maxdist "512"
         A   glass_shard_maxsize "300"
         A   glass_shattered_scale "48"
         A   glass_trace_interval "100"
             heli_barrelMaxVelocity "1250"
             heli_barrelRotation "70"
             heli_barrelSlowdown "360"
       R     hiDef "1"
           C hud_bloodOverlayLerpRate "0.3"
         A   hud_deathQuoteFadeTime "1000"
         A   hud_enable "1"
         A   hud_fade_ammodisplay "0"
           C hud_fade_compass "0"
         A   hud_fade_healthbar "2"
         A   hud_fade_offhand "0"
         A   hud_fade_sprint "1.7"
         A   hud_fade_stance "1.7"
         A   hud_fadeout_speed "0.1"
         A   hud_flash_period_offhand "0.5"
         A   hud_flash_time_offhand "2"
         A   hud_health_pulserate_critical "0.5"
         A   hud_health_pulserate_injured "1"
         A   hud_health_startpulse_critical "0.33"
         A   hud_health_startpulse_injured "1"
           C hudElemPausedBrightness "0.4"
         AL  in_mouse "1"
         A   intro "0"
             iwnet_debug "0"
             iwnet_maxResendTime "120"
             iwnet_minResendTime "4"
             iwnet_searching "1"
             iwnet_sessionFullHeartbeat "20000"
             iwnet_sessionHeartbeat "5000"
             iwnet_sessions "1"
             iwnet_xuid "504"
           C jump_height "39"
           C jump_ladderPushVel "128"
           C jump_slowdownEnable "1"
           C jump_spreadAdd "64"
           C jump_stepSize "18"
             koth_autodestroytime "60"
             koth_capturetime "20"
             koth_delayPlayer "0"
             koth_destroytime "10"
             koth_extraDelay "0"
             koth_kothmode "0"
             koth_proMode "0"
             koth_spawnDelay "60"
             koth_spawntime "30"
           C laserDebug "0"
           C laserEndOffset "0.5"
           C laserFlarePct "0.2"
           C laserFlarePct_alt "0"
           C laserForceOn "0"
         A   laserLight "1"
           C laserLightBeginOffset "13"
           C laserLightBodyTweak "15"
           C laserLightEndOffset "-3"
           C laserLightRadius "3"
           C laserLightRadius_alt "100"
         A   laserLightWithoutNightvision "0"
           C laserRadius "0.8"
           C laserRadius_alt "30"
           C laserRange "1500"
           C laserRange_alt "5000"
           C laserRangePlayer "1500"
             loading_sre_fatal "1"
             lobby_animationSpeed "30"
             lobby_animationTilesHigh "4"
             lobby_animationTilesWide "8"
             lobby_numAnimationFrames "30"
             lobby_partySearchWaitTime "1000"
             lobby_searchingPartyColor "0.941177 0.768627 0.321569 
         AL  loc_forceEnglish "0"
         AL  loc_language "0"
          L  loc_translate "1"
             loc_warnings "0"
             loc_warningsAsErrors "0"
             loc_warningsUI "0"
             logfile "1"
             lowAmmoWarningColor1 "0.701961 0.701961 0.701961 0.8"
             lowAmmoWarningColor2 "1 1 1 1"
             lowAmmoWarningNoAmmoColor1 "0.8 0.25098 0.301961 0.8"
             lowAmmoWarningNoAmmoColor2 "1 0.25098 0.301961 1"
             lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0.301961 
             lowAmmoWarningNoReloadColor2 "0.701961 0.701961 0.301961 1"
             lowAmmoWarningPulseFreq "2.3"
             lowAmmoWarningPulseMax "1.5"
             lowAmmoWarningPulseMin "0"
             lsp_debug "0"
         A   m_filter "0"
         A   m_forward "0.25"
         A   m_pitch "0.022"
         A   m_side "0.25"
         A   m_yaw "0.022"
           C mantle_check_angle "60"
           C mantle_check_radius "0.1"
           C mantle_check_range "20"
           C mantle_debug "0"
           C mantle_enable "1"
           C mantle_max_vertical_end_velocity "0"
           C mantle_view_yawcap "60"
       R     mapcrc "0"
     S R     mapname ""
           C masterPort "20810"
           C masterServerName "cod4master.activision.com"
             matchmaking_debug "1"
             maxVoicePacketsPerSec "100"
             maxVoicePacketsPerSecForServer "20"
             migration_blocksperframe "0"
           C migration_dvarErrors "1"
             migration_limit "5"
             migration_msgtimeout "500"
             migration_timeBetween "30000"
             migration_verboseBroadcastTime "100"
             migrationPingTime "10"
           C missileRemoteFOV "15"
           C missileRemoteSteerPitchRange "1 87"
           C missileRemoteSteerPitchRate "35"
           C missileRemoteSteerYawRate "35"
         A   monkeytoy "0"
             motd "Welcome to Modern Warfare 2 multiplayer"
           C motionTrackerBlurDuration "0.2"
             motionTrackerCenterX "0"
             motionTrackerCenterY "-0.37"
           C motionTrackerPingFadeTime "3"
             motionTrackerPingPitchAddPerEnemy "0"
             motionTrackerPingPitchBase "1"
             motionTrackerPingPitchNearby "2"
             motionTrackerPingSize "0.2"
           C motionTrackerRange "1600"
           C motionTrackerSweepAngle "90"
           C motionTrackerSweepInterval "3"
           C motionTrackerSweepSpeed "2000"
           C mp_paused "0"
             msg_dumpEnts "0"
             msg_hudelemspew "0"
             msg_printEntityNums "0"
      U  A   name ""
          L  net_ip "localhost"
             net_lanauthorize "0"
         AL  net_noipx "0"
         AL  net_noudp "0"
          L  net_port "28960"
             net_profile "0"
             net_showprofile "0"
         AL  net_socksEnabled "0"
         AL  net_socksPassword ""
         AL  net_socksPort "1080"
         AL  net_socksServer ""
         AL  net_socksUsername ""
             nextdemo ""
             nextmap ""
             nightVisionDisableEffects "0"
             nightVisionFadeInOutTime "0.1"
