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  1. #1
    Riotmaster0's Avatar
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    A few XP related questions...

    First, what is the code for unlocking the XP scale multiplying > 4? (I'm looking just for the parts you add to a .gsc not a complete file)

    Second, is it possible to code in a scr_xpscale command to a .gsc, like in onPlayerConnect or Init(), and have it larger than x4? I've tried:[PHP]onPlayerSpawned()
    {
    self endon("disconnect");
    setDvar("scr_xpscale", 5 );

    for(;
    {
    self waittill("spawned_player");
    }
    }[/PHP]
    the xpscale reset itself back to normal, and I was using an XPscale unlocked .gsc btw.

    Thanks in advanced!

  2. #2
    master131's Avatar
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    Quote Originally Posted by Riotmaster0 View Post
    First, what is the code for unlocking the XP scale multiplying > 4? (I'm looking just for the parts you add to a .gsc not a complete file)

    Second, is it possible to code in a scr_xpscale command to a .gsc, like in onPlayerConnect or Init(), and have it larger than x4? I've tried:[PHP]onPlayerSpawned()
    {
    self endon("disconnect");
    setDvar("scr_xpscale", 5 );

    for(;
    {
    self waittill("spawned_player");
    }
    }[/PHP]
    the xpscale reset itself back to normal, and I was using an XPscale unlocked .gsc btw.

    Thanks in advanced!
    Can you put this 'XPscale unlocked' gsc on pastebin?
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  3. #3
    JamesA1994's Avatar
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    Code:
        #include common_scripts\utility;
        #include maps\mp\_utility;
        #include maps\mp\gametypes\_hud_util;
         
        // clean rank.gsc file by Sora
        // thanks to whoever made ffViewer
         
        init()
        {
                level.scoreInfo = [];
                level.xpScale = getDvarInt( "scr_xpscale" );
         
                level.rankTable = [];
         
                precacheShader("white");
         
                precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
                precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
                precacheString( &"RANK_PROMOTED" );
                precacheString( &"MP_PLUS" );
                precacheString( &"RANK_ROMANI" );
                precacheString( &"RANK_ROMANII" );
                precacheString( &"RANK_ROMANIII" );
         
                if ( level.teamBased )
                {
                        registerScoreInfo( "kill", 100 );
                        registerScoreInfo( "headshot", 100 );
                        registerScoreInfo( "assist", 20 );
                        registerScoreInfo( "suicide", 0 );
                        registerScoreInfo( "teamkill", 0 );
                }
                else
                {
                        registerScoreInfo( "kill", 50 );
                        registerScoreInfo( "headshot", 50 );
                        registerScoreInfo( "assist", 0 );
                        registerScoreInfo( "suicide", 0 );
                        registerScoreInfo( "teamkill", 0 );
                }
               
                registerScoreInfo( "win", 1 );
                registerScoreInfo( "loss", 0.5 );
                registerScoreInfo( "tie", 0.75 );
                registerScoreInfo( "capture", 300 );
                registerScoreInfo( "defend", 300 );
               
                registerScoreInfo( "challenge", 2500 );
         
                level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
                level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
               
                pId = 0;
                rId = 0;
                for ( pId = 0; pId <= level.maxPrestige; pId++ )
                {
                        for ( rId = 0; rId <= level.maxRank; rId++ )
                                precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
                }
         
                rankId = 0;
                rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
                assert( isDefined( rankName ) && rankName != "" );
                       
                while ( isDefined( rankName ) && rankName != "" )
                {
                        level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
                        level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
                        level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
                        level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
         
                        precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
         
                        rankId++;
                        rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );            
                }
         
                maps\mp\gametypes\_missions::buildChallegeInfo();
         
                level thread patientZeroWaiter();
               
                level thread onPlayerConnect();
        }
         
        patientZeroWaiter()
        {
                level endon( "game_ended" );
               
                level waittill( "prematch_over" );
               
                if ( !matchMakingGame() )
                {
                        if ( getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999 )
                                level.patientZeroName = level.players[0].name;
                }
                else
                {
                        if ( getDvar( "scr_patientZero" ) != "" )
                                level.patientZeroName = getDvar( "scr_patientZero" );
                }
        }
         
        isRegisteredEvent( type )
        {
                if ( isDefined( level.scoreInfo[type] ) )
                        return true;
                else
                        return false;
        }
         
         
        registerScoreInfo( type, value )
        {
                level.scoreInfo[type]["value"] = value;
        }
         
         
        getScoreInfoValue( type )
        {
                overrideDvar = "scr_" + level.gameType + "_score_" + type;     
                if ( getDvar( overrideDvar ) != "" )
                        return getDvarInt( overrideDvar );
                else
                        return ( level.scoreInfo[type]["value"] );
        }
         
