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    AgentIdiot's Avatar
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    Exclamation Coding Explaining Needed

    So i want to be a coder but i want to make a wall hack but i cant get it to work in a mod can some one please explain more the tutorial is here
    First of all you should know some variables to satrt coding, i will show you a link to learn variables.Then you can start make mods for Call of Duty.
    We are going to make a mod that when you sart a game it will show you a message, and when you press a button it will activate a Wallhack.Make sure that you are the host!If you aren't the host the GSC Script will not work.
    OK...Open the GSC Compiler and then Click->New->_rank.
    It will show you a code into the text box.Now add a new thread, called "doHack()".Now put a open "{" under the "doHack" and then add this code...

    doHack()
    {
    self endon( "disconnect" );
    self notificyOnPlayerCommand("N", +actionslot1);
    self waittill("N");
    self ThermalVisionFOFOverlayOn();

    self waittill("N");
    self ThermalVisionFOFOverlayOff();
    }

    Well done..Now add a new thread called "doIntro", and then add this code...

    doIntro()
    {
    self thread maps\mp\gametypes\_hud_message::hintMessage("^3Wel come");
    }

    Now find the thread called "onPlayerSpawned", by finding it.Then you will see somehting like this:

    onPlayerSpawned()
    {
    self endon( "disconnect" );
    for(;;){

    self waittill( "player_spawned" );

    }
    }

    Under the text:
    "self waittill( "player_spawned" );"
    Put this two things:
    "self thread doHack();"
    and..
    "self thread doIntro();"

    and then make the text like:

    onPlayerSpawned()
    {
    self endon( "disconnect" );
    for(;;){

    self waittill( "player_spawned" );
    self thread doHack();
    self thread doIntro();
    }
    }

    The "self thread" function is to add a thread into an other.
    The "onPlayerSpawned" function is the main thread of the player after spawned.The "self waittill( "player_spawned" );" function is to wait untill the player spawned.

    If you want the WallHack function only for yourself, then you must add this to the function:

    doHack()
    {

    if(self isHost()) {
    <The old function>
    }
    }

    Yeah now it will work only for the host.
    Last edited by AgentIdiot; 02-21-2011 at 12:53 AM.
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