             nightVisionPowerOnTime "0.3"
           C objectiveFadeTimeGoingOff "0.5"
           C objectiveFadeTimeGoingOn "1"
           C objectiveFadeTimeWaitOff "2"
           C objectiveFadeTimeWaitOn "2"
           C objectiveFadeTooClose "0.1"
           C objectiveFadeTooFar "25"
           C objectiveFontSize "0.6"
           C objectiveHide "0"
           C objectiveTextOffsetY "-5.33"
           C onlinegame "0"
             onlinegameandhost "0"
             onlineunrankedgameandhost "0"
             overrideNVGModelWithKnife "0"
             packetDebug "0"
           C painReverbDryLevel "0.5"
           C painReverbRoomType "underwater"
           C painReverbWetLevel "0.4"
           C painVisionLerpOutRate "0.3"
           C painVisionTriggerHealth "0.55"
           C party_autoteams "1"
             party_connectTimeout "1000"
             party_connectToOthers "1"
             party_currentSearchTier "2"
             party_debug "0"
             party_defaultSearchTier "2"
             party_editingsettings "0"
             party_firstSubpartyIndex "0"
       R     party_gamesize ""
             party_gameStartTimerLength "10"
       R     party_gametype ""
       R     party_host "0"
             party_hostmigration "1"
       R     party_hostname ""
       R     party_IAmSelected "0"
       R     party_kickplayerquestion ""
             party_listFocus "0"
       R     party_lobbyPlayerCount ""
       R     party_mapname ""
       R     party_mappacks ""
             party_matchedPlayerCount "4"
             party_maxplayers "16"
             party_maxPrivatePartyPlayers "18"
             party_maxSearchTier "6"
             party_maxTeamDiff "1"
       R     party_membersMissingMapPack "0"
             party_minLobbyTime "60"
             party_minplayers "2"
             party_msPerTier "50"
       R     party_partyPlayerCount ""
       R     party_playervisible "0"
             party_pregameStartTimerLength "5"
             party_searchPauseTime "2000"
             party_searchRandomDelay "500"
             party_searchResultsLifetime "45000"
             party_searchResultsMin "2000"
       R     party_selectedIndex "0"
       R     party_selectedIndexChangedTime "0"
             party_statusString ""
             party_teambased "1"
             party_teamsVisible "0"
             party_timer "0"
             party_vetoButtonVisible "0"
             party_vetoDelayTime "4"
             party_vetoPassed "0"
             party_vetoPercentRequired "0.501"
             party_vetoStatus ""
             partymigrate_broadcast_interval "200"
             partymigrate_cpuBonusPing "25"
             partymigrate_cpuBonusThreshold "0.5"
             partymigrate_pingtest_retry "100"
             partymigrate_pingtest_timeout "600"
             partymigrate_selectiontime "1800"
             partymigrate_timeout "8000"
             partymigrate_timeoutmax "15000"
      U      password ""
             perk_armorPiercingDamage "40"
             perk_blastShield "65"
           C perk_bulletPenetrationMultiplier "2"
           C perk_diveDistanceCheck "64"
           C perk_diveGravityScale "0.75"
           C perk_diveVelocity "250"
           C perk_diveViewRollResetSpeed "4"
           C perk_diveViewRollSpeed "0.5"
           C perk_diveViewRollTarget "45"
           C perk_extendedMagsMGAmmo "10"
           C perk_extendedMagsPistolAmmo "5"
           C perk_extendedMagsRifleAmmo "10"
           C perk_extendedMagsSMGAmmo "10"
           C perk_extendedMagsSpreadAmmo "5"
           C perk_extendedMeleeRange "176"
           C perk_extraBreath "5"
           C perk_fastSnipeScale "2"
           C perk_footstepVolumeAlly "0.25"
           C perk_footstepVolumeEnemy "4"
           C perk_footstepVolumePlayer "0.25"
           C perk_grenadeDeath "frag_grenade_short_mp"
           C perk_improvedExtraBreath "5"
           C perk_lightWeightViewBobScale "0.75"
           C perk_parabolicAngle "180"
           C perk_parabolicIcon "specialty_parabolic"
           C perk_parabolicRadius "400"
           C perk_quickDrawSpeedScale "1.5"
             perk_scavengerMode "0"
           C perk_sprintMultiplier "2"
           C perk_sprintRecoveryMultiplierActual "0.6"
           C perk_sprintRecoveryMultiplierVisual "0.6"
           C perk_weapRateMultiplier "0.75"
           C perk_weapReloadMultiplier "0.5"
           C perk_weapSpreadMultiplier "0.65"
           C phys_autoDisableAngular "57"
           C phys_autoDisableFastAngular "270"
           C phys_autoDisableFastLinear "40"
           C phys_autoDisableFastTime "0.5"
           C phys_autoDisableLinear "20"
           C phys_autoDisableTime "0.9"
           C phys_bulletSpinScale "3"
           C phys_bulletUpBias "0.5"
             phys_cfm "0.0001"
           C phys_collUseEntities "0"
             phys_contact_cfm "1e-005"
             phys_contact_cfm_ragdoll "0.001"
           C phys_contact_cfm_vehicle "0.001"
           C phys_contact_cfm_vehicleSoft "0.05"
             phys_contact_erp "0.8"
             phys_contact_erp_ragdoll "0.3"
           C phys_contact_erp_vehicle "0.5"
           C phys_contact_erp_vehicleSoft "0.05"
           C phys_csl "0.3"
           C phys_dragAngular "0.5"
           C phys_dragLinear "0.03"
             phys_drawAwake "0"
             phys_drawCollisionObj "0"
             phys_drawCollisionWorld "0"
             phys_drawcontacts "0"
             phys_drawDebugInfo "0"
             phys_du***ontacts "0"
             phys_erp "0.8"
           C phys_frictionScale "1"
           C phys_gravity "-800"
           C phys_gravity_ragdoll "-800"
             phys_gravityChangeWakeupRadius "120"
             phys_jitterMaxMass "200"
             phys_joint_cfm "0.0001"
             phys_joint_stop_cfm "0.0001"