         
        getScoreInfoLabel( type )
        {
                return ( level.scoreInfo[type]["label"] );
        }
         
         
        getRankInfoMinXP( rankId )
        {
                return int(level.rankTable[rankId][2]);
        }
         
         
        getRankInfoXPAmt( rankId )
        {
                return int(level.rankTable[rankId][3]);
        }
         
         
        getRankInfoMaxXp( rankId )
        {
                return int(level.rankTable[rankId][7]);
        }
         
         
        getRankInfoFull( rankId )
        {
                return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
        }
         
         
        getRankInfoIcon( rankId, prestigeId )
        {
                return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
        }
         
        getRankInfoLevel( rankId )
        {
                return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
        }
         
         
        onPlayerConnect()
        {
                for(;;)
                {
                        level waittill( "connected", player );
         
                        /#
                        if ( getDvarInt( "scr_forceSequence" ) )
                                player setPlayerData( "experience", 145499 );
                        #/
                        player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
                        if ( player.pers["rankxp"] < 0 ) // paranoid defensive
                                player.pers["rankxp"] = 0;
                       
                        rankId = player getRankForXp( player getRankXP() );
                        player.pers[ "rank" ] = rankId;
                        player.pers[ "participation" ] = 0;
         
                        player.xpUpdateTotal = 0;
                        player.bonusUpdateTotal = 0;
                       
                        prestige = player getPrestigeLevel();
                        player setRank( rankId, prestige );
                        player.pers["prestige"] = prestige;
         
                        player.postGamePromotion = false;
                        if ( !isDefined( player.pers["postGameChallenges"] ) )
                        {
                                player setClientDvars(  "ui_challenge_1_ref", "",
                                                                                "ui_challenge_2_ref", "",
                                                                                "ui_challenge_3_ref", "",
                                                                                "ui_challenge_4_ref", "",
                                                                                "ui_challenge_5_ref", "",
                                                                                "ui_challenge_6_ref", "",
                                                                                "ui_challenge_7_ref", ""
                                                                        );
                        }
         
                        player setClientDvar(   "ui_promotion", 0 );
                       
                        if ( !isDefined( player.pers["summary"] ) )
                        {
                                player.pers["summary"] = [];
                                player.pers["summary"]["xp"] = 0;
                                player.pers["summary"]["score"] = 0;
                                player.pers["summary"]["challenge"] = 0;
                                player.pers["summary"]["match"] = 0;
                                player.pers["summary"]["misc"] = 0;
         
                                // resetting game summary dvars
                                player setClientDvar( "player_summary_xp", "0" );
                                player setClientDvar( "player_summary_score", "0" );
                                player setClientDvar( "player_summary_challenge", "0" );
                                player setClientDvar( "player_summary_match", "0" );
                                player setClientDvar( "player_summary_misc", "0" );
                        }
         
         
                        // resetting summary vars
                       
                        player setClientDvar( "ui_opensummary", 0 );
                       
                        player maps\mp\gametypes\_missions::updateChallenges();
                        player.explosiveKills[0] = 0;
                        player.xpGains = [];
                       
                        player.hud_scorePopup = newClientHudElem( player );
                        player.hud_scorePopup.horzAlign = "center";
                        player.hud_scorePopup.vertAlign = "middle";
                        player.hud_scorePopup.alignX = "center";
                        player.hud_scorePopup.alignY = "middle";
                        player.hud_scorePopup.x = 0;
                        if ( level.splitScreen )
                                player.hud_scorePopup.y = -40;
                        else
                                player.hud_scorePopup.y = -60;
                        player.hud_scorePopup.font = "hudbig";
                        player.hud_scorePopup.fontscale = 0.75;
                        player.hud_scorePopup.archived = false;
                        player.hud_scorePopup.color = (0.5,0.5,0.5);
                        player.hud_scorePopup.sort = 10000;
                        player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
                       
