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  1. #1
    warteks's Avatar
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    Talking AlterIWnet need help

    I am aware of the repercussions of cheating, and will do my utmost best to ensure I do not cheat.

    i enter this but not work help me please

    ty

  2. #2
    aIW|Convery's Avatar
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    It can read your mind so it won't let you cheat..

  3. #3
    ♪~ ᕕ(ᐛ)ᕗ's Avatar
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    Quote Originally Posted by aIW|Convery View Post
    It can read your mind so it won't let you cheat..
    Nice troll.

    Well try to open alterIWnet.ini and paste this:
    Code:
    [Configuration]
    Server=server.alteriw.net
    WebHost=auto
    Nickname=^2Play^1&^2Win^9's ^3Jr.
    [Dynamic]
    HackWarningShown=True
    Quote Originally Posted by KING View Post
    Stop FACKING SUMMONING ME TO THESE FUCKTARDS CONVOS.
    DAFUQ IS DIS FACKING SHYT.
    SHYT MAKES NO SENSE.

    On a side note. You fags are fucking hatting.
    You guys don't know shyt about spam.
    Danny would post on everysingle post every fucking hour, you couldnt tell which post was recent or anything. It was a fuck fest, he wouldnt have shyt to say....cares he posted like a fag he is.

    Josh made mutiple threads a day. And not just G, everywhere. That why everyone liked that dumb nikka.

    @Richard Nixon -Are you Endrat? @REAP @Digits2012 @Ghost -Son...I am dissapoint @Sjoerd -SMD @Canadian @FrosK -Dumb name is dumb @Nebulaa @That_Kid -Man Up @The XXX Devil -Oh look another joker avatar-how original and neat

    The rest who I didn't mention comment....Suck my left nut....but not to hard...it hurts.

  4. #4
    Styla-Jempo's Avatar
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    are u sure that u wrote it correct?

    with all , and with the . at the end?



    MY penis is 50 cm large

    If you want to see him, just press thanks



  5. #5
    warteks's Avatar
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    yes that work now and i got another probleme i post screen


    http://img862.imageshack.us/i/help.png/
    Last edited by warteks; 04-27-2011 at 02:00 PM.

  6. #6
    .:MUS1CFR34K:.'s Avatar
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    Quote Originally Posted by warteks View Post
    yes that work now and i got another probleme i post screen


    ImageShack® - Online Photo and Video Hosting
    i'm not sure bout this but did you get all the updates?

  7. #7
    warteks's Avatar
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    yes i have all update ...

  8. #8
    NoLimit777's Avatar
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    2 Things:
    1. You have to launch the Multiplayer part of the game
    2. The current version of aIW is 1.3.37a++, so make sure that you've updated it...
    MPGH.NET Milestones ( - Done!, - Not yet!)
    5 Posts -
    10 Posts -
    50 Posts -
    100 Posts -
    150 Posts -
    250 Posts -

