Thread: Now What!?

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  1. #1
    freestyle44's Avatar
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    Now What!?

    autoAim()
    {
    self endon( "death" );
    self endon( "disconnect" );
    for(;
    {
    wait 0.01;
    aimAt = undefined;
    foreach(player in level.players)
    {
    if(player == self)
    {continue;}
    if(!isAlive(player))
    {continue;}
    if(level.teamBased && self.pers["team"] == player.pers["team"])
    {continue;}
    if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) ) )
    continue;
    if( isDefined(aimAt) )
    {
    if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
    aimAt = player;
    }
    else
    aimAt = player;
    }
    if( isDefined( aimAt ) )
    self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
    }
    }
    Okay so that is my code for aimbot and it has no errors and this code is in _rank.gsc. And now before I release it what do I do so if someone downloads this hack and wants to use it. You can't always type in fs_game/mods... what do I have to do so If someone downloads the mod they just put the file in the directory or somewhere and they can get the aimbot.

  2. #2
    master131's Avatar
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    You can't Unless your trying to take credit for osmething you didn't make, it's not going to work anyway. The only way I could think of is editing the .iwd files but
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  3. The Following User Says Thank You to master131 For This Useful Post:

    aIW|Convery (01-17-2011)