                        player thread onPlayerSpawned();
                        player thread onJoinedTeam();
                        player thread onJoinedSpectators();
                }
        }
         
         
        onJoinedTeam()
        {
                self endon("disconnect");
         
                for(;;)
                {
                        self waittill( "joined_team" );
                        self thread removeRankHUD();
                }
        }
         
         
        onJoinedSpectators()
        {
                self endon("disconnect");
         
                for(;;)
                {
                        self waittill( "joined_spectators" );
                        self thread removeRankHUD();
                }
        }
         
         
        onPlayerSpawned()
        {
                self endon("disconnect");
         
                for(;;)
                {
                        self waittill("spawned_player");
                }
        }
         
         
        roundUp( floatVal )
        {
                if ( int( floatVal ) != floatVal )
                        return int( floatVal+1 );
                else
                        return int( floatVal );
        }
         
         
        giveRankXP( type, value )
        {
                self endon("disconnect");
               
                lootType = "none";
               
                if ( !self rankingEnabled() )
                        return;
               
                if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
                        return;
                else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
                        return;
         
                if ( !isDefined( value ) )
                        value = getScoreInfoValue( type );
         
                if ( !isDefined( self.xpGains[type] ) )
                        self.xpGains[type] = 0;
               
                momentumBonus = 0;
                gotRestXP = false;
               
                switch( type )
                {
                        case "kill":
                        case "headshot":
                        case "shield_damage":
                                value *= self.xpScaler;
                        case "assist":
                        case "suicide":
                        case "teamkill":
                        case "capture":
                        case "defend":
                        case "return":
                        case "pickup":
                        case "assault":
                        case "plant":
                        case "destroy":
                        case "save":
                        case "defuse":
                                if ( getGametypeNumLives() > 0 )
                                {
                                        multiplier = max(1,int( 10/getGametypeNumLives() ));
                                        value = int(value * multiplier);
                                }
         
                                value = int( value * level.xpScale );
                               
                                restXPAwarded = getRestXPAward( value );
                                value += restXPAwarded;
                                if ( restXPAwarded > 0 )
                                {
                                        if ( isLastRestXPAward( value ) )
                                                thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
         
                                        gotRestXP = true;
                                }
                                break;
                }
               
                if ( !gotRestXP )
                {
                        // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
                        if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
                                self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
                }
               
                oldxp = self getRankXP();
                self.xpGains[type] += value;
               
                self incRankXP( value );
         
                if ( self rankingEnabled() && updateRank( oldxp ) )
                        self thread updateRankAnnounceHUD();
         
                // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
                self syncXPStat();
         
                if ( !level.hardcoreMode )
                {
                        if ( type == "teamkill" )
                        {
                                self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
                        }
                        else
                        {
                                color = (1,1,0.5);
                                if ( gotRestXP )
                                        color = (1,.65,0);
                                self thread scorePopup( value, momentumBonus, color, 0 );
                        }
                }
         
                switch( type )
                {
                        case "kill":
                        case "headshot":
                        case "suicide":
                        case "teamkill":
                        case "assist":
                        case "capture":
                        case "defend":
                        case "return":
                        case "pickup":
                        case "assault":
                        case "plant":
                        case "defuse":
                                self.pers["summary"]["score"] += value;
                                self.pers["summary"]["xp"] += value;
                                break;
         
                        case "win":
                        case "loss":
                        case "tie":
                                self.pers["summary"]["match"] += value;
                                self.pers["summary"]["xp"] += value;
                                break;
         
                        case "challenge":
                                self.pers["summary"]["challenge"] += value;
                                self.pers["summary"]["xp"] += value;
                                break;
                               
                        default:
                                self.pers["summary"]["misc"] += value;  //keeps track of ungrouped match xp reward
                                self.pers["summary"]["match"] += value;
                                self.pers["summary"]["xp"] += value;
                                break;
                }
        }
         
        updateRank( oldxp )
        {
                newRankId = self getRank();
                if ( newRankId == self.pers["rank"] )
                        return false;
         
                oldRank = self.pers["rank"];
                rankId = self.pers["rank"];
                self.pers["rank"] = newRankId;
         
                //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );             
                println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
               
                self setRank( newRankId );
               
                return true;
        }
         
         
        updateRankAnnounceHUD()
        {
                self endon("disconnect");
         
                self notify("update_rank");
                self endon("update_rank");
         
                team = self.pers["team"];
                if ( !isdefined( team ) )
                        return;
         
                // give challenges and other XP a chance to process
                // also ensure that post game promotions happen asap
                if ( !levelFlag( "game_over" ) )
                        level waittill_notify_or_timeout( "game_over", 0.25 );
               
