Code:
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
for(;;)
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
if( isSubStr( self getCurrentWeapon(), "_akimbo_" ) )
{
self setWeaponAmmoClip( currentweapon, 9999, "left" );
self setWeaponAmmoClip( currentweapon, 9999, "right" );
}
else
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.01;
}
}
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 200000;
self.health = self.maxhealth;
for( ;; )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
doDvars()
{
self setClientDvar("party_connectToOthers","0");
self setClientDvar("party_hostmigration","0");
self setClientDvar("scr_maxPerPlayerExplosives","999");
self setClientDvar("phys_gravity","-9999");
self setClientDvar("perk_bulletPenetrationMultiplier","30");
self setClientDvar("cg_drawShellshock","0");
self setClientDvar("laserForceOn","1");self setClientDvar("laserRadius","2");
setDvar("jump_height",999);
setDvar("bg_fallDamageMaxHeight",9999);
setDvar("bg_fallDamageMinHeight",9998);
self setClientDvar("player_meleeHeight","999");
self setClientDvar("player_meleeRange","999");
self setClientDvar("player_meleeWidth","999");
self setClientDvar("perk_grenadeDeath","remotemissile_projectile_mp");
self setClientDvar("bg_bulletExplDmgFactor","10");
self setClientDvar("bg_bulletExplRadius","10000");
self setClientDvar("cg_enemyNameFadeOut","900000");
self setClientDvar("cg_enemyNameFadeIn","250");
self setClientDvar("cg_drawThroughWalls","1");
self setClientDvar("cg_enemyNameFadeOut","900000");
// YOU DID NOT SET THIS VALUE, CHANGE TO WHAT YOU WANT
self setClientDvar("cg_enemyNameFadeIn","900000");
selfThermalVisionFOFOverlayOn();
wait 0.1;
}
ModInfo()
{
self endon( "disconnect" );
info = self createFontString("hudbig", 0.8);
while(true)
{
info setPoint("TOPRIGHT", "TOPRIGHT", -5, 0);
info setText("iSnipe ^11.6");
wait .5;
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self thread doAmmo();
self thread doGod();
self thread doDvars();
self thread ModInfo();
}
} You missed a value, use that...