As Hell showed yas his little project, I guess I wanted to show you what I was doing too .
So basically I gave myself a little challenge ; Making a fully-working ClientSide hook using only Memory Signiture and Engine Calls, No D3Dcrap, And using the less Hardcoded Structs possible ; So it could virtually work with any version of the game.
So ; What I did for nao may not be that much, But I made a little video to show you the results .
So ; Basically, Features are the Following for nao.
Bone Esp with Visibility Check for every bone
Entities Esp, Also with visibility checks ; Only Explosives and Turrets are registered for nao.
Configurable AimBot. ( AimKey Changeable, And Aim Methods are : Closest Player in a 180 Degrees FOV ( Will be changeable with new menu ), And Closest player from crosshair )
Will implement new features and classic thingies in time, This is just a preview of what I did for nao. Feel free to comment / Suggest thingies / Whatever you want, You know I love opinions / Suggestions, Still funny to see this project started when I Re-Written my SigScanner.
Nice job, Mel!
But uhm , how did u got that changed sniper scope when you zoomed in?