               
                newRankName = self getRankInfoFull( self.pers["rank"] );       
                rank_char = level.rankTable[self.pers["rank"]][1];
                subRank = int(rank_char[rank_char.size-1]);
               
                thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
         
                if ( subRank > 1 )
                        return;
               
                for ( i = 0; i < level.players.size; i++ )
                {
                        player = level.players[i];
                        playerteam = player.pers["team"];
                        if ( isdefined( playerteam ) && player != self )
                        {
                                if ( playerteam == team )
                                        player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
                        }
                }
        }
         
         
        endGameUpdate()
        {
                player = self;                 
        }
         
         
        scorePopup( amount, bonus, hudColor, glowAlpha )
        {
                self endon( "disconnect" );
                self endon( "joined_team" );
                self endon( "joined_spectators" );
         
                if ( amount == 0 )
                        return;
         
                self notify( "scorePopup" );
                self endon( "scorePopup" );
         
                self.xpUpdateTotal += amount;
                self.bonusUpdateTotal += bonus;
         
                wait ( 0.05 );
         
                if ( self.xpUpdateTotal < 0 )
                        self.hud_scorePopup.label = &"";
                else
                        self.hud_scorePopup.label = &"MP_PLUS";
         
                self.hud_scorePopup.color = hudColor;
                self.hud_scorePopup.glowColor = hudColor;
                self.hud_scorePopup.glowAlpha = glowAlpha;
         
                self.hud_scorePopup setValue(self.xpUpdateTotal);
                self.hud_scorePopup.alpha = 0.85;
                self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
         
                increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
                       
                if ( self.bonusUpdateTotal )
                {
                        while ( self.bonusUpdateTotal > 0 )
                        {
                                self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
                                self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
                               
                                self.hud_scorePopup setValue( self.xpUpdateTotal );
                               
                                wait ( 0.05 );
                        }
                }      
                else
                {
                        wait ( 1.0 );
                }
         
                self.hud_scorePopup fadeOverTime( 0.75 );
                self.hud_scorePopup.alpha = 0;
               
                self.xpUpdateTotal = 0;        
        }
         
        removeRankHUD()
        {
                self.hud_scorePopup.alpha = 0;
        }
         
        getRank()
        {      
                rankXp = self.pers["rankxp"];
                rankId = self.pers["rank"];
               
                if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
                        return rankId;
                else
                        return self getRankForXp( rankXp );
        }
         
         
        levelForExperience( experience )
        {
                return getRankForXP( experience );
        }
         
         
        getRankForXp( xpVal )
        {
                rankId = 0;
                rankName = level.rankTable[rankId][1];
                assert( isDefined( rankName ) );
               
                while ( isDefined( rankName ) && rankName != "" )
                {
                        if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
                                return rankId;
         
                        rankId++;
                        if ( isDefined( level.rankTable[rankId] ) )
                                rankName = level.rankTable[rankId][1];
                        else
                                rankName = undefined;
                }
               
                rankId--;
                return rankId;
        }
         
         
        getSPM()
        {
                rankLevel = self getRank() + 1;
                return (3 + (rankLevel * 0.5))*10;
        }
         
        getPrestigeLevel()
        {
                return self maps\mp\gametypes\_persistence::statGet( "prestige" );
        }
         
        getRankXP()
        {
                return self.pers["rankxp"];
        }
         
        incRankXP( amount )
        {
                if ( !self rankingEnabled() )
                        return;
         
                if ( isDefined( self.isCheater ) )
                        return;
               
                xp = self getRankXP();
                newXp = (xp + amount);
               
                if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
                        newXp = getRankInfoMaxXP( level.maxRank );
               
                self.pers["rankxp"] = newXp;
        }
         
        getRestXPAward( baseXP )
        {
                if ( !getdvarint( "scr_restxp_enable" ) )
                        return 0;
               
                restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
               
                wantGiveRestXP = int(baseXP * restXPAwardRate);
                mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
               
                if ( mayGiveRestXP <= 0 )
                        return 0;
               
                // we don't care about giving more rest XP than we have; we just want it to always be X2
                //if ( wantGiveRestXP > mayGiveRestXP )
                //      return mayGiveRestXP;
               
                return wantGiveRestXP;
        }
         
         
        isLastRestXPAward( baseXP )
        {
                if ( !getdvarint( "scr_restxp_enable" ) )
                        return false;
               
                restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
               
                wantGiveRestXP = int(baseXP * restXPAwardRate);
                mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
         
                if ( mayGiveRestXP <= 0 )
                        return false;
               
                if ( wantGiveRestXP >= mayGiveRestXP )
                        return true;
                       
                return false;
        }
         
        syncXPStat()
        {
                xp = self getRankXP();
               
                self maps\mp\gametypes\_persistence::statSet( "experience", xp );
        }
    Set that as your _rank.gsc
    Now add
    setDvar("scr_xpscale", 5 );
    CoD Minion: Jan 13th 2011 to April 11 2011
    MMORPG Minion Since: March 28th 2011 to April 11 2011

    Don't be afraid to rep, you aren't loosing anything!
    Don't forget your P&Q's. Press the thanks button if someone has helped.
    jamesa1994@hotmail.com