             phys_joint_stop_erp "0.8"
           C phys_jointPullThreshold "4"
             phys_mcv "20"
             phys_mcv_ragdoll "1000"
           C phys_mcv_vehicle "300"
             phys_minImpactMomentum "250"
           C phys_narrowObjMaxLength "4"
           C phys_noIslands "0"
           C phys_qsi "15"
           C phys_reorderConst "1"
           C physVeh_collideWithClipOnly "0"
           C physVeh_explodeForce "800"
           C physVeh_explodeSpinScale "3"
           C physVeh_jump "0"
           C physVeh_minImpactMomentum "17.6"
           C physVeh_pathConstraintCfm "1e-006"
           C physVeh_pathConstraintErp "0.8"
           C physVeh_slideReductionForHighSpeed "0"
           C physVeh_StepsPerFrame "3"
           C player_adsExitDelay "0"
           C player_backSpeedScale "0.7"
           C player_breath_fire_delay "0"
           C player_breath_gasp_lerp "6"
           C player_breath_gasp_scale "4.5"
           C player_breath_gasp_time "1"
           C player_breath_hold_lerp "1"
           C player_breath_hold_time "4.5"
           C player_breath_snd_delay "1"
           C player_breath_snd_lerp "2"
           C player_burstFireCooldown "0.2"
           C player_debugHealth "0"
           C player_dmgtimer_flinchTime "500"
           C player_dmgtimer_maxTime "750"
           C player_dmgtimer_minScale "0"
           C player_dmgtimer_stumbleTime "500"
           C player_dmgtimer_timePerPoint "100"
       R   C player_footstepsThreshhold "0"
           C player_lastStandCrawlSpeedScale "0.2"
           C player_lastStandDebug "0"
           C player_lean_rotate_crouch_left "0.8"
           C player_lean_rotate_crouch_right "0.3"
           C player_lean_rotate_left "0.8"
           C player_lean_rotate_right "0.4"
           C player_lean_shift_crouch_left "4"
           C player_lean_shift_crouch_right "15"
           C player_lean_shift_left "5"
           C player_lean_shift_right "9"
           C player_meleeHeight "10"
           C player_meleeRange "64"
           C player_meleeWidth "10"
           C player_move_factor_on_torso "0"
       R   C player_moveThreshhold "10"
           C player_runThreshhold "110"
           C player_scopeExitOnDamage "0"
           C player_spectateSpeedScale "1"
           C player_sprintCameraBob "0.5"
             player_sprintForwardMinimum "105"
           C player_sprintMinTime "1"
           C player_sprintRechargePause "0"
           C player_sprintSpeedScale "1.5"
           C player_sprintStrafeSpeedScale "0.667"
           C player_sprintTime "4"
           C player_sprintUnlimited "0"
           C player_strafeAnimCosAngle "0.5"
           C player_strafeSpeedScale "0.8"
           C player_sustainAmmo "0"
           C player_turnAnims "0"
           C player_view_pitch_down "85"
           C player_view_pitch_up "85"
             playlist "0"
             playlistFilename "playlists******"
             privateMatch_joinPassword ""
             privateMatch_serverPassword ""
           C pro******nuOption_blacklevel "0"
           C pro******nuOption_gamma "0.8"
           C pro******nuOption_safeAreaHorz "0.85"
           C pro******nuOption_safeAreaVert "0.85"
           C pro******nuOption_volume "0.8"
     S R     protocol "134"
         A   r_aaAlpha "dither (fast)"
         AL  r_aaMaxQuality "0"
         AL  r_aaSamples "2"
         AL  r_altModelLightingUpdate "0"
         AL  r_aspectRatio "auto"
           C r_atlasAnimFPS "15"
         A   r_autopriority "0"
         A   r_blacklevel "0"
           C r_blur "0"
           C r_brightness "0"
             r_cacheModelLighting "1"
             r_cacheSModelLighting "1"
             r_clear "never"
             r_clearColor "0 0 0 0"
             r_clearColor2 "0 0 0 0"
           C r_colorMap "Unchanged"
           C r_contrast "1"
         AL  r_customMode ""
         A   r_debugLineWidth "1"
           C r_debugShader "none"
         A   r_depthPrepass "None"
           C r_desaturation "1"
             r_detail "1"
           C r_detailMap "Unchanged"
           C r_diffuseColorScale "1"
         AL  r_displayRefresh "60 Hz"
         A   r_distortion "1"
         A   r_dlightLimit "4"
           C r_dof_bias "0.5"
         A   r_dof_enable "1"
           C r_dof_farBlur "1.8"
           C r_dof_farEnd "7000"
           C r_dof_farStart "1000"
           C r_dof_nearBlur "6"
           C r_dof_nearEnd "60"
           C r_dof_nearStart "10"
           C r_dof_tweak "0"
           C r_dof_viewModelEnd "8"
           C r_dof_viewModelStart "2"
           C r_dpvsFilterDebug "0"
           C r_drawDecals "1"
         A   r_drawSun "1"
         A   r_drawWater "1"
             r_envMapExponent "5"
             r_envMapMaxIntensity "0.5"
             r_envMapMinIntensity "0.2"
             r_envMapOverride "0"
             r_envMapSunIntensity "2"
         A   r_fastSkin "0"
           C r_filmAltShader "1"
             r_filmTweakBrightness "0"
             r_filmTweakContrast "1.4"
             r_filmTweakDarkTint "0.7 0.85 1"
             r_filmTweakDesaturation "0.2"
             r_filmTweakDesaturationDark "0.2"
             r_filmTweakEnable "0"
             r_filmTweakInvert "0"
             r_filmTweakLightTint "1.1 1.05 0.85"
             r_filmTweakMediumTint "0.9 1 0.9"
           C r_filmUseTweaks "0"
          L  r_floatz "1"
           C r_fog "1"
           C r_forceLod "none"
           C r_fullbright "0"
         AL  r_fullscreen "0"
         A   r_gamma "0.8"
           C r_glow "1"
         A   r_glow_allowed "1"
             r_glow_allowed_script_forced "0"
           C r_glowTweakBloomCutoff "0.5"
           C r_glowTweakBloomDesaturation "0"
           C r_glowTweakBloomIntensity0 "1"
           C r_glowTweakEnable "0"
           C r_glowTweakRadius0 "5"