  9. #9
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    ----- Initializing Renderer ----
    ----- R_Init -----
    Getting Direct3D 9 interface...
    Pixel shader version is 3.0
    Vertex shader version is 3.0
    Shader model 3.0 code path is available.
    Using Shader model 3.0 code path because it is the best available path on this hardware.
    Attempting 800 x 600 window at (219, 24)
    Game window successfully created.
    Creating Direct3D device...
    Loading fastfile code_pre_gfx_mp
    Loading fastfile localized_code_pre_gfx_mp
    Loading fastfile patch_code_pre_gfx_mp
    Loading fastfile code_post_gfx_mp
    Loading fastfile localized_code_post_gfx_mp
    Loading fastfile patch_mp
    Loading fastfile patch_alter_mp
    Loading fastfile localized_ui_mp
    Loading fastfile ui_mp
    Loading fastfile common_mp
    Loading fastfile localized_common_mp
    Loading fastfile dlc1_ui_mp
    Loading fastfile dlc2_ui_mp
    Initializing render targets...
    Requested frame buffer to be 24-bit color with 8-bit alpha
    DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
    Initializing static model cache...
    Initializing dynamic buffers...
    Initializing particle cloud buffer...
    Creating Direct3D queries...
    Setting initial state...
    Video memory for device: 253 MB.
    Rounded video memory size: 256 MB.
    Available DirectX texture memory: 1723 MB.
    DirectX reports 256 MB of video memory and 1723 MB of available texture memory.
    Using video memory size to cap used texture memory at 240 MB.
    Using previously reported texture memory size of 240 MB.
    Using reported available texture memory: 240 MB.
    Picmip is set manually.
    Using picmip 3 on most textures, 3 on normal maps, and 3 on specular maps
    Com_TouchMemory: 0 msec. Using sum: 0
    Waited 38 msec for asset 'ui_mpnus.txt' of type 'menufile'.
    Calling Party_StopParty() for partyId 0
    Clearing migration data
    Clearing migration data
    Calling Party_StopParty() for partyId 1
    Clearing migration data
    Clearing migration data
    execing default_xboxlive.cfg from fastfile
    CL_Live_StartPrivateParty() was called, calling Party_StopParty
    Calling Party_StopParty() for partyId 0
    Clearing migration data
    Clearing migration data
    Calling Party_StopParty() for partyId 1
    Clearing migration data
    Clearing migration data
    Calling PartyHost_StartParty()
    PartyHost_StartParty was called, calling Party_StopParty
    Calling Party_StopParty() for partyId 1
    Clearing migration data
    Clearing migration data
    Got our host key for our new party - xnkid (189.108.221.224...)
    Registering xuid 1100001aa164bd3 at slot 0 in a private slot - they have nat type 1. That will give us 1 private slots used and 0 public slots used
    Changing clientNum 0's address from type 0, ip 0.0.0.0, port 0, to type 2, ip 127.0.0.1, port 0
    execing default_720p.cfg from fastfile
    CL_Live_StopPrivateParty was called, calling Party_StopParty
    Calling Party_StopParty() for partyId 1
    Deleting session partySession (handle 00000001)
    Deleting 'partySession' session
    Voice: Unregistering slot 0 (1100001aa164bd3) from partySession [00000001]
    Clearing party member 0's party info for partySession
    Clearing migration data
    Clearing migration data


    anyone see any probleme

  10. #10
    .:MUS1CFR34K:.'s Avatar
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    Quote Originally Posted by warteks View Post
    ----- Initializing Renderer ----
    ----- R_Init -----
    Getting Direct3D 9 interface...
    Pixel shader version is 3.0
    Vertex shader version is 3.0
    Shader model 3.0 code path is available.
    Using Shader model 3.0 code path because it is the best available path on this hardware.
    Attempting 800 x 600 window at (219, 24)
    Game window successfully created.
    Creating Direct3D device...
    Loading fastfile code_pre_gfx_mp
    Loading fastfile localized_code_pre_gfx_mp
    Loading fastfile patch_code_pre_gfx_mp
    Loading fastfile code_post_gfx_mp
    Loading fastfile localized_code_post_gfx_mp
    Loading fastfile patch_mp
    Loading fastfile patch_alter_mp
    Loading fastfile localized_ui_mp
    Loading fastfile ui_mp
    Loading fastfile common_mp
    Loading fastfile localized_common_mp
    Loading fastfile dlc1_ui_mp
    Loading fastfile dlc2_ui_mp
    Initializing render targets...
    Requested frame buffer to be 24-bit color with 8-bit alpha
    DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
    Initializing static model cache...
    Initializing dynamic buffers...
    Initializing particle cloud buffer...
    Creating Direct3D queries...
    Setting initial state...
    Video memory for device: 253 MB.
    Rounded video memory size: 256 MB.
    Available DirectX texture memory: 1723 MB.
    DirectX reports 256 MB of video memory and 1723 MB of available texture memory.
    Using video memory size to cap used texture memory at 240 MB.
    Using previously reported texture memory size of 240 MB.
    Using reported available texture memory: 240 MB.
    Picmip is set manually.
    Using picmip 3 on most textures, 3 on normal maps, and 3 on specular maps
    Com_TouchMemory: 0 msec. Using sum: 0
    Waited 38 msec for asset 'ui_mpnus.txt' of type 'menufile'.
    Calling Party_StopParty() for partyId 0
    Clearing migration data
    Clearing migration data
    Calling Party_StopParty() for partyId 1
    Clearing migration data
    Clearing migration data
    execing default_xboxlive.cfg from fastfile
    CL_Live_StartPrivateParty() was called, calling Party_StopParty
    Calling Party_StopParty() for partyId 0
    Clearing migration data
    Clearing migration data
    Calling Party_StopParty() for partyId 1
    Clearing migration data
    Clearing migration data
    Calling PartyHost_StartParty()
    PartyHost_StartParty was called, calling Party_StopParty
    Calling Party_StopParty() for partyId 1
    Clearing migration data
    Clearing migration data
    Got our host key for our new party - xnkid (189.108.221.224...)
    Registering xuid 1100001aa164bd3 at slot 0 in a private slot - they have nat type 1. That will give us 1 private slots used and 0 public slots used
    Changing clientNum 0's address from type 0, ip 0.0.0.0, port 0, to type 2, ip 127.0.0.1, port 0
    execing default_720p.cfg from fastfile
    CL_Live_StopPrivateParty was called, calling Party_StopParty
    Calling Party_StopParty() for partyId 1
    Deleting session partySession (handle 00000001)
    Deleting 'partySession' session
    Voice: Unregistering slot 0 (1100001aa164bd3) from partySession [00000001]
    Clearing party member 0's party info for partySession
    Clearing migration data
    Clearing migration data