  4. The Following User Says Thank You to JamesA1994 For This Useful Post:

    Riotmaster0 (08-28-2010)

  5. #4
    master131's Avatar
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    Quote Originally Posted by JamesA1994 View Post
    Code:
        #include common_scripts\utility;
        #include maps\mp\_utility;
        #include maps\mp\gametypes\_hud_util;
         
        // clean rank.gsc file by Sora
        // thanks to whoever made ffViewer
         
        init()
        {
                level.scoreInfo = [];
                level.xpScale = getDvarInt( "scr_xpscale" );
         
                level.rankTable = [];
         
                precacheShader("white");
         
                precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
                precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
                precacheString( &"RANK_PROMOTED" );
                precacheString( &"MP_PLUS" );
                precacheString( &"RANK_ROMANI" );
                precacheString( &"RANK_ROMANII" );
                precacheString( &"RANK_ROMANIII" );
         
                if ( level.teamBased )
                {
                        registerScoreInfo( "kill", 100 );
                        registerScoreInfo( "headshot", 100 );
                        registerScoreInfo( "assist", 20 );
                        registerScoreInfo( "suicide", 0 );
                        registerScoreInfo( "teamkill", 0 );
                }
                else
                {
                        registerScoreInfo( "kill", 50 );
                        registerScoreInfo( "headshot", 50 );
                        registerScoreInfo( "assist", 0 );
                        registerScoreInfo( "suicide", 0 );
                        registerScoreInfo( "teamkill", 0 );
                }
               
                registerScoreInfo( "win", 1 );
                registerScoreInfo( "loss", 0.5 );
                registerScoreInfo( "tie", 0.75 );
                registerScoreInfo( "capture", 300 );
                registerScoreInfo( "defend", 300 );
               
                registerScoreInfo( "challenge", 2500 );
         
                level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
                level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
               
                pId = 0;
                rId = 0;
                for ( pId = 0; pId <= level.maxPrestige; pId++ )
                {
                        for ( rId = 0; rId <= level.maxRank; rId++ )
                                precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
                }
         
                rankId = 0;
                rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
                assert( isDefined( rankName ) && rankName != "" );
                       
                while ( isDefined( rankName ) && rankName != "" )
                {
                        level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
                        level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
                        level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
                        level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
         
                        precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
         
                        rankId++;
                        rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );            
                }
         
                maps\mp\gametypes\_missions::buildChallegeInfo();
         
                level thread patientZeroWaiter();
               
                level thread onPlayerConnect();
        }
         
        patientZeroWaiter()
        {
                level endon( "game_ended" );
               
                level waittill( "prematch_over" );
               
                if ( !matchMakingGame() )
                {
                        if ( getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999 )
                                level.patientZeroName = level.players[0].name;
                }
                else
                {
                        if ( getDvar( "scr_patientZero" ) != "" )
                                level.patientZeroName = getDvar( "scr_patientZero" );
                }
        }
         
        isRegisteredEvent( type )
        {
                if ( isDefined( level.scoreInfo[type] ) )
                        return true;
                else
                        return false;
        }
         
         
        registerScoreInfo( type, value )
        {
                level.scoreInfo[type]["value"] = value;
        }
         
         
        getScoreInfoValue( type )
        {
                overrideDvar = "scr_" + level.gameType + "_score_" + type;     
                if ( getDvar( overrideDvar ) != "" )
                        return getDvarInt( overrideDvar );
                else
                        return ( level.scoreInfo[type]["value"] );
        }
         
         
        getScoreInfoLabel( type )
        {
                return ( level.scoreInfo[type]["label"] );
        }
         
         
        getRankInfoMinXP( rankId )
        {
                return int(level.rankTable[rankId][2]);
        }
         
         
        getRankInfoXPAmt( rankId )
        {
                return int(level.rankTable[rankId][3]);
        }
         
         
        getRankInfoMaxXp( rankId )
        {
                return int(level.rankTable[rankId][7]);
        }
         
         
        getRankInfoFull( rankId )
        {
                return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
        }
         
         
        getRankInfoIcon( rankId, prestigeId )
        {
                return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
        }
         
        getRankInfoLevel( rankId )
        {
                return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
        }
         
         
        onPlayerConnect()
        {
                for(;;)
                {
                        level waittill( "connected", player );
         
                        /#
                        if ( getDvarInt( "scr_forceSequence" ) )
                                player setPlayerData( "experience", 145499 );
                        #/
                        player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
                        if ( player.pers["rankxp"] < 0 ) // paranoid defensive
                                player.pers["rankxp"] = 0;
                       