           C r_glowUseTweaks "0"
             r_gpuSync "off"
             r_heroLighting "1"
           C r_highLodDist "-1"
             r_ignore "0"
         AL  r_ignorehwgamma "0"
         A   r_inGameVideo "1"
             r_lightCacheLessFrequentMaxDistance "64"
             r_lightCacheLessFrequentPeriod "10"
             r_lightGridContrast "0"
             r_lightGridEnableTweaks "0"
             r_lightGridIntensity "1"
             r_lightGridUseTweakedValues "1"
           C r_lightMap "Unchanged"
          L  r_loadForRenderer "1"
           C r_lockPvs "0"
         A   r_lodBiasRigid "0"
         A   r_lodBiasSkinned "0"
         A   r_lodScaleRigid "1"
         A   r_lodScaleSkinned "1"
           C r_lowestLodDist "-1"
           C r_lowLodDist "-1"
           C r_mediumLodDist "-1"
         AL  r_mode "1024x768"
          LC r_modelVertColor "1"
         AL  r_monitor "0"
         A   r_multiGpu "0"
             r_normal "1"
           C r_normalMap "Unchanged"
             r_outdoor "1"
             r_outdoorFeather "8"
         A   r_picmip "0"
         A   r_picmip_bump "0"
         A   r_picmip_manual "0"
         A   r_picmip_spec "0"
         AL  r_picmip_water "0"
         A   r_polygonOffsetBias "-1"
         A   r_polygonOffsetScale "-1"
         A   r_portalBevels "0.7"
             r_portalBevelsOnly "0"
             r_portalMinClipArea "0.02"
           C r_portalMinRecurseDepth "2"
           C r_portalWalkLimit "0"
         AL  r_preloadShaders "0"
             r_pretess "1"
           C r_primaryLightTweakDiffuseStrength "1"
           C r_primaryLightTweakSpecularStrength "1"
           C r_primaryLightUseTweaks "0"
             r_reflectionProbeGenerate "0"
             r_reflectionProbeGenerateExit "0"
             r_reflectionProbeRegenerateAll "0"
       R     r_rendererInUse "Shader model 3.0"
         AL  r_rendererPreference "Default"
           C r_resampleScene "1"
           C r_scaleViewport "1"
           C r_showFbColorDebug "None"
           C r_showFloatZDebug "0"
           C r_showLightGrid "0"
           C r_showMissingLightGrid "0"
           C r_showPortals "0"
           C r_showPortalsOverview "0"
           C r_singleCell "0"
           C r_skipPvs "0"
             r_smc_enable "1"
             r_smc_optimize "1"
             r_smp_backend "1"
             r_smp_worker "1"
             r_smp_worker_thread0 "1"
             r_smp_worker_thread1 "1"
         A   r_specular "1"
           C r_specularColorScale "2.5"
           C r_specularMap "Unchanged"
           C r_spotLightBrightness "14"
           C r_spotLightEndRadius "196"
           C r_spotLightEntityShadows "1"
           C r_spotLightExponent "2"
           C r_spotLightFovInnerFraction "0.5"
           C r_spotLightMaxLength "5000"
           C r_spotLightShadows "1"
           C r_spotLightSModelShadows "1"
           C r_spotLightStartRadius "36"
             r_sse_skinning "1"
           C r_subwindow "0 1 0 1"
           C r_sun_from_dvars "0"
             r_sun_fx_position "0 0 0"
             r_sunblind_fadein "0.5"
             r_sunblind_fadeout "3"
             r_sunblind_max_angle "5"
             r_sunblind_max_darken "0.75"
             r_sunblind_min_angle "30"
             r_sunflare_fadein "1"
             r_sunflare_fadeout "1"
             r_sunflare_max_alpha "1"
             r_sunflare_max_angle "2"
             r_sunflare_max_size "2500"
             r_sunflare_min_angle "45"
             r_sunflare_min_size "0"
             r_sunflare_shader "sun_flare"
             r_sunglare_fadein "0.5"
             r_sunglare_fadeout "3"
             r_sunglare_max_angle "5"
             r_sunglare_max_lighten "0.75"
             r_sunglare_min_angle "30"
             r_sunsprite_shader "sun"
             r_sunsprite_size "16"
         A   r_texFilterAnisoMax "4"
         A   r_texFilterAnisoMin "1"
           C r_texFilterDisable "0"
           C r_texFilterMipBias "0"
         A   r_texFilterMipMode "Unchanged"
          L  r_useLayeredMaterials "0"
          L  r_vc_makelog "0"
             r_vc_showlog "0"
         AL  r_vsync "0"
             r_warningRepeatDelay "5"
           C r_zfar "0"
         A   r_zFeather "1"
           C r_znear "4"
           C r_znear_depthhack "0.1"
           C radarjamDistMax "800"
           C radarjamDistMin "350"
           C radarjamSinCurve "0"
           C ragdoll_baselerp_time "1000"
           C ragdoll_bullet_force "500"
           C ragdoll_bullet_upbias "0.5"
           C ragdoll_debug "0"
             ragdoll_dump_anims "0"
         A   ragdoll_enable "1"
           C ragdoll_explode_force "18000"
           C ragdoll_explode_upbias "0.8"
           C ragdoll_exploding_bullet_force "5000"
           C ragdoll_exploding_bullet_upbias "0.8"
           C ragdoll_fps "20"
             ragdoll_idle_min_velsq "2"
           C ragdoll_jitter_scale "1"
           C ragdoll_jointlerp_time "3000"
           C ragdoll_max_life "4500"
         A   ragdoll_max_simulating "16"
             ragdoll_max_stretch_pct "10"
           C ragdoll_rotvel_scale "1"
           C ragdoll_self_collision_scale "1.2"
             ragdoll_stretch_iters "10"
      U  A   rate "25000"
             reliableResendTime "300"
             reliableTimeoutTime "20000"
           C RemoteCameraSounds_DryLevel "0.1"
           C RemoteCameraSounds_RoomType "underwater"
           C RemoteCameraSounds_WetLevel "0.5"
             requireOpenNat "1"
       R     safeArea_adjusted_horizontal "1"
       R     safeArea_adjusted_vertical "1"
           C safeArea_horizontal "0.85"
           C safeArea_vertical "0.85"
             scr_airdrop_ac130 "3"
             scr_airdrop_ammo "17"
             scr_airdrop_counter_uav "15"
             scr_airdrop_emp "1"
