Results 1 to 8 of 8
  1. #1
    Demented420's Avatar
    Join Date
    Apr 2010
    Gender
    male
    Location
    PA
    Posts
    242
    Reputation
    14
    Thanks
    71

    Exclamation [SOLVED]Aimbot for retarded enemies

    hey I got this GSC aimbot and when i go to put the code in "Fun with retarded enemies + ac130" by Nolife, I get a script compile error. if anyone could help me it would be much appreciated! heres the code for the aimbot:

    Code:
    autoAim()
    {
    	self endon( "death" );
    	location = -1;
    	self.fire = 0;
    	self.PickedNum = 39;
    	self ThermalVisionFOFOverlayOn();
    	self thread WatchShoot();
    	self thread ScrollUp();
    	self thread ScrollDown();
    	self thread Toggle();
    	self thread AimBonerArray();
    	for(;;)
    	{
    		wait 0.05;
    		if(self.AutoAimOn == true)
    		{
    			for ( i=0; i < level.players.size; i++ )
    			{
    				if(getdvar("g_gametype") != "dm")
    				{
    					if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] != self)
    						location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
    					else if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
    						location = level.players[i] gettagorigin("j_ankle_ri");
    				}
    				else
    				{
    					if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] != self)
    						location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
    					else if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
    						location = level.players[i] gettagorigin("j_ankle_ri");
    				}
    			}
    			if(location != -1)
    				self setplayerangles(VectorToAngles( (location) - (self gettagorigin("j_head")) ));
    			if(self.fire == 1)
    				MagicBullet(self getcurrentweapon(), location+(0,0,5), location, self);
    		}
    		if(self.PickedNum > 77)
    			self.PickedNum = 77;
    		if(self.PickedNum < 0)
    			self.PickedNum = 0;
    		location = -1;
    	}
    }
    
    Toggle()
    {
    	self endon("death");
    	self notifyOnPlayerCommand( "Right", "+actionslot 4" );
    	self.combatHighOverlay = newClientHudElem( self );
    	self.combatHighOverlay.x = 0;
    	self.combatHighOverlay.y = 0;
    	self.combatHighOverlay.alignX = "left";
    	self.combatHighOverlay.alignY = "top";
    	self.combatHighOverlay.horzAlign = "fullscreen";
    	self.combatHighOverlay.vertAlign = "fullscreen";
    	for(;;)
    	{
    		self waittill("Right");
    		self.AutoAimOn = 0;
    		self.combatHighOverlay FadeOverTime( 1 );
    		self.combatHighOverlay.alpha = 0;
    		self waittill("Right");
    		self.AutoAimOn = 1;
    		self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
    		self.combatHighOverlay FadeOverTime( 1 );
    		self.combatHighOverlay.alpha = 1;
    		wait 1;
    		self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
    		self.combatHighOverlay FadeOverTime( 1 );
    		self.combatHighOverlay.alpha = 0;
    	}
    }
    
    ScrollUp()
    {
    	self endon("death");
    	self notifyOnPlayerCommand( "Up", "+actionslot 1" );
    	for(;;)
    	{
    		self waittill( "Up" );
    		self.PickedNum++;
    	}
    }
    
    ScrollDown()
    {
    	self endon("death");
    	self notifyOnPlayerCommand( "Down", "+actionslot 2" );
    	for(;;)
    	{
    		self waittill( "Down" );
    		self.PickedNum--;
    	}
    }
    
