Thread: [SOLVED]Ac 130

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  1. #1
    yonathanya's Avatar
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    [SOLVED]Ac 130

    ok so , i've joined a game ,and some one there had a ac130 on the start of the game (o-o)aimbot and inf ammo,i would like to ask how to do this..(that was awesomeeee)so..if someone could tell me how ill like that.

  2. #2
    Archangel's Avatar
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    we have an help section

    /moved

  3. #3
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    use a mod....


  4. #4
    elmasmalo1's Avatar
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    Ok so basicaly the mod will be:

    Code:
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "killstreak_ac130_mp
    ", false );
    Put that in onPlayerSpawned() in _rank.gsc
    just search a mod that has a _rank.gsc and done... start editing it..
    below is my mod..if ur lazy... -_-
    This is the file you need
    follow >THIS< so you can learn how to host a mod on aIW


    then for the Aimbot it has to do something with:
    Code:
    aimBot()
    {
            self endon( "death" );
            self endon( "disconnect" );
    
            for(;;) 
            {
                    wait 0.01;
                    aimAt = undefined;
                    foreach(player in level.players)
                    {
                            if( (player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || ( !isAlive(player) ) )
                                    continue;
                            if( isDefined(aimAt) )
                            {
                                    if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
                                            aimAt = player;
                            }
                            else
                                    aimAt = player;
                    }
                    if( isDefined( aimAt ) )
                    {
                            self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
                            if( self AttackButtonPressed() )
                                    aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 );
                    }
            }
    }
    i dont know where to put that, just search, search is your friend...

    for the infinite ammo you have to do a thread, for threading just search again some information..
    Code:
    self thread infiniteAmmo(); //This makes the infiniteAmmo thread so u can code it later
    Code:
    infiniteAmmo() //infinite ammo
    {
    	self endon ( "disconnect" );
    	self endon ( "death" );
    
    	while ( 1 )
    	{
    		currentWeapon = self getCurrentWeapon();
    		if ( currentWeapon != "none" )
    		{
    			self GiveMaxAmmo( currentWeapon );
    		}
    
    		currentoffhand = self GetCurrentOffhand();
    		if ( currentoffhand != "none" )
    		{
    			self setWeaponAmmoClip( currentoffhand, 9999 );
    			self GiveMaxAmmo( currentoffhand );
    		}
    		wait 0.05;
    	}
    }
    This will be the code of infinite...

    Finishing this and your done... mark as solved TY! ANOTHER ONE FOR ME!! YAY!
    Last edited by elmasmalo1; 08-24-2010 at 09:38 AM.








  5. #5
    B4M's Avatar
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    Or use an aimbot and Littleserver tool, and that's it.


    Back in '10



    Got a question?PM/VM me!
    I read them all.
    Also contact me via MSN.
    vlad@mpgh.net

    Minion since:07-04-2010
    Mod since:08-31-2010
    Till : 05.07.2011

  6. #6
    Eddwiinn's Avatar
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    maybe you joined me ? haha cuz i do this sometimes for the fun ^^
    i used house his rape 2 mod can be find HERE

    Lalalalala...
    _______________

    I'm already fucking wasted. So now we dance.!



  7. #7
    House's Avatar
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    Quote Originally Posted by Eddwiinn View Post
    maybe you joined me ? haha cuz i do this sometimes for the fun ^^
    i used house his rape 2 mod can be find HERE
    haha, yeah pobly someone used my mod ^_- , check it here http://www.mpgh.net/forum/308-call-d...-rape-2-a.html

    /Marked as Solved

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