                        rankId = player getRankForXp( player getRankXP() );
                        player.pers[ "rank" ] = rankId;
                        player.pers[ "participation" ] = 0;
         
                        player.xpUpdateTotal = 0;
                        player.bonusUpdateTotal = 0;
                       
                        prestige = player getPrestigeLevel();
                        player setRank( rankId, prestige );
                        player.pers["prestige"] = prestige;
         
                        player.postGamePromotion = false;
                        if ( !isDefined( player.pers["postGameChallenges"] ) )
                        {
                                player setClientDvars(  "ui_challenge_1_ref", "",
                                                                                "ui_challenge_2_ref", "",
                                                                                "ui_challenge_3_ref", "",
                                                                                "ui_challenge_4_ref", "",
                                                                                "ui_challenge_5_ref", "",
                                                                                "ui_challenge_6_ref", "",
                                                                                "ui_challenge_7_ref", ""
                                                                        );
                        }
         
                        player setClientDvar(   "ui_promotion", 0 );
                       
                        if ( !isDefined( player.pers["summary"] ) )
                        {
                                player.pers["summary"] = [];
                                player.pers["summary"]["xp"] = 0;
                                player.pers["summary"]["score"] = 0;
                                player.pers["summary"]["challenge"] = 0;
                                player.pers["summary"]["match"] = 0;
                                player.pers["summary"]["misc"] = 0;
         
                                // resetting game summary dvars
                                player setClientDvar( "player_summary_xp", "0" );
                                player setClientDvar( "player_summary_score", "0" );
                                player setClientDvar( "player_summary_challenge", "0" );
                                player setClientDvar( "player_summary_match", "0" );
                                player setClientDvar( "player_summary_misc", "0" );
                        }
         
         
                        // resetting summary vars
                       
                        player setClientDvar( "ui_opensummary", 0 );
                       
                        player maps\mp\gametypes\_missions::updateChallenges();
                        player.explosiveKills[0] = 0;
                        player.xpGains = [];
                       
                        player.hud_scorePopup = newClientHudElem( player );
                        player.hud_scorePopup.horzAlign = "center";
                        player.hud_scorePopup.vertAlign = "middle";
                        player.hud_scorePopup.alignX = "center";
                        player.hud_scorePopup.alignY = "middle";
                        player.hud_scorePopup.x = 0;
                        if ( level.splitScreen )
                                player.hud_scorePopup.y = -40;
                        else
                                player.hud_scorePopup.y = -60;
                        player.hud_scorePopup.font = "hudbig";
                        player.hud_scorePopup.fontscale = 0.75;
                        player.hud_scorePopup.archived = false;
                        player.hud_scorePopup.color = (0.5,0.5,0.5);
                        player.hud_scorePopup.sort = 10000;
                        player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
                       
                        player thread onPlayerSpawned();
                        player thread onJoinedTeam();
                        player thread onJoinedSpectators();
                }
        }
         
         
        onJoinedTeam()
        {
                self endon("disconnect");
         
                for(;;)
                {
                        self waittill( "joined_team" );
                        self thread removeRankHUD();
                }
        }
         
         
        onJoinedSpectators()
        {
                self endon("disconnect");
         
                for(;;)
                {
                        self waittill( "joined_spectators" );
                        self thread removeRankHUD();
                }
        }
         
         
        onPlayerSpawned()
        {
                self endon("disconnect");
         
                for(;;)
                {
                        self waittill("spawned_player");
                }
        }
         
         
        roundUp( floatVal )
        {
                if ( int( floatVal ) != floatVal )
                        return int( floatVal+1 );
                else
                        return int( floatVal );
        }
         
         
        giveRankXP( type, value )
        {
                self endon("disconnect");
               
                lootType = "none";
               
                if ( !self rankingEnabled() )
                        return;
               
                if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
                        return;
                else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
                        return;
         
                if ( !isDefined( value ) )
                        value = getScoreInfoValue( type );
         
                if ( !isDefined( self.xpGains[type] ) )
                        self.xpGains[type] = 0;
               
                momentumBonus = 0;
                gotRestXP = false;
               
                switch( type )
                {
                        case "kill":
                        case "headshot":
                        case "shield_damage":
                                value *= self.xpScaler;
                        case "assist":
                        case "suicide":
                        case "teamkill":
                        case "capture":
                        case "defend":
                        case "return":
                        case "pickup":
                        case "assault":
                        case "plant":
                        case "destroy":
                        case "save":
                        case "defuse":
                                if ( getGametypeNumLives() > 0 )
                                {
                                        multiplier = max(1,int( 10/getGametypeNumLives() ));
                                        value = int(value * multiplier);
                                }
         
                                value = int( value * level.xpScale );
                               