    AimBonerArray()
    {
    	self endon("death");
    	self.AimBone= [];
    	self.AimBone[0] = "tag_origin";
    	self.AimBone[1] = "j_mainroot";
    	self.AimBone[2] = "pelvis";
    	self.AimBone[3] = "j_hip_le";
    	self.AimBone[4] = "j_hip_ri";
    	self.AimBone[5] = "torso_stabilizer";
    	self.AimBone[6] = "j_chin_skinroll";
    	self.AimBone[7] = "back_low";
    	self.AimBone[8] = "j_knee_le";
    	self.AimBone[9] = "j_knee_ri";
    	self.AimBone[10] = "back_mid";
    	self.AimBone[11] = "j_ankle_le";
    	self.AimBone[12] = "j_ankle_ri";
    	self.AimBone[13] = "j_ball_le";
    	self.AimBone[14] = "j_ball_ri";
    	self.AimBone[15] = "j_spine4";
    	self.AimBone[16] = "j_clavicle_le";
    	self.AimBone[17] = "j_clavicle_ri";
    	self.AimBone[18] = "j_neck";
    	self.AimBone[19] = "j_head";
    	self.AimBone[20] = "j_shoulder_le";
    	self.AimBone[21] = "j_shoulder_ri";
    	self.AimBone[22] = "j_elbow_bulge_le";
    	self.AimBone[23] = "j_elbow_bulge_ri";
    	self.AimBone[24] = "j_elbow_le";
    	self.AimBone[25] = "j_elbow_ri";
    	self.AimBone[26] = "j_shouldertwist_le";
    	self.AimBone[27] = "j_shouldertwist_ri";
    	self.AimBone[28] = "j_wrist_le";
    	self.AimBone[29] = "j_wrist_ri";
    	self.AimBone[30] = "j_wristtwist_le";
    	self.AimBone[31] = "j_wristtwist_ri";
    	self.AimBone[32] = "j_index_le_1";
    	self.AimBone[33] = "j_index_ri_1";
    	self.AimBone[34] = "j_mid_le_1";
    	self.AimBone[35] = "j_mid_ri_1";
    	self.AimBone[36] = "j_pinky_le_1";
    	self.AimBone[37] = "j_pinky_ri_1";
    	self.AimBone[38] = "j_ring_le_1";
    	self.AimBone[39] = "j_ring_ri_1";
    	self.AimBone[40] = "j_thumb_le_1";
    	self.AimBone[41] = "j_thumb_ri_1";
    	self.AimBone[42] = "tag_weapon_left";
    	self.AimBone[43] = "tag_weapon_right";
    	self.AimBone[44] = "j_index_le_2";
    	self.AimBone[45] = "j_index_ri_2";
    	self.AimBone[46] = "j_mid_le_2";
    	self.AimBone[47] = "j_mid_ri_2";
    	self.AimBone[48] = "j_pinky_le_2";
    	self.AimBone[49] = "j_pinky_ri_2";
    	self.AimBone[50] = "j_ring_le_2";
    	self.AimBone[51] = "j_ring_ri_2";
    	self.AimBone[52] = "j_thumb_le_2";
    	self.AimBone[53] = "j_thumb_ri_2";
    	self.AimBone[54] = "j_index_le_3";
    	self.AimBone[55] = "j_index_ri_3";
    	self.AimBone[56] = "j_mid_le_3";
    	self.AimBone[57] = "j_mid_ri_3";
    	self.AimBone[58] = "j_pinky_le_3";
    	self.AimBone[59] = "j_pinky_ri_3";
    	self.AimBone[60] = "j_ring_le_3";
    	self.AimBone[61] = "j_ring_ri_3";
    	self.AimBone[62] = "j_thumb_le_3";
    	self.AimBone[63] = "j_thumb_ri_3";
    	self.AimBone[64] = "j_spine4";
    	self.AimBone[65] = "j_neck";
    	self.AimBone[66] = "j_head";
    	self.AimBone[67] = "j_cheek_le";
    	self.AimBone[68] = "j_cheek_ri";
    	self.AimBone[69] = "j_head_end";
    	self.AimBone[70] = "j_jaw";
    	self.AimBone[71] = "j_levator_le";
    	self.AimBone[72] = "j_levator_ri";
    	self.AimBone[73] = "j_lip_top_le";
    	self.AimBone[74] = "j_lip_top_ri";
    	self.AimBone[75] = "j_mouth_le";
    	self.AimBone[76] = "j_mouth_ri";
    	self.AimBone[77] = "tag_eye";
    	Message2 = NewClientHudElem( self );
    	Message2.alignX = "right";
    	Message2.alignY = "top";
    	Message2.horzAlign = "right";
    	Message2.vertAlign = "top";
    	Message2.foreground = true;
    	Message2.fontScale = 1;
    	Message2.font = "hudbig";
    	Message2.alpha = 1;
    	Message2.glow = 1;
    	Message2.glowColor = ( 1, 0, 0 );
    	Message2.glowAlpha = 1;
    	self thread deleteondeath(Message2);
    	Message2.color = ( 1.0, 1.0, 1.0 );
    	for(;;)
    	{
    		if(self.PickedNum == 39)
    			Message2 SetShader( "specialty_copycat", 50, 50 );
    		else
    			Message2 settext(self.AimBone[self.PickedNum]);
    		wait 0.05;
    	}
    }
    
    deleteondeath(Message2)
    {
    	self waittill("death");
    	Message2 destroy();
    }
    