             scr_airdrop_harrier_airstrike "7"
             scr_airdrop_helicopter "7"
             scr_airdrop_helicopter_flares "5"
             scr_airdrop_helicopter_minigun "3"
             scr_airdrop_mega_ac130 "2"
             scr_airdrop_mega_ammo "12"
             scr_airdrop_mega_counter_uav "16"
             scr_airdrop_mega_emp "0"
             scr_airdrop_mega_harrier_airstrike "5"
             scr_airdrop_mega_helicopter "5"
             scr_airdrop_mega_helicopter_flares "3"
             scr_airdrop_mega_helicopter_minigun "2"
             scr_airdrop_mega_nuke "0"
             scr_airdrop_mega_precision_airstrike "10"
             scr_airdrop_mega_predator_missile "14"
             scr_airdrop_mega_sentry "16"
             scr_airdrop_mega_stealth_airstrike "3"
             scr_airdrop_mega_uav "12"
             scr_airdrop_nuke "0"
             scr_airdrop_precision_airstrike "11"
             scr_airdrop_predator_missile "12"
             scr_airdrop_sentry "12"
             scr_airdrop_stealth_airstrike "5"
             scr_airdrop_uav "17"
             scr_arena_numlives "1"
             scr_arena_promode "0"
             scr_arena_roundlimit "0"
             scr_arena_roundswitch "3"
             scr_arena_scorelimit "1"
             scr_arena_timelimit "2.5"
             scr_arena_winlimit "4"
             scr_ctf_halftime "1"
             scr_ctf_numlives "0"
             scr_ctf_playerrespawndelay "0"
             scr_ctf_promode "0"
             scr_ctf_returntime "30"
             scr_ctf_roundlimit "1"
             scr_ctf_scorelimit "0"
             scr_ctf_timelimit "10"
             scr_ctf_waverespawndelay "10"
             scr_ctf_winlimit "1"
             scr_dd_addtime "2.5"
             scr_dd_bombtimer "45"
             scr_dd_defusetime "5"
             scr_dd_numlives "0"
             scr_dd_planttime "5"
             scr_dd_playerrespawndelay "0"
             scr_dd_promode "0"
             scr_dd_roundlimit "3"
             scr_dd_roundswitch "1"
             scr_dd_scorelimit "1"
             scr_dd_timelimit "2.5"
             scr_dd_waverespawndelay "0"
             scr_dd_winlimit "2"
             scr_diehard "0"
             scr_dm_numlives "0"
             scr_dm_playerrespawndelay "0"
             scr_dm_promode "0"
             scr_dm_roundlimit "1"
             scr_dm_scorelimit "1500"
             scr_dm_timelimit "10"
             scr_dm_waverespawndelay "0"
             scr_dm_winlimit "1"
             scr_dom_numlives "0"
             scr_dom_playerrespawndelay "0"
             scr_dom_promode "0"
             scr_dom_roundlimit "1"
             scr_dom_scorelimit "200"
             scr_dom_timelimit "0"
             scr_dom_waverespawndelay "0"
             scr_dom_winlimit "1"
             scr_explBulletMod "1"
             scr_game_allowkillcam "1"
             scr_game_deathpointloss "0"
             scr_game_forceuav "0"
             scr_game_graceperiod "0"
             scr_game_hardpoints "1"
             scr_game_killstreakdelay "0"
             scr_game_onlyheadshots "0"
             scr_game_perks "1"
             scr_game_spectatetype "1"
             scr_game_suicidepointloss "0"
             scr_gtnw_numlives "0"
             scr_gtnw_playerrespawndelay "0"
             scr_gtnw_promode "0"
             scr_gtnw_roundlimit "1"
             scr_gtnw_roundswitch "0"
             scr_gtnw_scorelimit "101"
             scr_gtnw_timelimit "10"
             scr_gtnw_waverespawndelay "0"
             scr_gtnw_winlimit "1"
             scr_hardcore "0"
             scr_hardpoint_allowartillery "1"
             scr_hardpoint_allowhelicopter "1"
             scr_hardpoint_allowuav "1"
             scr_koth_numlives "0"
             scr_koth_playerrespawndelay "0"
             scr_koth_promode "0"
             scr_koth_roundlimit "1"
             scr_koth_roundswitch "1"
             scr_koth_scorelimit "250"
             scr_koth_timelimit "15"
             scr_koth_waverespawndelay "0"
             scr_koth_winlimit "1"
             scr_maxPerPlayerExplosives "2"
             scr_nukeCancelMode "0"
             scr_nukeTimer "10"
             scr_oldschool "0"
             scr_oneflag_numlives "0"
             scr_oneflag_playerrespawndelay "0"
             scr_oneflag_promode "0"
             scr_oneflag_roundlimit "0"
             scr_oneflag_roundswitch "3"
             scr_oneflag_scorelimit "1"
             scr_oneflag_timelimit "3"
             scr_oneflag_waverespawndelay "0"
             scr_oneflag_winlimit "4"
             scr_patientZero ""
             scr_player_forcerespawn "1"
             scr_player_healthregentime "5"
             scr_player_maxhealth "100"
             scr_player_numlives "0"
             scr_player_respawndelay "0"
             scr_player_sprinttime "4"
             scr_player_suicidespawndelay "0"
             scr_RequiredMapAspectratio "1"
             scr_restxp_cap "0.5"
             scr_restxp_enable "0"
             scr_restxp_levelsPerDay "0.5"
             scr_restxp_minRestTime "4"
             scr_restxp_restedAwardScale "0.5"
             scr_restxp_timescale "1"
             scr_riotShieldXPBullets "15"
             scr_sab_bombtimer "30"
             scr_sab_defusetime "5"
             scr_sab_hotpotato "0"
             scr_sab_numlives "0"
             scr_sab_planttime "2.5"
             scr_sab_playerrespawndelay "7.5"
             scr_sab_promode "0"
             scr_sab_roundlimit "1"
             scr_sab_roundswitch "1"
             scr_sab_scorelimit "0"
             scr_sab_timelimit "20"
             scr_sab_waverespawndelay "0"
             scr_sab_winlimit "1"
             scr_sd_bombtimer "45"
             scr_sd_defusetime "5"
             scr_sd_multibomb "0"
             scr_sd_numlives "1"
             scr_sd_planttime "5"