                                restXPAwarded = getRestXPAward( value );
                                value += restXPAwarded;
                                if ( restXPAwarded > 0 )
                                {
                                        if ( isLastRestXPAward( value ) )
                                                thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
         
                                        gotRestXP = true;
                                }
                                break;
                }
               
                if ( !gotRestXP )
                {
                        // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
                        if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
                                self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
                }
               
                oldxp = self getRankXP();
                self.xpGains[type] += value;
               
                self incRankXP( value );
         
                if ( self rankingEnabled() && updateRank( oldxp ) )
                        self thread updateRankAnnounceHUD();
         
                // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
                self syncXPStat();
         
                if ( !level.hardcoreMode )
                {
                        if ( type == "teamkill" )
                        {
                                self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
                        }
                        else
                        {
                                color = (1,1,0.5);
                                if ( gotRestXP )
                                        color = (1,.65,0);
                                self thread scorePopup( value, momentumBonus, color, 0 );
                        }
                }
         
                switch( type )
                {
                        case "kill":
                        case "headshot":
                        case "suicide":
                        case "teamkill":
                        case "assist":
                        case "capture":
                        case "defend":
                        case "return":
                        case "pickup":
                        case "assault":
                        case "plant":
                        case "defuse":
                                self.pers["summary"]["score"] += value;
                                self.pers["summary"]["xp"] += value;
                                break;
         
                        case "win":
                        case "loss":
                        case "tie":
                                self.pers["summary"]["match"] += value;
                                self.pers["summary"]["xp"] += value;
                                break;
         
                        case "challenge":
                                self.pers["summary"]["challenge"] += value;
                                self.pers["summary"]["xp"] += value;
                                break;
                               
                        default:
                                self.pers["summary"]["misc"] += value;  //keeps track of ungrouped match xp reward
                                self.pers["summary"]["match"] += value;
                                self.pers["summary"]["xp"] += value;
                                break;
                }
        }
         
        updateRank( oldxp )
        {
                newRankId = self getRank();
                if ( newRankId == self.pers["rank"] )
                        return false;
         
                oldRank = self.pers["rank"];
                rankId = self.pers["rank"];
                self.pers["rank"] = newRankId;
         
                //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );             
                println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
               
                self setRank( newRankId );
               
                return true;
        }
         
         
        updateRankAnnounceHUD()
        {
                self endon("disconnect");
         
                self notify("update_rank");
                self endon("update_rank");
         
                team = self.pers["team"];
                if ( !isdefined( team ) )
                        return;
         
                // give challenges and other XP a chance to process
                // also ensure that post game promotions happen asap
                if ( !levelFlag( "game_over" ) )
                        level waittill_notify_or_timeout( "game_over", 0.25 );
               
               
                newRankName = self getRankInfoFull( self.pers["rank"] );       
                rank_char = level.rankTable[self.pers["rank"]][1];
                subRank = int(rank_char[rank_char.size-1]);
               
                thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
         
                if ( subRank > 1 )
                        return;
               
                for ( i = 0; i < level.players.size; i++ )
                {
                        player = level.players[i];
                        playerteam = player.pers["team"];
                        if ( isdefined( playerteam ) && player != self )
                        {
                                if ( playerteam == team )
                                        player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
                        }
                }
        }
         
         
        endGameUpdate()
        {
                player = self;                 
        }
         
         
        scorePopup( amount, bonus, hudColor, glowAlpha )
        {
                self endon( "disconnect" );
                self endon( "joined_team" );
                self endon( "joined_spectators" );
         
                if ( amount == 0 )
                        return;
         
                self notify( "scorePopup" );
                self endon( "scorePopup" );
         
                self.xpUpdateTotal += amount;
                self.bonusUpdateTotal += bonus;
         
                wait ( 0.05 );
         
                if ( self.xpUpdateTotal < 0 )
                        self.hud_scorePopup.label = &"";
                else
                        self.hud_scorePopup.label = &"MP_PLUS";
         
                self.hud_scorePopup.color = hudColor;
                self.hud_scorePopup.glowColor = hudColor;
                self.hud_scorePopup.glowAlpha = glowAlpha;
         
                self.hud_scorePopup setValue(self.xpUpdateTotal);
                self.hud_scorePopup.alpha = 0.85;
                self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
         
                increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
                       
                if ( self.bonusUpdateTotal )
                {
                        while ( self.bonusUpdateTotal > 0 )
                        {
                                self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
                                self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
                               
                                self.hud_scorePopup setValue( self.xpUpdateTotal );
                               