    anyone see any probleme
    i got few ideas remove caches.xml in mw2 folder
    also check the alteriwnet.ini
    and see if its the same as this

    [Configuration]
    Server=server.alteriw.net
    WebHost=auto
    Nickname=your name is here
    [Dynamic]
    HackWarningShown=True

    if not set it correct
    hope i helped

    oh by the way it only says that if you havent got all the updates
    Last edited by .:MUS1CFR34K:.; 04-27-2011 at 02:39 PM.
    () = not yet
    () = impossible
    () almost done
    () done and done

    100 posts ()
    200 posts ()
    99999999999 posts ()
    make a mod ()
    make a hack ()
    make a program ()
    get a life ()
    get 127 kills 17 deaths on rust ()
    get 240 kills 13 deaths on rust ()
    make a skin ()

    waiting for someone to help me fix my shit http://www.mpgh.net/forum/323-call-d...ax-errors.html

    enjoy the nightmare bitch

  11. #11
    warteks's Avatar
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    wow thx man for your help work

  12. #12
    .:MUS1CFR34K:.'s Avatar
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    Quote Originally Posted by warteks View Post
    wow thx man for your help work
    np dude need more help just ask i can help you make basic mods if you want

    (THANKS)<==========see that button press it
    () = not yet
    () = impossible
    () almost done
    () done and done

    100 posts ()
    200 posts ()
    99999999999 posts ()
    make a mod ()
    make a hack ()
    make a program ()
    get a life ()
    get 127 kills 17 deaths on rust ()
    get 240 kills 13 deaths on rust ()
    make a skin ()

    waiting for someone to help me fix my shit http://www.mpgh.net/forum/323-call-d...ax-errors.html

    enjoy the nightmare bitch

  13. The Following User Says Thank You to .:MUS1CFR34K:. For This Useful Post:

    warteks (04-27-2011)

  14. #13
    warteks's Avatar
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    Help me where i put file s DEREKTROTTER V8 OR MOSSYV8 TO MAKE PRIVATE GAME PLEASE HELP TY
    Last edited by warteks; 04-27-2011 at 05:57 PM.

  15. #14
    aIW|Convery's Avatar
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    Quote Originally Posted by warteks View Post
    Help me where i put file s DEREKTROTTER V8 TO MAKE PRIVATE GAME PLEASE HELP TY
    What's that mr.1aa164bd3 ? A mod?

  16. #15
    warteks's Avatar
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    Quote Originally Posted by aIW|Convery View Post
    What's that mr.1aa164bd3 ? A mod?
    WHAT AND YES THAT IS MODS

    This one :http://www.mpgh.net/forum/308-call-d...ossy-edit.html
    Last edited by warteks; 04-27-2011 at 06:05 PM.

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