             scr_sd_playerrespawndelay "0"
             scr_sd_promode "0"
             scr_sd_roundlimit "0"
             scr_sd_roundswitch "3"
             scr_sd_scorelimit "1"
             scr_sd_timelimit "2.5"
             scr_sd_waverespawndelay "0"
             scr_sd_winlimit "4"
             scr_team_fftype "0"
             scr_team_kickteamkillers "0"
             scr_team_respawntime "0"
             scr_team_teamkillpointloss "1"
             scr_team_teamkillspawndelay "20"
             scr_thirdPerson "0"
             scr_tispawndelay "0"
             scr_vip_numlives "0"
             scr_vip_promode "0"
             scr_vip_roundlimit "3"
             scr_vip_roundswitch "1"
             scr_vip_scorelimit "1"
             scr_vip_timelimit "2.5"
             scr_vip_winlimit "2"
             scr_war_numlives "0"
             scr_war_playerrespawndelay "0"
             scr_war_promode "0"
             scr_war_roundlimit "1"
             scr_war_scorelimit "7500"
             scr_war_timelimit "10"
             scr_war_waverespawndelay "0"
             scr_war_winlimit "1"
             scr_xpscale "1"
         A   sensitivity "5"
             sentry_placement_debug "0"
             sentry_placement_feet_offset "17 20 10"
             sentry_placement_feet_trace_dist_z "20"
             sentry_placement_trace_dist "42"
             sentry_placement_trace_min_normal "0.7"
             sentry_placement_trace_pitch "20"
             sentry_placement_trace_radius "30"
             sentry_placement_trace_radius_canon_safety "5"
         A   server1 ""
         A   server10 ""
         A   server11 ""
         A   server12 ""
         A   server13 ""
         A   server14 ""
         A   server15 ""
         A   server16 ""
         A   server2 ""
         A   server3 ""
         A   server4 ""
         A   server5 ""
         A   server6 ""
         A   server7 ""
         A   server8 ""
         A   server9 ""
             session_immediateDeleteTinySessions "0"
       R     session_nonblocking "1"
           C shieldImpactBulletShakeDuration "500"
           C shieldImpactBulletShakeScale "0.35"
           C shieldImpactExplosionHighShakeDuration "1250"
           C shieldImpactExplosionHighShakeScale "0.5"
           C shieldImpactExplosionLowShakeDuration "800"
           C shieldImpactExplosionLowShakeScale "0.4"
           C shieldImpactExplosionThreshold "85"
           C shieldImpactMissileShakeDuration "1500"
           C shieldImpactMissileShakeScale "0.5"
     S R     shortversion "1.0"
             showdrop "0"
             showpackets "0"
         A   sm_enable "1"
           C sm_fastSunShadow "1"
             sm_lightScore_eyeProjectDist "64"
             sm_lightScore_spotProjectFrac "0.125"
         A   sm_maxLights "4"
             sm_minSpotLightScore "0.5"
             sm_polygonOffsetBias "0.125"
             sm_polygonOffsetScale "2"
           C sm_qualitySpotShadow "1"
           C sm_spotDistCull "1"
           C sm_spotEnable "1"
           C sm_spotLimit "4"
             sm_spotShadowFadeTime "1"
           C sm_strictCull "1"
           C sm_sunEnable "1"
           C sm_sunSampleSizeNear "0.25"
           C sm_sunShadowCenter "0 0 0"
           C sm_sunShadowScale "1"
         A   sm_sunShadowScaleLocked "1"
      U  A   snaps "20"
         A   snd_cinematicVolumeScale "0.5"
           C snd_draw3D "Off"
             snd_drawInfo "None"
           C snd_enable2D "1"
           C snd_enable3D "1"
         A   snd_enableEq "1"
           C snd_enableReverb "1"
           C snd_enableStream "1"
         A   snd_errorOnMissing "0"
         AL  snd_khz "44"
           C snd_levelFadeTime "250"
         AL  snd_outputConfiguration "Windows default"
           C snd_slaveFadeTime "500"
         A   snd_touchStreamFilesOnLoad "0"
         A   snd_volume "0.8"
       R     splitscreen "0"
             stat_version "10"
           C stopspeed "100"
             stringtable_debug "0"
     S       sv_allowAnonymous "0"
     S       sv_allowClientConsole "1"
         A   sv_allowDownload "1"
             sv_allowedClan1 ""
             sv_allowedClan2 ""
        I    sv_cheats "0"
             sv_clientArchive "1"
             sv_clientSideBullets "1"
             sv_connectTimeout "120"
             sv_debugRate "0"
             sv_debugReliableCmds "0"
     S   A   sv_floodProtect "1"
     S   A   sv_hostname "CoD4Host"
             sv_hugeSnapshotDelay "200"
             sv_hugeSnapshotSize "4000"
       R     sv_iwdNames ""
       R     sv_iwds ""
             sv_kickBanTime "300"
             sv_mapRotation ""
             sv_mapRotationCurrent ""
     S   AL  sv_maxclients "18"
     S   A   sv_maxPing "0"
     S   A   sv_maxRate "25000"
     S   A   sv_minPing "0"
           C sv_network_fps "50"
             sv_packet_info "0"
             sv_padPackets "0"
       R     sv_paused "0"
     S       sv_privateClients "0"
     S       sv_privateClientsForClients "0"
             sv_privatePassword ""
     S       sv_pure "1"
         A   sv_reconnectlimit "3"
       R     sv_referencedFFCheckSums ""
       R     sv_referencedFFNames ""
       R     sv_referencedIwdNames ""
       R     sv_referencedIwds ""
             sv_rejoinTimeout "5"
       R     sv_running "0"
             sv_showAverageBPS "0"
             sv_timeout "20"
             sv_voiceQuality "3"
             sv_zombietime "2"
        IA   sys_configSum "230111639"
        IA   sys_configureGHz "18.5691"
       R     sys_cpuGHz "2.67277"
       R     sys_cpuName "Intel(R) Core(TM) i7 CPU         920  @ 
        IA   sys_gpu "ATI Radeon HD 4800 Series"
             sys_lockThreads "none"
             sys_quitMigrateTime "15000"
        I    sys_smp_allowed "1"
       R     sys_SSE "1"
        IA   sys_sysMB "2048"