                                wait ( 0.05 );
                        }
                }      
                else
                {
                        wait ( 1.0 );
                }
         
                self.hud_scorePopup fadeOverTime( 0.75 );
                self.hud_scorePopup.alpha = 0;
               
                self.xpUpdateTotal = 0;        
        }
         
        removeRankHUD()
        {
                self.hud_scorePopup.alpha = 0;
        }
         
        getRank()
        {      
                rankXp = self.pers["rankxp"];
                rankId = self.pers["rank"];
               
                if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
                        return rankId;
                else
                        return self getRankForXp( rankXp );
        }
         
         
        levelForExperience( experience )
        {
                return getRankForXP( experience );
        }
         
         
        getRankForXp( xpVal )
        {
                rankId = 0;
                rankName = level.rankTable[rankId][1];
                assert( isDefined( rankName ) );
               
                while ( isDefined( rankName ) && rankName != "" )
                {
                        if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
                                return rankId;
         
                        rankId++;
                        if ( isDefined( level.rankTable[rankId] ) )
                                rankName = level.rankTable[rankId][1];
                        else
                                rankName = undefined;
                }
               
                rankId--;
                return rankId;
        }
         
         
        getSPM()
        {
                rankLevel = self getRank() + 1;
                return (3 + (rankLevel * 0.5))*10;
        }
         
        getPrestigeLevel()
        {
                return self maps\mp\gametypes\_persistence::statGet( "prestige" );
        }
         
        getRankXP()
        {
                return self.pers["rankxp"];
        }
         
        incRankXP( amount )
        {
                if ( !self rankingEnabled() )
                        return;
         
                if ( isDefined( self.isCheater ) )
                        return;
               
                xp = self getRankXP();
                newXp = (xp + amount);
               
                if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
                        newXp = getRankInfoMaxXP( level.maxRank );
               
                self.pers["rankxp"] = newXp;
        }
         
        getRestXPAward( baseXP )
        {
                if ( !getdvarint( "scr_restxp_enable" ) )
                        return 0;
               
                restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
               
                wantGiveRestXP = int(baseXP * restXPAwardRate);
                mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
               
                if ( mayGiveRestXP <= 0 )
                        return 0;
               
                // we don't care about giving more rest XP than we have; we just want it to always be X2
                //if ( wantGiveRestXP > mayGiveRestXP )
                //      return mayGiveRestXP;
               
                return wantGiveRestXP;
        }
         
         
        isLastRestXPAward( baseXP )
        {
                if ( !getdvarint( "scr_restxp_enable" ) )
                        return false;
               
                restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
               
                wantGiveRestXP = int(baseXP * restXPAwardRate);
                mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
         
                if ( mayGiveRestXP <= 0 )
                        return false;
               
                if ( wantGiveRestXP >= mayGiveRestXP )
                        return true;
                       
                return false;
        }
         
        syncXPStat()
        {
                xp = self getRankXP();
               
                self maps\mp\gametypes\_persistence::statSet( "experience", xp );
        }
    Set that as your _rank.gsc
    Now add
    setDvar("scr_xpscale", 5 );
    The limit is 4 on a standard/clean _rank.gsc
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  6. #5
    JamesA1994's Avatar
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    Quote Originally Posted by master131 View Post
    The limit is 4 on a standard/clean _rank.gsc
    Normally the standard has this...
    That clean doesnt...
    Code:
    if ( level.xpScale > 4 || level.xpScale <= 0)
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  7. #6
    master131's Avatar
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    Oh lol, didn't notice. Couldn't be bothered going through all of it.
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  8. #7
    Riotmaster0's Avatar
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    Quote Originally Posted by JamesA1994 View Post
    Normally the standard has this...
    That clean doesnt...
    Code:
    if ( level.xpScale > 4 || level.xpScale <= 0)
    Ah alright, I guess I still had a restricted file, I'm assuming I can just put the "setDvar("scr_xpscale", 5 );" in onPlayerConnect then? Or should I put it in Init() or somewhere else?

  9. #8
    master131's Avatar
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    Quote Originally Posted by Riotmaster0 View Post
    Ah alright, I guess I still had a restricted file, I'm assuming I can just put the "setDvar("scr_xpscale", 5 );" in onPlayerConnect then? Or should I put it in Init() or somewhere else?
    It' best to put it under onPlayerSpawned()
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  10. The Following User Says Thank You to master131 For This Useful Post:

    Riotmaster0 (08-28-2010)

  11. #9
    Riotmaster0's Avatar
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    Quote Originally Posted by master131 View Post
    It' best to put it under onPlayerSpawned()
    Ok great, it works fine with James's post I guess I can use that as a base to start off for writing other mods.

    Thanks guys!

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