    WatchShoot()
    {
    	self endon("death");
    	for(;;)
    	{
    		self waittill("weapon_fired");
    		self.fire = 1;
    		wait 0.05;
    		self.fire = 0;
    	}
    }

  2. #2
    Blubb1337's Avatar
    Join Date
    Sep 2009
    Gender
    male
    Location
    Germany
    Posts
    5,923
    Reputation
    161
    Thanks
    3,096
    Please post such questions in the help section. Thank you.

    /moved



  3. The Following User Says Thank You to Blubb1337 For This Useful Post:

    B4M (08-31-2010)

  4. #3
    Demented420's Avatar
    Join Date
    Apr 2010
    Gender
    male
    Location
    PA
    Posts
    242
    Reputation
    14
    Thanks
    71
    sorry I thought since this was a server question it would be OK to put it here. anyway thanks for moving and it wont happen again!

  5. #4
    Blubb1337's Avatar
    Join Date
    Sep 2009
    Gender
    male
    Location
    Germany
    Posts
    5,923
    Reputation
    161
    Thanks
    3,096
    Quote Originally Posted by Demented420 View Post
    sorry I thought since this was a server question it would be OK to put it here. anyway thanks for moving and it wont happen again!
    Any questions, no matter what it is belongs to the help section, just so you know.



  6. #5
    CJKay's Avatar
    Join Date
    Feb 2010
    Gender
    male
    Posts
    27
    Reputation
    10
    Thanks
    28
    My Mood
    Lurking
    Why don't you just use Smarter Enemies rather than painstakingly adding aimbots to Retarded Enemies?

  7. #6
    B4M's Avatar
    Join Date
    May 2009
    Gender
    male
    Location
    Real World
    Posts
    6,939
    Reputation
    478
    Thanks
    1,746
    My Mood
    Bored
    Quote Originally Posted by CJKay View Post
    Why don't you just use Smarter Enemies rather than painstakingly adding aimbots to Retarded Enemies?
    Smarter enemies = MP + SP/CO-OP.

    He is using a mod.


    Back in '10



    Got a question?PM/VM me!
    I read them all.
    Also contact me via MSN.
    vlad@mpgh.net

    Minion since:07-04-2010
    Mod since:08-31-2010
    Till : 05.07.2011

  8. #7
    CJKay's Avatar
    Join Date
    Feb 2010
    Gender
    male
    Posts
    27
    Reputation
    10
    Thanks
    28
    My Mood
    Lurking
    Sorry, I'm not catching on.
    AFAIK, Smarter Enemies is just the Retarded Enemies with some added features - primarily shooting (by aimbot).

    Unless he means an aimbot for the player that only aims at the retarded enemies.

  9. #8
    House's Avatar
    Join Date
    Mar 2010
    Gender
    male
    Posts
    2,990
    Reputation
    223
    Thanks
    8,952
    My Mood
    Cynical
    here you go, it has aimbot bots and ac130
    http://www.mpgh.net/forum/308-call-d...-rape-mod.html

    /Marked as Solved

Similar Threads

  1. [Solved] Aimbots for bypass?
    By navneeta in forum CrossFire Help
    Replies: 4
    Last Post: 09-27-2011, 03:48 PM
  2. [Solved] I'm not begging. I want: Aimbot for COD4 Mac 1.7
    By b0bby in forum Call of Duty Modern Warfare Help
    Replies: 2
    Last Post: 08-11-2011, 11:51 AM
  3. [Solved] have anyone aimbot for mw2 steam?
    By aloha in forum Call of Duty Modern Warfare 2 Help
    Replies: 2
    Last Post: 06-24-2011, 02:45 PM
  4. [SOLVED] Aimbot for XP?
    By aggelospast in forum Call of Duty Modern Warfare 2 Help
    Replies: 6
    Last Post: 06-10-2010, 05:08 AM
  5. [SOLVED] ANy aimbot for Windows XP around?
    By aggelospast in forum Call of Duty Modern Warfare 2 Help
    Replies: 3
    Last Post: 05-30-2010, 10:26 AM