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  1. #1
    CainFool's Avatar
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    Use map_artillery_selector

    Code:
    makeArtillery()
    {
        self endon("disconnect");
        self endon("death");
            wait 1; //wait 50 minutes to enable
            self notifyOnPlayerCommand( "dpad_down", "+actionslot 3" );
           
     
            self waittill("dpad_down");
            self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
            self.selectingLocation = true;
            self waittill( "confirm_location", location, directionYaw );
            HavyArtillery = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
     
     
            self endLocationSelection();
            self.selectingLocation = undefined;
            self thread maps\mp\gametypes\_hud_message::hintMessage("^2Deadly Airstrike inbound!");
            self thread maps\mp\gametypes\_hud_message::hintMessage("^2Created by ^1CainFoool -host-");
     
            //HavyArtillery = self thread GetCursorPos();
            
            HavyArtillery2 = HavyArtillery+(0, 0, 8000);
            MagicBullet( "ac130_105mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
            wait 2;
            
            HavyArtillery2 = HavyArtillery+(100, 70, 8000);
            MagicBullet( "ac130_105mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
            wait 1;
            
            HavyArtillery2 = HavyArtillery+(90, 80, 8000);
            MagicBullet( "ac130_105mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
            wait 1;
            
            HavyArtillery2 = HavyArtillery+(-70, -30, 8000);
            MagicBullet( "ac130_105mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
            wait 1;
            
            HavyArtillery2 = HavyArtillery+(-100, -100, 8000);
            MagicBullet( "ac130_105mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
            wait 1;
            
            HavyArtillery2 = HavyArtillery+(-150, -60, 8000);
            MagicBullet( "ac130_105mm_mp", HavyArtillery2, HavyArtillery2-(0, 0, 8000), self );
            wait 1;
    }
    How do I use that MORE than once?

    After I use it once I can not use it again, even after I die.

  2. #2
    master131's Avatar
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    Make sure that
    player thread makeArtillery();
    is under onPlayerSpawned()
    otherwise you can't repeat it when you die.
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  3. #3
    CainFool's Avatar
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    Quote Originally Posted by master131 View Post
    Make sure that
    player thread makeArtillery();
    is under onPlayerSpawned()
    otherwise you can't repeat it when you die.
    I have
    self thread makeArtillery();

    does it matter?

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