       R     systemlink "0"
             tes***ients_doAttack "1"
             tes***ients_doCrouch "0"
             tes***ients_doMove "1"
             tes***ients_doReload "1"
             tes***ients_watchKillcam "1"
             thermal_playerModel ""
           C thermalBlurFactorNoScope "250"
           C thermalBlurFactorScope "250"
           C timescale "1"
             tracer_debugDraw "0"
             tracer_explosiveColor1 "1 0.75 0.75 0"
             tracer_explosiveColor2 "1 0.75 0.75 1"
             tracer_explosiveColor3 "1 0.75 0.75 1"
             tracer_explosiveColor4 "1 0.75 0.75 1"
             tracer_explosiveColor5 "1 0.75 0.75 1"
             tracer_explosiveColor6 "1 0.75 0.75 0"
             tracer_explosiveOverride "1"
             tracer_explosiveWidth "15"
             tracer_firstPersonMaxWidth "4"
             tracer_stoppingPowerColor1 "0 0 0 0"
             tracer_stoppingPowerColor2 "1 1 1 1"
             tracer_stoppingPowerColor3 "1 0 0 1"
             tracer_stoppingPowerColor4 "1 0 0 1"
             tracer_stoppingPowerColor5 "1 1 0 1"
             tracer_stoppingPowerColor6 "1 1 1 1"
             tracer_stoppingPowerOverride "0"
             tracer_stoppingPowerWidth "6"
             tracer_thermalWidthMult "2"
           C turret_adsEnabled "1"
           C turret_adsFov "35"
           C turret_adsTime "250"
           C turret_fov "55"
           C ui_allow_classchange "0"
             ui_allow_controlschange "1"
           C ui_allow_teamchange "0"
         A   ui_bigFont "0.4"
             ui_borderLowLightScale "0.35"
         A   ui_browserFriendlyfire "-1"
         A   ui_browserKillcam "-1"
         A   ui_browserMod "0"
         A   ui_browserShowDedicated "0"
         A   ui_browserShowEmpty "1"
         A   ui_browserShowFull "1"
         A   ui_browserShowPassword "-1"
         A   ui_browserShowPure "1"
             ui_buildLocation "-60 460"
             ui_buildSize "0.2"
             ui_cinematicsTimestamp "0"
             ui_connectScreenTextGlowColor "0.3 0.6 0.3 1"
         A   ui_currentFeederMapIndex "0"
         A   ui_currentMap "0"
             ui_customClassName ""
             ui_customModeEditName ""
             ui_customModeName ""
           C ui_debugMode "0"
         A   ui_drawCrosshair "1"
         A   ui_extraBigFont "0.55"
             ui_gametype "war"
           C ui_hud_hardcore "0"
             ui_hud_obituaries "1"
             ui_hud_showobjicons "1"
         A   ui_joinGametype "0"
             ui_mapname "mp_afghan"
         AL  ui_maxclients "18"
             ui_mousePitch "0"
       R     ui_multiplayer "1"
         A   ui_netGametype "0"
         A   ui_netGametypeName "dm"
         A   ui_netSource "1"
             ui_partyFull "0"
             ui_playerPartyColor "1 0.8 0.4 1"
         A   ui_serverStatusTimeOut "7000"
             ui_showEndOfGame "0"
           C ui_showList "0"
             ui_showmap "1"
             ui_showMenuOnly ""
           C ui_sliderSteps "40"
         A   ui_smallFont "0.25"
           C ui_textScrollFadeTime "0.2"
           C ui_textScrollPauseEnd "3"
           C ui_textScrollPauseStart "1"
           C ui_textScrollSpeed "30"
             uiscript_debug "0"
             upnp_maxAttempts "4"
        I    useFastFile "1"
         A   useMapPreloading "1"
             useonlinestats "0"
             useRelativeTeamColors "0"
         A   useSvMapPreloading "1"
           C useTagFlashSilenced "1"
           C veh_boneControllerLodDist "2000"
           C vehAudio_inAirPitchDownLerp "1.2"
           C vehAudio_inAirPitchUpLerp "0.75"
           C vehAudio_spawnVolumeTime "2"
           C vehCam_angles "0 0 0"
           C vehCam_editMode "0"
           C vehCam_freeLook "0"
           C vehCam_offset "0 0 0"
           C vehCam_pitchClamp "45"
           C vehCam_pitchTurnRate "90"
           C vehCam_radius "0"
           C vehCam_speedInfluence "0"
           C vehCam_yawClamp "45"
           C vehCam_yawTurnRate "260"
           C vehCam_zOffsetMode "World"
       R     version "IW4 MP 1.0 build 159 latest Fri Nov 06 2009 in-x86"
         A   vid_xpos "22"
         A   vid_ypos "53"
           C viewModelDebugNotetracks "0"
           C viewModelHacks "1"
       R     viewposNow "0 0 0"
             voiceDebug "0"
             voiceDegrade "0"
             waypointDebugDraw "0"
             waypointDistScaleRangeMax "3000"
             waypointDistScaleRangeMin "1000"
             waypointDistScaleSmallest "0.8"
             waypointIconHeight "36"
             waypointIconWidth "36"
             waypointOffscreenCornerRadius "105"
             waypointOffscreenDistanceThresholdAlpha "30"
             waypointOffscreenPadBottom "30"
             waypointOffscreenPadLeft "103"
             waypointOffscreenPadRight "0"
             waypointOffscreenPadTop "0"
             waypointOffscreenPointerDistance "20"
             waypointOffscreenPointerHeight "12"
             waypointOffscreenPointerWidth "25"
             waypointOffscreenRoundedCorners "1"
             waypointOffscreenScaleLength "500"
             waypointOffscreenScaleSmallest "1"
           C waypointPlayerOffsetCrouch "56"
           C waypointPlayerOffsetProne "30"
           C waypointPlayerOffsetStand "66"
             waypointSplitscreenScale "1.8"
             waypointTweakY "-17"
       R     wideScreen "0"
             winvoice_loopback "0"
         A   winvoice_mic_mute "1"
         A   winvoice_mic_reclevel "65535"
         A   winvoice_mic_scaler "1"
         A   winvoice_save_voice "0"
             xblive_hostingprivateparty "0"
             xblive_loggedin "0"
       R     xblive_playEvenIfDown "0"
             xblive_privatematch "0"
    for all you paranoid people that need a virus scan for even .txt files...

