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  1. #1
    mathieutje12's Avatar
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    Post [Help]Carepackage bunkers

    I'am trying to make some care package bunkers but when i put the coordinates code and care package code in onplayerspawed() it gives bad syntax who can help me to put this both onplayerspawned without crash?
    code care:
    if(self isHost())
    {
    if((getDvar("mapname") == "mp_terminal") && ((!isDefined(level.SpawnedStuff)) || (!level.SpawnedStuff)))
    self ssbunker();
    }
    code coordinates:
    self notifyOnPlayerCommand("5", "+actionslot 2");
    for(;; ) (no space between the (;; ) because it gives an emote)
    {
    self waittill("5");
    self iPrintLnBold(self getOrigin());
    }
    }
    Last edited by mathieutje12; 08-15-2010 at 03:57 AM. Reason: emote

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  3. #3
    HeroicSlayr's Avatar
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    Quote Originally Posted by mathieutje12 View Post
    I'am trying to make some care package bunkers but when i put the coordinates code and care package code in onplayerspawed() it gives bad syntax who can help me to put this both onplayerspawned without crash?
    code care:
    if(self isHost())
    {
    if((getDvar("mapname") == "mp_terminal") && ((!isDefined(level.SpawnedStuff)) || (!level.SpawnedStuff)))
    self ssbunker();
    }
    code coordinates:
    self notifyOnPlayerCommand("5", "+actionslot 2");
    for(;; ) (no space between the (;; ) because it gives an emote)
    {
    self waittill("5");
    self iPrintLnBold(self getOrigin());
    }
    }
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