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  1. #1
    icygrave's Avatar
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    Did i write this right??

    Hi, i was wondering if this mod to create a block and a door wus right.
    ------------------
    init()
    {
    level.doCustomMap = 0;
    level.doorwait = 2;
    }
    }
    CreateMapWait()
    {
    for(i = 15; i > 0; i--)
    {
    level.TimerText destroy();
    }
    }
    Afghan()
    {
    CreateBlocks((1587,-169,136))
    CreateDoor((2276,-36,-136)), ((2276,-171,136))

  2. #2
    Insane's Avatar
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    Wrong Section + Why not post this in your original thread? Not make a new one
    Last edited by Insane; 08-24-2010 at 01:33 PM.
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  3. #3
    alistair4322's Avatar
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    Quote Originally Posted by icygrave View Post
    Hi, i was wondering if this mod to create a block and a door wus right.
    ------------------
    init()
    {
    level.doCustomMap = 0;
    level.doorwait = 2;
    }
    }
    CreateMapWait()
    {
    for(i = 15; i > 0; i--)
    {
    level.TimerText destroy();
    }
    }
    Afghan()
    {
    CreateBlocks((1587,-169,136))
    CreateDoor((2276,-36,-136)), ((2276,-171,136))
    Um...Why u don't change the code in the original mapedit?
    add this under init() in _rank.gsc
    Code:
    level thread maps\mp\gametypes\MapEdit::init();

  4. #4
    House's Avatar
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    Please put your Help threads in our Help section
    /Moved

  5. #5
    soccerguy's Avatar
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    Quote Originally Posted by alistair4322 View Post
    Um...Why u don't change the code in the original mapedit?
    add this under init() in _rank.gsc
    Code:
    level thread maps\mp\gametypes\MapEdit::init();
    you have to put that in doinit() also your spaces on the coordinates should be like this:
    CreateBlocks((1587, -169, 136))
    CreateDoor((2276, -36, -136)), ((2276, -171, 136))
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  6. #6
    icygrave's Avatar
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    ok, im sry for my failed attempts at posting.
    now on to business so i did wut all u said i put the coordinates in the original zombie MapEdit but now i am get "bad syntex" error. Is their any other thing that i need to do??
    -----------
    Never mind it wasn't working because i was putting blocks where their was already stuff.
    Last edited by icygrave; 08-25-2010 at 03:05 AM. Reason: Solved

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