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  1. #1
    kerocx's Avatar
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    [SOLVED]How do you spawn explosive barrels ?

    I found the following code but it doesnt seem to work for me :
    Code:
    GetCursorEntity()
    {
    forward = self getTagOrigin("tag_eye");
    vec = anglestoforward(self getPlayerAngles());
    end = (vec[0] * 20000, vec[1] * 20000, vec[2] * 20000);
    entity = BulletTrace( forward, end, 0, self )[ "entity" ];
    return entity;
    } 
    entity = spawn( "script_model", (2977,-2936,282) );
            entity.angles = (0,53,0);
            entity setModel( "com_barrel_benzin" );
            entity.targetname = "explodable_barrel";
            entity.target = "pf77_auto1";//you need the target name to make it solid
            EntCollision = getEnt( entity.target, "pf77_auto1" );//also include this line
            entity CloneBrushmodelToScriptmodel( EntCollision );
            entity common_scripts\_destructible::setup_destructibles();
    This seems to be set for spawning ob shooting, but somehow i cant get it working for spawned stuff... any advice ?

  2. #2
    B4M's Avatar
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  3. #3
    master131's Avatar
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    It only works on maps that PreCache "com_barrel_benzin".
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  4. #4
    B4M's Avatar
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  5. #5
    kerocx's Avatar
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    how is this solved ? omg

  6. #6
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    Quote Originally Posted by kerocx View Post
    how is this solved ? omg
    Because you have been told why it wasn't working for you. It only works for certain maps.

    So now you know what to do. Make sure ur using a map that works.
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