    Virustotal. MD5: 2f3424aabc862d03daf316cca8db4668



    Thank me if I helped!

    Press this button over there in the corner if I helped!

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  3. #2
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    Hey, virus' do sometimes come in a .txt format...

    and these arnt raelly commands... but keep trying! (sorry to rain on your parade)

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    Quote Originally Posted by glenboarder View Post
    Hey, virus' do sometimes come in a .txt format...

    and these arnt raelly commands... but keep trying! (sorry to rain on your parade)
    First : Wtfux, The only way a virus could come in a text format would be to make it run bytes ( IE : It was opened with Word and was written somewhere in it to do bits of code with Word, In a .doc/etc. File, How can a virus be in some raw .txt text ? Explain me how could your computer see bytes of code in raw text and run them when your software can only show the text ? A Virus scan for a txt is Dumb, And the text to copy is posted there anyways )

    Second : Yes they are really commands, What are you saying ?
    This is a Raw dump, There is only no instructions, Just go learn the way Q3 Engine works with these commands, And you will see they are pretty self-explainative.

    Lawl,
    Mely

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    xXxXJabbaXxXx's Avatar
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    Mel.....................I only have 2 words for you..........EPIC WIN
    But seriously, they are commands.






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    Obama's Avatar
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    Quote Originally Posted by glenboarder View Post
    Hey, virus' do sometimes come in a .txt format...

    and these arnt raelly commands... but keep trying! (sorry to rain on your parade)
    The infamous .txt hack! oh no!

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    xXxXJabbaXxXx's Avatar
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    Quote Originally Posted by Obama View Post
    The infamous .txt hack! oh no!
    FEAR THEM NAO. .TXT HACK WILL BRING THE DOWNFALL OF MPGH!!!!!






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    Quote Originally Posted by Obama View Post
    The infamous .txt hack! oh no!
    He will eat you D=,

    Be scared of it, Or it's text rawness will bring your computer to Hell !

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    .jpg virus is even worse

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    Lol............ I bet you the next thing will be......................... .rawr






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    Quote Originally Posted by Obama View Post
    .jpg virus is even worse
    Noes, .tiff is the worst D=

    ( Notice : You can really do code scripts in a .tiff image )

    @Jabba
    I was trying to make a script read from a random packed file lately, And it was named .rawr

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    Pewpewpews's Avatar
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    Is there a command to have more than 8 players on free for all
    is there a command to have alot of xp?
    Is there a command to make ac130 last longer?

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    1. ) Yes (I can't remember), scr_max_playerslots or partyslots 18 , Something like that.
    2. ) Yes, x4 Maximum, Or Kick (scr_xpscale 4)
    3. ) I don't think so, But infinite ammo = Infinite/noreload AC130 "Big Shell"

  22. #13
    Pewpewpews's Avatar
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    Quote Originally Posted by Melodia View Post
    1. ) Yes (I can't remember), scr_max_playerslots or partyslots 18 , Something like that.
    2. ) Yes, x4 Maximum, Or Kick (scr_xpscale 4)
    3. ) I don't think so, But infinite ammo = Infinite/noreload AC130 "Big Shell"
    I know that scr_xpcale but it sucks.. Barely does anything. Ivve seen servers that giv 9999999999xcpx

  23. #14
    Pewpewpews's Avatar
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    Quote Originally Posted by Melodia View Post
    1. ) Yes (I can't remember), scr_max_playerslots or partyslots 18 , Something like that.
    2. ) Yes, x4 Maximum, Or Kick (scr_xpscale 4)
    3. ) I don't think so, But infinite ammo = Infinite/noreload AC130 "Big Shell"

    the scr max playerslots didnt work.

  24. #15
    Pewpewpews's Avatar
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    Someone please give me another xp commands, scr_scale sucks..

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